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authorBrian Paul <brianp@vmware.com>2012-03-17 16:30:03 -0600
committerBrian Paul <brianp@vmware.com>2012-03-20 08:23:32 -0600
commitf4a93e0665881dd58a95abb6525676bd1cc2e6af (patch)
treeb7195582ab9d2e5f9e91a964de36dfb06fb057f4 /src/mesa/main/texobj.h
parentb219b2c310911286f375d6b9967d5fd39ec1188a (diff)
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mesa: rework texture completeness testing
Instead of gl_texture_object::_Complete there are now two fields: _BaseComplete and _MipmapComplete. The former indicates whether the base texture level is valid. The later indicates whether the whole mipmap is valid. With sampler objects, a single texture can appear to be both complete and incomplete at the same time. See the GL_ARB_sampler_objects spec for more details. To implement this we now check if the texture is complete with respect to a sampler state. Another benefit of this is we no longer need to invalidate a texture's completeness state when we change the minification/magnification filters with glTexParameter(). Reviewed-by: José Fonseca <jfonseca@vmware.com> Reviewed-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'src/mesa/main/texobj.h')
-rw-r--r--src/mesa/main/texobj.h13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h
index 03dfbe3..850091e 100644
--- a/src/mesa/main/texobj.h
+++ b/src/mesa/main/texobj.h
@@ -35,6 +35,7 @@
#include "compiler.h"
#include "glheader.h"
#include "mtypes.h"
+#include "samplerobj.h"
/**
@@ -77,6 +78,18 @@ _mesa_reference_texobj(struct gl_texture_object **ptr,
}
+/** Is the texture "complete" with respect to the given sampler state? */
+static inline GLboolean
+_mesa_is_texture_complete(const struct gl_texture_object *texObj,
+ const struct gl_sampler_object *sampler)
+{
+ if (_mesa_is_mipmap_filter(sampler))
+ return texObj->_MipmapComplete;
+ else
+ return texObj->_BaseComplete;
+}
+
+
extern void
_mesa_test_texobj_completeness( const struct gl_context *ctx,
struct gl_texture_object *obj );