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authorEric Anholt <eric@anholt.net>2013-01-07 16:58:58 -0800
committerEric Anholt <eric@anholt.net>2013-01-18 13:03:27 -0800
commitb5788146bac2b9da48cacad758dbe7868503cf76 (patch)
tree36b1135a2b8fc838b47fc3964ed4c1460cd76678 /src/mesa/main/texstate.c
parent4533a38fa8bb8ad24661adc2b67571546249a028 (diff)
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mesa: Drop a comment about ff vertex shading and texturing.
It's never going to have texture fetches. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Diffstat (limited to 'src/mesa/main/texstate.c')
-rw-r--r--src/mesa/main/texstate.c5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 8e9bbf6..3adea54 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -500,11 +500,6 @@ update_texture_state( struct gl_context *ctx )
if (ctx->Shader.CurrentVertexProgram &&
ctx->Shader.CurrentVertexProgram->LinkStatus) {
vprog = ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
- } else if (ctx->VertexProgram._Enabled) {
- /* XXX enable this if/when non-shader vertex programs get
- * texture fetches:
- vprog = &ctx->VertexProgram.Current->Base;
- */
}
if (ctx->Shader.CurrentFragmentProgram &&