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authorEric Anholt <eric@anholt.net>2012-03-27 09:51:24 -0700
committerEric Anholt <eric@anholt.net>2012-04-09 14:34:33 -0700
commitdcf42dbd066fe633c28afa36820da9e9430038df (patch)
tree5fbc2c0e37108f7fa028e93836bcac82efbde572 /src/mesa/main/texstate.c
parent18c2ee0df5fa6679996e40c574d37475be230bd7 (diff)
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mesa: Handle updating texture state for buffer textures.
We have to skip some work that wants to look at texture images, since buffer textures don't have any of that complexity. Reviewed-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/mesa/main/texstate.c')
-rw-r--r--src/mesa/main/texstate.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index ee778ff..8ca9092 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -390,6 +390,10 @@ update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit)
{
struct gl_tex_env_combine_state *combine;
+ /* No combiners will apply to this. */
+ if (texUnit->_Current->Target == GL_TEXTURE_BUFFER)
+ return;
+
/* Set the texUnit->_CurrentCombine field to point to the user's combiner
* state, or the combiner state which is derived from traditional texenv
* mode.