summaryrefslogtreecommitdiffstats
path: root/src/mesa/main/uniform_query.cpp
diff options
context:
space:
mode:
authorTimothy Arceri <t_arceri@yahoo.com.au>2015-09-30 11:00:02 +1000
committerTimothy Arceri <t_arceri@yahoo.com.au>2015-10-05 10:53:24 +1100
commit763cd8c080353482cb41da578cb3d6f7892a0c9f (patch)
treedff9ba9c0e6a4ebc0e706d578fe5313bc1cbda4f /src/mesa/main/uniform_query.cpp
parentb85757bc72350df609f50e000512bc80d07f1497 (diff)
downloadexternal_mesa3d-763cd8c080353482cb41da578cb3d6f7892a0c9f.zip
external_mesa3d-763cd8c080353482cb41da578cb3d6f7892a0c9f.tar.gz
external_mesa3d-763cd8c080353482cb41da578cb3d6f7892a0c9f.tar.bz2
glsl: reduce memory footprint of uniform_storage struct
The uniform will only be of a single type so store the data for opaque types in a single array. Cc: Francisco Jerez <currojerez@riseup.net> Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Diffstat (limited to 'src/mesa/main/uniform_query.cpp')
-rw-r--r--src/mesa/main/uniform_query.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 33c959d..d487297 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -804,11 +804,11 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
/* If the shader stage doesn't use the sampler uniform, skip this.
*/
- if (sh == NULL || !uni->sampler[i].active)
+ if (sh == NULL || !uni->opaque[i].active)
continue;
for (int j = 0; j < count; j++) {
- sh->SamplerUnits[uni->sampler[i].index + offset + j] =
+ sh->SamplerUnits[uni->opaque[i].index + offset + j] =
((unsigned *) values)[j];
}
@@ -850,11 +850,11 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
*/
if (uni->type->is_image()) {
for (int i = 0; i < MESA_SHADER_STAGES; i++) {
- if (uni->image[i].active) {
+ if (uni->opaque[i].active) {
struct gl_shader *sh = shProg->_LinkedShaders[i];
for (int j = 0; j < count; j++)
- sh->ImageUnits[uni->image[i].index + offset + j] =
+ sh->ImageUnits[uni->opaque[i].index + offset + j] =
((GLint *) values)[j];
}
}