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author | Kenneth Graunke <kenneth@whitecape.org> | 2014-02-01 19:46:45 -0800 |
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committer | Kenneth Graunke <kenneth@whitecape.org> | 2014-02-03 00:53:11 -0800 |
commit | e1b1f2a687c219021f65219df59f412bc86daadd (patch) | |
tree | 099b769f2306382a38177a61b07236eea9d66973 /src/mesa/main | |
parent | 0354e50798d9f199c3a47b71e8c0a284bba5e8e6 (diff) | |
download | external_mesa3d-e1b1f2a687c219021f65219df59f412bc86daadd.zip external_mesa3d-e1b1f2a687c219021f65219df59f412bc86daadd.tar.gz external_mesa3d-e1b1f2a687c219021f65219df59f412bc86daadd.tar.bz2 |
mesa: Rename ElementArrayBufferObj to IndexBufferObj.
DirectX and most hardware documentation use the term "Index Buffer" to
refer to a buffer containing indexes into arrays of vertex data, which
allows random access to vertex data, rather than sequential access.
OpenGL uses a different term for this concept: "Element Array Buffer".
However, "Index Buffer" has become much more widespread. A quick
Google search shows 29,300 hits for "Element Array Buffer" vs.
82,300 hits for "Index Buffer."
Arguably, "Index Buffer" is clearer: an "element of an array" (or list)
usually refers to an actual item stored in the array, not the index used
to refer to it.
The terminology is also already used in Mesa: some VBO module code for
dealing with ElementArrayBufferObj names local variables "ib".
Completely generated by:
$ find . -type f -print0 | xargs -0 sed -i \
's/ElementArrayBufferObj/IndexBufferObj/g'
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/api_arrayelt.c | 2 | ||||
-rw-r--r-- | src/mesa/main/api_validate.c | 20 | ||||
-rw-r--r-- | src/mesa/main/arrayobj.c | 4 | ||||
-rw-r--r-- | src/mesa/main/attrib.c | 12 | ||||
-rw-r--r-- | src/mesa/main/bufferobj.c | 6 | ||||
-rw-r--r-- | src/mesa/main/get.c | 2 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 2 |
7 files changed, 24 insertions, 24 deletions
diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c index fdda1dc..29a57c8 100644 --- a/src/mesa/main/api_arrayelt.c +++ b/src/mesa/main/api_arrayelt.c @@ -1600,7 +1600,7 @@ _ae_update_state(struct gl_context *ctx) aa++; } - check_vbo(actx, vao->ElementArrayBufferObj); + check_vbo(actx, vao->IndexBufferObj); ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX); ASSERT(aa - actx->arrays < 32); diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 41dfc38..af469e0 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -180,7 +180,7 @@ check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type, memset(&ib, 0, sizeof(ib)); ib.type = type; ib.ptr = indices; - ib.obj = ctx->Array.VAO->ElementArrayBufferObj; + ib.obj = ctx->Array.VAO->IndexBufferObj; vbo_get_minmax_indices(ctx, &prim, &ib, &min, &max, 1); @@ -435,10 +435,10 @@ _mesa_validate_DrawElements(struct gl_context *ctx, return GL_FALSE; /* Vertex buffer object tests */ - if (_mesa_is_bufferobj(ctx->Array.VAO->ElementArrayBufferObj)) { + if (_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) { /* use indices in the buffer object */ /* make sure count doesn't go outside buffer bounds */ - if (index_bytes(type, count) > ctx->Array.VAO->ElementArrayBufferObj->Size) { + if (index_bytes(type, count) > ctx->Array.VAO->IndexBufferObj->Size) { _mesa_warning(ctx, "glDrawElements index out of buffer bounds"); return GL_FALSE; } @@ -493,12 +493,12 @@ _mesa_validate_MultiDrawElements(struct gl_context *ctx, return GL_FALSE; /* Vertex buffer object tests */ - if (_mesa_is_bufferobj(ctx->Array.VAO->ElementArrayBufferObj)) { + if (_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) { /* use indices in the buffer object */ /* make sure count doesn't go outside buffer bounds */ for (i = 0; i < primcount; i++) { if (index_bytes(type, count[i]) > - ctx->Array.VAO->ElementArrayBufferObj->Size) { + ctx->Array.VAO->IndexBufferObj->Size) { _mesa_warning(ctx, "glMultiDrawElements index out of buffer bounds"); return GL_FALSE; @@ -570,10 +570,10 @@ _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode, return GL_FALSE; /* Vertex buffer object tests */ - if (_mesa_is_bufferobj(ctx->Array.VAO->ElementArrayBufferObj)) { + if (_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) { /* use indices in the buffer object */ /* make sure count doesn't go outside buffer bounds */ - if (index_bytes(type, count) > ctx->Array.VAO->ElementArrayBufferObj->Size) { + if (index_bytes(type, count) > ctx->Array.VAO->IndexBufferObj->Size) { _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds"); return GL_FALSE; } @@ -769,10 +769,10 @@ _mesa_validate_DrawElementsInstanced(struct gl_context *ctx, return GL_FALSE; /* Vertex buffer object tests */ - if (_mesa_is_bufferobj(ctx->Array.VAO->ElementArrayBufferObj)) { + if (_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) { /* use indices in the buffer object */ /* make sure count doesn't go outside buffer bounds */ - if (index_bytes(type, count) > ctx->Array.VAO->ElementArrayBufferObj->Size) { + if (index_bytes(type, count) > ctx->Array.VAO->IndexBufferObj->Size) { _mesa_warning(ctx, "glDrawElementsInstanced index out of buffer bounds"); return GL_FALSE; @@ -901,7 +901,7 @@ valid_draw_indirect_elements(struct gl_context *ctx, * If no element array buffer is bound, an INVALID_OPERATION error is * generated. */ - if (!_mesa_is_bufferobj(ctx->Array.VAO->ElementArrayBufferObj)) { + if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no buffer bound to GL_ELEMENT_ARRAY_BUFFER)", name); return GL_FALSE; diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c index 0caae43..46ccbdc 100644 --- a/src/mesa/main/arrayobj.c +++ b/src/mesa/main/arrayobj.c @@ -116,7 +116,7 @@ _mesa_delete_vao(struct gl_context *ctx, struct gl_vertex_array_object *obj) { (void) ctx; unbind_array_object_vbos(ctx, obj); - _mesa_reference_buffer_object(ctx, &obj->ElementArrayBufferObj, NULL); + _mesa_reference_buffer_object(ctx, &obj->IndexBufferObj, NULL); _glthread_DESTROY_MUTEX(obj->Mutex); free(obj->Label); free(obj); @@ -257,7 +257,7 @@ _mesa_initialize_vao(struct gl_context *ctx, } } - _mesa_reference_buffer_object(ctx, &obj->ElementArrayBufferObj, + _mesa_reference_buffer_object(ctx, &obj->IndexBufferObj, ctx->Shared->NullBufferObj); } diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index 5b5c48d..0045280 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -1486,7 +1486,7 @@ copy_array_attrib(struct gl_context *ctx, copy_array_object(ctx, dest->VAO, src->VAO); /* skip ArrayBufferObj */ - /* skip ElementArrayBufferObj */ + /* skip IndexBufferObj */ } /** @@ -1506,8 +1506,8 @@ save_array_attrib(struct gl_context *ctx, /* Just reference them here */ _mesa_reference_buffer_object(ctx, &dest->ArrayBufferObj, src->ArrayBufferObj); - _mesa_reference_buffer_object(ctx, &dest->VAO->ElementArrayBufferObj, - src->VAO->ElementArrayBufferObj); + _mesa_reference_buffer_object(ctx, &dest->VAO->IndexBufferObj, + src->VAO->IndexBufferObj); } /** @@ -1552,10 +1552,10 @@ restore_array_attrib(struct gl_context *ctx, } if (!arb_vao - || src->VAO->ElementArrayBufferObj->Name == 0 - || _mesa_IsBuffer(src->VAO->ElementArrayBufferObj->Name)) + || src->VAO->IndexBufferObj->Name == 0 + || _mesa_IsBuffer(src->VAO->IndexBufferObj->Name)) _mesa_BindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, - src->VAO->ElementArrayBufferObj->Name); + src->VAO->IndexBufferObj->Name); } /** diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c index 7c966a7..ca55ef9 100644 --- a/src/mesa/main/bufferobj.c +++ b/src/mesa/main/bufferobj.c @@ -80,7 +80,7 @@ get_buffer_target(struct gl_context *ctx, GLenum target) case GL_ARRAY_BUFFER_ARB: return &ctx->Array.ArrayBufferObj; case GL_ELEMENT_ARRAY_BUFFER_ARB: - return &ctx->Array.VAO->ElementArrayBufferObj; + return &ctx->Array.VAO->IndexBufferObj; case GL_PIXEL_PACK_BUFFER_EXT: return &ctx->Pack.BufferObj; case GL_PIXEL_UNPACK_BUFFER_EXT: @@ -451,7 +451,7 @@ _mesa_reference_buffer_object_(struct gl_context *ctx, #if 0 /* unfortunately, these tests are invalid during context tear-down */ ASSERT(ctx->Array.ArrayBufferObj != bufObj); - ASSERT(ctx->Array.VAO->ElementArrayBufferObj != bufObj); + ASSERT(ctx->Array.VAO->IndexBufferObj != bufObj); ASSERT(ctx->Array.VAO->Vertex.BufferObj != bufObj); #endif @@ -1102,7 +1102,7 @@ _mesa_DeleteBuffers(GLsizei n, const GLuint *ids) if (ctx->Array.ArrayBufferObj == bufObj) { _mesa_BindBuffer( GL_ARRAY_BUFFER_ARB, 0 ); } - if (vao->ElementArrayBufferObj == bufObj) { + if (vao->IndexBufferObj == bufObj) { _mesa_BindBuffer( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 ); } diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 4464e7d..f22acff 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -839,7 +839,7 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu ctx->Array.VAO->VertexBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name; break; case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: - v->value_int = ctx->Array.VAO->ElementArrayBufferObj->Name; + v->value_int = ctx->Array.VAO->IndexBufferObj->Name; break; /* ARB_copy_buffer */ diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index c9b954b..609c63f 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1605,7 +1605,7 @@ struct gl_vertex_array_object */ GLuint _MaxElement; - struct gl_buffer_object *ElementArrayBufferObj; + struct gl_buffer_object *IndexBufferObj; }; |