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authorBrian <brian.paul@tungstengraphics.com>2007-10-26 19:19:09 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-10-26 19:19:51 -0600
commit8fed2466e4056668a76a87cf935b5fbff8ae15ca (patch)
tree81345e5b5ee66dc2dd299f5b9ce29314f2e52735 /src/mesa/pipe/failover
parent789d248558061fe4d65f664d6770a12b90fa2e34 (diff)
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Re-implement GLSL texture sampler variables.
GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime.
Diffstat (limited to 'src/mesa/pipe/failover')
-rw-r--r--src/mesa/pipe/failover/fo_context.h1
-rw-r--r--src/mesa/pipe/failover/fo_state.c14
2 files changed, 15 insertions, 0 deletions
diff --git a/src/mesa/pipe/failover/fo_context.h b/src/mesa/pipe/failover/fo_context.h
index 7a59701..759b53c 100644
--- a/src/mesa/pipe/failover/fo_context.h
+++ b/src/mesa/pipe/failover/fo_context.h
@@ -84,6 +84,7 @@ struct failover_context {
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
+ uint sampler_units[PIPE_MAX_SAMPLERS];
struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS];
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX];
diff --git a/src/mesa/pipe/failover/fo_state.c b/src/mesa/pipe/failover/fo_state.c
index f63137f..2cd1a50 100644
--- a/src/mesa/pipe/failover/fo_state.c
+++ b/src/mesa/pipe/failover/fo_state.c
@@ -294,6 +294,19 @@ failover_set_polygon_stipple( struct pipe_context *pipe,
failover->hw->set_polygon_stipple( failover->hw, stipple );
}
+static void
+failover_set_sampler_units( struct pipe_context *pipe,
+ uint num_samplers, const uint *units )
+{
+ struct failover_context *failover = failover_context(pipe);
+ uint i;
+
+ for (i = 0; i < num_samplers; i++)
+ failover->sampler_units[i] = units[i];
+ failover->dirty |= FO_NEW_SAMPLER;
+ failover->hw->set_sampler_units(failover->hw, num_samplers, units);
+}
+
static void *
failover_create_rasterizer_state(struct pipe_context *pipe,
const struct pipe_rasterizer_state *templ)
@@ -470,6 +483,7 @@ failover_init_state_functions( struct failover_context *failover )
failover->pipe.set_clear_color_state = failover_set_clear_color_state;
failover->pipe.set_framebuffer_state = failover_set_framebuffer_state;
failover->pipe.set_polygon_stipple = failover_set_polygon_stipple;
+ failover->pipe.set_sampler_units = failover_set_sampler_units;
failover->pipe.set_scissor_state = failover_set_scissor_state;
failover->pipe.set_texture_state = failover_set_texture_state;
failover->pipe.set_viewport_state = failover_set_viewport_state;