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authorMatt Turner <mattst88@gmail.com>2015-06-01 16:22:55 -0700
committerMatt Turner <mattst88@gmail.com>2015-06-03 10:40:59 -0700
commitef3f89e53e76332ddb300b08f4698347e17d1633 (patch)
tree5ae3faa1fac8d55929b0e36864ab5d20e4849ba5 /src/mesa/program/prog_execute.c
parent56b2b3d385170ab33934ec71fd9d0a6e0e1af9a8 (diff)
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program: Shrink and rename SaturateMode field to Saturate.
It was 2 bits to accommodate SATURATE_PLUS_MINUS_ONE (removed by commit 09b566e1). A similar change was made to TGSI recently in commit e1c4e8aa. Reducing the size from 2 bits to 1 reduces the size of the bit fields from 17 bits to 16, which is a much nicer number. Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src/mesa/program/prog_execute.c')
-rw-r--r--src/mesa/program/prog_execute.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/program/prog_execute.c b/src/mesa/program/prog_execute.c
index 16e8e34..46260b5 100644
--- a/src/mesa/program/prog_execute.c
+++ b/src/mesa/program/prog_execute.c
@@ -397,7 +397,7 @@ store_vector4(const struct prog_instruction *inst,
struct gl_program_machine *machine, const GLfloat value[4])
{
const struct prog_dst_register *dstReg = &(inst->DstReg);
- const GLboolean clamp = inst->SaturateMode == SATURATE_ZERO_ONE;
+ const GLboolean clamp = inst->Saturate;
GLuint writeMask = dstReg->WriteMask;
GLfloat clampedValue[4];
GLfloat *dst = get_dst_register_pointer(dstReg, machine);