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authorZack Rusin <zackr@vmware.com>2010-06-28 17:31:21 -0400
committerZack Rusin <zackr@vmware.com>2010-06-28 22:53:21 -0400
commitda7bd6a90e1fee5c16327338fd251c0f6be34e36 (patch)
tree5f7e3d8f6d30799033afd78beec3e643ef4c7d6c /src/mesa/program/prog_print.c
parent0b50fcbd556ead8d35c2b543f13de433996a5822 (diff)
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mesa: initial support for ARB_geometry_shader4
laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left.
Diffstat (limited to 'src/mesa/program/prog_print.c')
-rw-r--r--src/mesa/program/prog_print.c12
1 files changed, 11 insertions, 1 deletions
diff --git a/src/mesa/program/prog_print.c b/src/mesa/program/prog_print.c
index 05aae83..00810bd 100644
--- a/src/mesa/program/prog_print.c
+++ b/src/mesa/program/prog_print.c
@@ -773,6 +773,12 @@ _mesa_fprint_instruction_opt(FILE *f,
fprintf(f, "# %s\n", inst->Comment);
}
break;
+ case OPCODE_EMIT_VERTEX:
+ fprintf(f, "EMIT_VERTEX\n");
+ break;
+ case OPCODE_END_PRIMITIVE:
+ fprintf(f, "END_PRIMITIVE\n");
+ break;
/* XXX may need other special-case instructions */
default:
if (inst->Opcode < MAX_OPCODE) {
@@ -842,6 +848,8 @@ _mesa_fprint_program_opt(FILE *f,
else
fprintf(f, "# Fragment Program/Shader %u\n", prog->Id);
break;
+ case MESA_GEOMETRY_PROGRAM:
+ fprintf(f, "# Geometry Shader\n");
}
for (i = 0; i < prog->NumInstructions; i++) {
@@ -996,8 +1004,10 @@ _mesa_write_shader_to_file(const struct gl_shader *shader)
if (shader->Type == GL_FRAGMENT_SHADER)
type = "frag";
- else
+ else if (shader->Type == GL_VERTEX_SHADER)
type = "vert";
+ else
+ type = "geom";
_mesa_snprintf(filename, sizeof(filename), "shader_%u.%s", shader->Name, type);
f = fopen(filename, "w");