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author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-07-23 15:14:22 -0600 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-07-23 15:14:22 -0600 |
commit | d5835c1d0f7d3af9169a61e13646247c6a8b01b4 (patch) | |
tree | af8c203b739d6875a1366eb91a41eaf0f55b2641 /src/mesa/shader/slang | |
parent | 564c97660a89f853bc6eb284bf0906ca4bad6de7 (diff) | |
download | external_mesa3d-d5835c1d0f7d3af9169a61e13646247c6a8b01b4.zip external_mesa3d-d5835c1d0f7d3af9169a61e13646247c6a8b01b4.tar.gz external_mesa3d-d5835c1d0f7d3af9169a61e13646247c6a8b01b4.tar.bz2 |
mesa: glsl: fix/simplify built-in constant lookup
Diffstat (limited to 'src/mesa/shader/slang')
-rw-r--r-- | src/mesa/shader/slang/slang_simplify.c | 42 |
1 files changed, 25 insertions, 17 deletions
diff --git a/src/mesa/shader/slang/slang_simplify.c b/src/mesa/shader/slang/slang_simplify.c index 88ca83d..9a4b6a8 100644 --- a/src/mesa/shader/slang/slang_simplify.c +++ b/src/mesa/shader/slang/slang_simplify.c @@ -37,6 +37,15 @@ #include "slang_print.h" +#ifndef GL_MAX_FRAGMENT_UNIFORM_VECTORS +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#endif +#ifndef GL_MAX_VERTEX_UNIFORM_VECTORS +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#endif +#ifndef GL_MAX_VARYING_VECTORS +#define GL_MAX_VARYING_VECTORS 0x8DFC +#endif /** @@ -49,25 +58,24 @@ _slang_lookup_constant(const char *name) struct constant_info { const char *Name; const GLenum Token; - GLint Divisor; }; static const struct constant_info info[] = { - { "gl_MaxClipPlanes", GL_MAX_CLIP_PLANES, 1 }, - { "gl_MaxCombinedTextureImageUnits", GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 1 }, - { "gl_MaxDrawBuffers", GL_MAX_DRAW_BUFFERS, 1 }, - { "gl_MaxFragmentUniformComponents", GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, 1 }, - { "gl_MaxLights", GL_MAX_LIGHTS, 1 }, - { "gl_MaxTextureUnits", GL_MAX_TEXTURE_UNITS, 1 }, - { "gl_MaxTextureCoords", GL_MAX_TEXTURE_COORDS, 1 }, - { "gl_MaxVertexAttribs", GL_MAX_VERTEX_ATTRIBS, 1 }, - { "gl_MaxVertexUniformComponents", GL_MAX_VERTEX_UNIFORM_COMPONENTS, 1 }, - { "gl_MaxVaryingFloats", GL_MAX_VARYING_FLOATS, 1 }, - { "gl_MaxVertexTextureImageUnits", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 1 }, - { "gl_MaxTextureImageUnits", GL_MAX_TEXTURE_IMAGE_UNITS, 1 }, + { "gl_MaxClipPlanes", GL_MAX_CLIP_PLANES }, + { "gl_MaxCombinedTextureImageUnits", GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS }, + { "gl_MaxDrawBuffers", GL_MAX_DRAW_BUFFERS }, + { "gl_MaxFragmentUniformComponents", GL_MAX_FRAGMENT_UNIFORM_COMPONENTS }, + { "gl_MaxLights", GL_MAX_LIGHTS }, + { "gl_MaxTextureUnits", GL_MAX_TEXTURE_UNITS }, + { "gl_MaxTextureCoords", GL_MAX_TEXTURE_COORDS }, + { "gl_MaxVertexAttribs", GL_MAX_VERTEX_ATTRIBS }, + { "gl_MaxVertexUniformComponents", GL_MAX_VERTEX_UNIFORM_COMPONENTS }, + { "gl_MaxVaryingFloats", GL_MAX_VARYING_FLOATS }, + { "gl_MaxVertexTextureImageUnits", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS }, + { "gl_MaxTextureImageUnits", GL_MAX_TEXTURE_IMAGE_UNITS }, #if FEATURE_es2_glsl - { "gl_MaxVertexUniformVectors", GL_MAX_VERTEX_UNIFORM_COMPONENTS, 4 }, - { "gl_MaxVaryingVectors", GL_MAX_VARYING_FLOATS, 4 }, - { "gl_MaxFragmentUniformVectors", GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, 4 }, + { "gl_MaxVertexUniformVectors", GL_MAX_VERTEX_UNIFORM_VECTORS }, + { "gl_MaxVaryingVectors", GL_MAX_VARYING_VECTORS }, + { "gl_MaxFragmentUniformVectors", GL_MAX_FRAGMENT_UNIFORM_VECTORS }, #endif { NULL, 0 } }; @@ -79,7 +87,7 @@ _slang_lookup_constant(const char *name) GLint value = -1; _mesa_GetIntegerv(info[i].Token, &value); ASSERT(value >= 0); /* sanity check that glGetFloatv worked */ - return value / info[i].Divisor; + return value; } } return -1; |