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authorRob Clark <robdclark@gmail.com>2016-08-31 17:44:01 -0400
committerRob Clark <robdclark@gmail.com>2016-09-26 15:29:17 -0400
commitecd6fce2611e88ff8468a354cff8eda39f260a31 (patch)
treef4c281475a9dfb836cf9c9ff1853de0edc850bc6 /src/mesa/state_tracker/st_atom_shader.c
parente0ec1c31345aa8f47b5dea16d26be4420bd908ad (diff)
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mesa/st: support lowering multi-planar YUV
Support multi-planar YUV for external EGLImage's (currently just in the dma-buf import path) by lowering to multiple texture fetch's for each plane and CSC in shader. There was some discussion of alternative approaches for tracking the additional UV or U/V planes: https://lists.freedesktop.org/archives/mesa-dev/2016-September/127832.html They all seemed worse than pipe_resource::next Signed-off-by: Rob Clark <robdclark@gmail.com>
Diffstat (limited to 'src/mesa/state_tracker/st_atom_shader.c')
-rw-r--r--src/mesa/state_tracker/st_atom_shader.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c
index 7a23469..2f700a2 100644
--- a/src/mesa/state_tracker/st_atom_shader.c
+++ b/src/mesa/state_tracker/st_atom_shader.c
@@ -51,6 +51,7 @@
#include "st_context.h"
#include "st_atom.h"
#include "st_program.h"
+#include "st_texture.h"
/** Compress the fog function enums into a 2-bit value */
@@ -142,6 +143,8 @@ update_fp( struct st_context *st )
}
}
+ key.external = st_get_external_sampler_key(st, &stfp->Base.Base);
+
st->fp_variant = st_get_fp_variant(st, stfp, &key);
st_reference_fragprog(st, &st->fp, stfp);