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author | Brian Paul <brianp@vmware.com> | 2016-02-16 10:22:32 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2016-02-16 10:22:32 -0700 |
commit | d7d4fe90c42d85ecbbedeca8b77043b750e18212 (patch) | |
tree | 3963ec33b31f0295c7caca01ab9e1382c9cf23a3 /src/mesa/state_tracker/st_cb_drawpixels.c | |
parent | b63fe0552b5f983bc19ab45231687dc684c5a267 (diff) | |
download | external_mesa3d-d7d4fe90c42d85ecbbedeca8b77043b750e18212.zip external_mesa3d-d7d4fe90c42d85ecbbedeca8b77043b750e18212.tar.gz external_mesa3d-d7d4fe90c42d85ecbbedeca8b77043b750e18212.tar.bz2 |
st/mesa: consolidate quad drawing code
The glClear, glBitmap and glDrawPixels code now use a new st_draw_quad()
helper function.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Diffstat (limited to 'src/mesa/state_tracker/st_cb_drawpixels.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_drawpixels.c | 120 |
1 files changed, 22 insertions, 98 deletions
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 565a10b..acaf926 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -56,6 +56,7 @@ #include "st_cb_fbo.h" #include "st_context.h" #include "st_debug.h" +#include "st_draw.h" #include "st_format.h" #include "st_program.h" #include "st_texture.h" @@ -67,7 +68,6 @@ #include "util/u_inlines.h" #include "util/u_math.h" #include "util/u_tile.h" -#include "util/u_upload_mgr.h" #include "cso_cache/cso_context.h" @@ -440,100 +440,6 @@ make_texture(struct st_context *st, } -/** - * Draw quad with texcoords and optional color. - * Coords are gallium window coords with y=0=top. - * \param color may be null - * \param invertTex if true, flip texcoords vertically - */ -static void -draw_quad(struct gl_context *ctx, GLfloat x0, GLfloat y0, GLfloat z, - GLfloat x1, GLfloat y1, const GLfloat *color, - GLboolean invertTex, GLfloat maxXcoord, GLfloat maxYcoord) -{ - struct st_context *st = st_context(ctx); - struct pipe_vertex_buffer vb = {0}; - struct st_util_vertex *verts; - - vb.stride = sizeof(struct st_util_vertex); - - u_upload_alloc(st->uploader, 0, 4 * sizeof(struct st_util_vertex), 4, - &vb.buffer_offset, &vb.buffer, (void **) &verts); - if (!vb.buffer) { - return; - } - - /* setup vertex data */ - { - const struct gl_framebuffer *fb = st->ctx->DrawBuffer; - const GLfloat fb_width = (GLfloat) fb->Width; - const GLfloat fb_height = (GLfloat) fb->Height; - const GLfloat clip_x0 = x0 / fb_width * 2.0f - 1.0f; - const GLfloat clip_y0 = y0 / fb_height * 2.0f - 1.0f; - const GLfloat clip_x1 = x1 / fb_width * 2.0f - 1.0f; - const GLfloat clip_y1 = y1 / fb_height * 2.0f - 1.0f; - const GLfloat sLeft = 0.0f, sRight = maxXcoord; - const GLfloat tTop = invertTex ? maxYcoord : 0.0f; - const GLfloat tBot = invertTex ? 0.0f : maxYcoord; - - /* upper-left */ - verts[0].x = clip_x0; - verts[0].y = clip_y0; - verts[0].z = z; - verts[0].r = color[0]; - verts[0].g = color[1]; - verts[0].b = color[2]; - verts[0].a = color[3]; - verts[0].s = sLeft; - verts[0].t = tTop; - - /* upper-right */ - verts[1].x = clip_x1; - verts[1].y = clip_y0; - verts[1].z = z; - verts[1].r = color[0]; - verts[1].g = color[1]; - verts[1].b = color[2]; - verts[1].a = color[3]; - verts[1].s = sRight; - verts[1].t = tTop; - - /* lower-right */ - verts[2].x = clip_x1; - verts[2].y = clip_y1; - verts[2].z = z; - verts[2].r = color[0]; - verts[2].g = color[1]; - verts[2].b = color[2]; - verts[2].a = color[3]; - verts[2].s = sRight; - verts[2].t = tBot; - - /* lower-left */ - verts[3].x = clip_x0; - verts[3].y = clip_y1; - verts[3].z = z; - verts[3].r = color[0]; - verts[3].g = color[1]; - verts[3].b = color[2]; - verts[3].a = color[3]; - verts[3].s = sLeft; - verts[3].t = tBot; - } - - u_upload_unmap(st->uploader); - - cso_set_vertex_buffers(st->cso_context, - cso_get_aux_vertex_buffer_slot(st->cso_context), - 1, &vb); - - cso_draw_arrays(st->cso_context, PIPE_PRIM_QUADS, 0, 4); - - pipe_resource_reference(&vb.buffer, NULL); -} - - - static void draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, GLsizei width, GLsizei height, @@ -723,9 +629,27 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */ z = z * 2.0f - 1.0f; - draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex, - normalized ? ((GLfloat) width / sv[0]->texture->width0) : (GLfloat)width, - normalized ? ((GLfloat) height / sv[0]->texture->height0) : (GLfloat)height); + { + const struct gl_framebuffer *fb = ctx->DrawBuffer; + const float fb_width = (float) fb->Width; + const float fb_height = (float) fb->Height; + const float clip_x0 = x0 / fb_width * 2.0f - 1.0f; + const float clip_y0 = y0 / fb_height * 2.0f - 1.0f; + const float clip_x1 = x1 / fb_width * 2.0f - 1.0f; + const float clip_y1 = y1 / fb_height * 2.0f - 1.0f; + const float maxXcoord = normalized ? + ((float) width / sv[0]->texture->width0) : (float) width; + const float maxYcoord = normalized + ? ((float) height / sv[0]->texture->height0) : (float) height; + const float sLeft = 0.0f, sRight = maxXcoord; + const float tTop = invertTex ? maxYcoord : 0.0f; + const float tBot = invertTex ? 0.0f : maxYcoord; + + if (!st_draw_quad(ctx->st, clip_x0, clip_y0, clip_x1, clip_y1, z, + sLeft, tBot, sRight, tTop, color, 0)) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); + } + } /* restore state */ cso_restore_rasterizer(cso); |