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authorMarek Olšák <maraeo@gmail.com>2013-05-10 02:03:15 +0200
committerMarek Olšák <maraeo@gmail.com>2013-05-15 20:22:48 +0200
commit639d0f73c137a76ae76501da4e09cdd0e33d4c37 (patch)
tree7130a53dc90ae864bb3f9a504fbbbd9441766b4d /src/mesa/state_tracker/st_manager.c
parent5a3fac4d2667b5d46058564151142fec158f5f82 (diff)
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st/mesa: handle texture_from_pixmap and other surface-based textures correctly
There were 2 issues with it: 1) The texture format which should be used for texturing was only set in gl_texture_image::TexFormat, which wasn't used for sampler views. 2) Textures are sometimes reallocated under some circumstances in st_finalize_texture, which is unacceptable if the texture comes from a window system. The issues are resolved as follows: 1) If surface_based is true (texture_from_pixmap, etc.), store the format in a new variable st_texture_object::surface_format. 2) Don't reallocate a surface-based texture in st_finalize_texture. Also don't use st_ChooseTextureFormat is st_context_teximage, because the format is dictated by the caller. This fixes the glx-tfp piglit test. Reviewed-by: Adam Jackson <ajax@redhat.com>
Diffstat (limited to 'src/mesa/state_tracker/st_manager.c')
-rw-r--r--src/mesa/state_tracker/st_manager.c25
1 files changed, 5 insertions, 20 deletions
diff --git a/src/mesa/state_tracker/st_manager.c b/src/mesa/state_tracker/st_manager.c
index 5561af6..9e537f3 100644
--- a/src/mesa/state_tracker/st_manager.c
+++ b/src/mesa/state_tracker/st_manager.c
@@ -467,7 +467,7 @@ st_context_flush(struct st_context_iface *stctxi, unsigned flags,
static boolean
st_context_teximage(struct st_context_iface *stctxi,
enum st_texture_type tex_type,
- int level, enum pipe_format internal_format,
+ int level, enum pipe_format pipe_format,
struct pipe_resource *tex, boolean mipmap)
{
struct st_context *st = (struct st_context *) stctxi;
@@ -511,29 +511,13 @@ st_context_teximage(struct st_context_iface *stctxi,
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
stImage = st_texture_image(texImage);
if (tex) {
- gl_format texFormat;
-
- /*
- * XXX When internal_format and tex->format differ, st_finalize_texture
- * needs to allocate a new texture with internal_format and copy the
- * texture here into the new one. It will result in surface_copy being
- * called on surfaces whose formats differ.
- *
- * To avoid that, internal_format is (wrongly) ignored here. A sane fix
- * is to use a sampler view.
- */
- if (!st_sampler_compat_formats(tex->format, internal_format))
- internal_format = tex->format;
-
- if (util_format_get_component_bits(internal_format,
- UTIL_FORMAT_COLORSPACE_RGB, 3) > 0)
+ gl_format texFormat = st_pipe_format_to_mesa_format(pipe_format);
+
+ if (util_format_has_alpha(tex->format))
internalFormat = GL_RGBA;
else
internalFormat = GL_RGB;
- texFormat = st_ChooseTextureFormat(ctx, target, internalFormat,
- GL_BGRA, GL_UNSIGNED_BYTE);
-
_mesa_init_teximage_fields(ctx, texImage,
tex->width0, tex->height0, 1, 0,
internalFormat, texFormat);
@@ -562,6 +546,7 @@ st_context_teximage(struct st_context_iface *stctxi,
stObj->width0 = width;
stObj->height0 = height;
stObj->depth0 = depth;
+ stObj->surface_format = pipe_format;
_mesa_dirty_texobj(ctx, texObj, GL_TRUE);
_mesa_unlock_texture(ctx, texObj);