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author | Brian Paul <brianp@vmware.com> | 2014-02-06 18:21:58 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2014-02-08 11:27:58 -0700 |
commit | 6e8d04ac3e9074bffe25a1ef9e6b198caaa30385 (patch) | |
tree | 6a87d17345066d4e42398c21a4a7b7ee8963d3d9 /src/mesa/state_tracker | |
parent | 31b2625cb50da6c6ac40ca1c9f2729e846b1e371 (diff) | |
download | external_mesa3d-6e8d04ac3e9074bffe25a1ef9e6b198caaa30385.zip external_mesa3d-6e8d04ac3e9074bffe25a1ef9e6b198caaa30385.tar.gz external_mesa3d-6e8d04ac3e9074bffe25a1ef9e6b198caaa30385.tar.bz2 |
mesa: allocate gl_debug_state on demand
We don't need to allocate all the state related to GL_ARB_debug_output
until some aspect of that extension is actually needed.
The sizeof(gl_debug_state) is huge (~285KB on 64-bit systems), not even
counting the 54(!) hash tables and lists that it contains. This change
reduces the size of gl_context alone from 431KB bytes to 145KB bytes on
64-bit systems and from 277KB bytes to 78KB bytes on 32-bit systems.
Reviewed-by: Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_manager.c | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_manager.c b/src/mesa/state_tracker/st_manager.c index 215b276..6a776a8 100644 --- a/src/mesa/state_tracker/st_manager.c +++ b/src/mesa/state_tracker/st_manager.c @@ -30,6 +30,7 @@ #include "main/texobj.h" #include "main/teximage.h" #include "main/texstate.h" +#include "main/errors.h" #include "main/framebuffer.h" #include "main/fbobject.h" #include "main/renderbuffer.h" @@ -626,10 +627,14 @@ st_api_create_context(struct st_api *stapi, struct st_manager *smapi, return NULL; } - st->ctx->Debug.DebugOutput = GL_FALSE; if (attribs->flags & ST_CONTEXT_FLAG_DEBUG){ + struct gl_debug_state *debug = _mesa_get_debug_state(st->ctx); + if (!debug) { + *error = ST_CONTEXT_ERROR_NO_MEMORY; + return NULL; + } st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT; - st->ctx->Debug.DebugOutput = GL_TRUE; + debug->DebugOutput = GL_TRUE; } if (attribs->flags & ST_CONTEXT_FLAG_FORWARD_COMPATIBLE) |