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authorKeith Whitwell <keith@tungstengraphics.com>2000-11-13 20:02:56 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2000-11-13 20:02:56 +0000
commit1e1aac034c986a08248861363c0baa27dc2ae2d5 (patch)
treed6aa2dd575eae913007d089928d765be8c867126 /src/mesa/swrast/s_context.c
parent6b8ae62d6b6a3b06c51628123fc30634cacf9c7c (diff)
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Cleanup of derived state calculation prior to seperating software T&L
into a new directory. Specifically the handling of changes to lighting lighting space (light in model vs. light in eye) have been revamped. Moved several derived values used only by swrast into that directory. Removed direct calls to swrast_flush() from vbrender.c -- pushed into ctx->Driver.RenderFinish. Optimized flat-shading case in swrast_setup.
Diffstat (limited to 'src/mesa/swrast/s_context.c')
-rw-r--r--src/mesa/swrast/s_context.c74
1 files changed, 72 insertions, 2 deletions
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index ca6b05c..f1dfef3 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -1,4 +1,4 @@
-/* $Id: s_context.c,v 1.3 2000/11/10 17:45:16 brianp Exp $ */
+/* $Id: s_context.c,v 1.4 2000/11/13 20:02:57 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -114,6 +114,44 @@ _swrast_update_rasterflags( GLcontext *ctx )
}
+static void
+_swrast_update_polygon( GLcontext *ctx )
+{
+ GLfloat backface_sign = 1;
+
+ if (ctx->Polygon.CullFlag) {
+ backface_sign = 1;
+ switch(ctx->Polygon.CullFaceMode) {
+ case GL_BACK:
+ if(ctx->Polygon.FrontFace==GL_CCW)
+ backface_sign = -1;
+ break;
+ case GL_FRONT:
+ if(ctx->Polygon.FrontFace!=GL_CCW)
+ backface_sign = -1;
+ break;
+ default:
+ case GL_FRONT_AND_BACK:
+ backface_sign = 0;
+ break;
+ }
+ }
+ else {
+ backface_sign = 0;
+ }
+
+ SWRAST_CONTEXT(ctx)->_backface_sign = backface_sign;
+}
+
+
+static void
+_swrast_update_hint( GLcontext *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ swrast->_PreferPixelFog = (!swrast->AllowVertexFog ||
+ (ctx->Hint.Fog == GL_NICEST &&
+ swrast->AllowPixelFog));
+}
#define _SWRAST_NEW_TRIANGLE (_NEW_RENDERMODE| \
_NEW_POLYGON| \
@@ -282,7 +320,17 @@ _swrast_validate_derived( GLcontext *ctx )
if (swrast->NewState)
{
if (swrast->NewState & _SWRAST_NEW_RASTERMASK)
- _swrast_update_rasterflags( ctx );
+ _swrast_update_rasterflags( ctx );
+
+ if (swrast->NewState & _NEW_TEXTURE)
+ swrast->_MultiTextureEnabled = (ctx->Texture._ReallyEnabled &
+ ~ENABLE_TEX0);
+
+ if (swrast->NewState & _NEW_POLYGON)
+ _swrast_update_polygon( ctx );
+
+ if (swrast->NewState & _NEW_HINT)
+ _swrast_update_hint( ctx );
swrast->NewState = 0;
swrast->StateChanges = 0;
@@ -332,6 +380,20 @@ _swrast_get_stipple_counter_ref( GLcontext *ctx )
return &SWRAST_CONTEXT(ctx)->StippleCounter;
}
+void
+_swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value )
+{
+ SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
+ SWRAST_CONTEXT(ctx)->AllowVertexFog = value;
+}
+
+void
+_swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value )
+{
+ SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
+ SWRAST_CONTEXT(ctx)->AllowPixelFog = value;
+}
+
GLboolean
_swrast_CreateContext( GLcontext *ctx )
@@ -366,6 +428,14 @@ _swrast_CreateContext( GLcontext *ctx )
swrast->InvalidateState = _swrast_sleep;
swrast->BlendFunc = _swrast_validate_blend_func;
+ swrast->AllowVertexFog = GL_TRUE;
+ swrast->AllowPixelFog = GL_TRUE;
+
+ /* Optimized Accum buffer */
+ swrast->_IntegerAccumMode = GL_TRUE;
+ swrast->_IntegerAccumScaler = 0.0;
+
+
for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
swrast->TextureSample[i] = _swrast_validate_texture_sample;