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authorBrian Paul <brian.paul@tungstengraphics.com>2002-01-27 18:32:03 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-01-27 18:32:03 +0000
commit2a182a98973edc9ecf2936b1288485bb2b3fa722 (patch)
tree4c832bef597d1cbbccb7e7ab80f508aac2bbaba9 /src/mesa/swrast/s_texture.h
parent6a731f343e847226537080122e2fb327e2486564 (diff)
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LOTS of changes, building upon Klaus's work.
struct sw_span is used throughout span/fragment processing. This is leading to less code and more chances for optimization.
Diffstat (limited to 'src/mesa/swrast/s_texture.h')
-rw-r--r--src/mesa/swrast/s_texture.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/swrast/s_texture.h b/src/mesa/swrast/s_texture.h
index c85e7fa..aa86c0f 100644
--- a/src/mesa/swrast/s_texture.h
+++ b/src/mesa/swrast/s_texture.h
@@ -1,4 +1,4 @@
-/* $Id: s_texture.h,v 1.8 2002/01/10 16:54:29 brianp Exp $ */
+/* $Id: s_texture.h,v 1.9 2002/01/27 18:32:03 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -47,7 +47,7 @@ _swrast_texture_fragments( GLcontext *ctx, GLuint texSet,
extern void
_old_swrast_texture_fragments( GLcontext *ctx, GLuint texSet, GLuint n,
GLfloat texcoords[][4], GLfloat lambda[],
- CONST GLchan primary_rgba[][4], GLchan rgba[][4] );
-
+ CONST GLchan primary_rgba[][4],
+ GLchan rgba[][4] );
#endif