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author | Ian Romanick <ian.d.romanick@intel.com> | 2015-09-14 14:35:51 -0700 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2015-09-23 09:57:15 -0700 |
commit | 1f374958fdc02050e9d3c0f2dfd0b87702470fb7 (patch) | |
tree | c6c4655382d36993cf26728e504180cc14ecdbac /src/mesa/tnl_dd | |
parent | 03c3208c185c29dd26446ffa5bae8f05f51d3f1b (diff) | |
download | external_mesa3d-1f374958fdc02050e9d3c0f2dfd0b87702470fb7.zip external_mesa3d-1f374958fdc02050e9d3c0f2dfd0b87702470fb7.tar.gz external_mesa3d-1f374958fdc02050e9d3c0f2dfd0b87702470fb7.tar.bz2 |
t_dd_dmatmp: Indentation and formatting fixes after HAVE_TRI_FANS change
No piglit regressions on i915 (G33) or radeon (Radeon 7500).
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src/mesa/tnl_dd')
-rw-r--r-- | src/mesa/tnl_dd/t_dd_dmatmp.h | 103 |
1 files changed, 47 insertions, 56 deletions
diff --git a/src/mesa/tnl_dd/t_dd_dmatmp.h b/src/mesa/tnl_dd/t_dd_dmatmp.h index 07e7ccc..f4940e8 100644 --- a/src/mesa/tnl_dd/t_dd_dmatmp.h +++ b/src/mesa/tnl_dd/t_dd_dmatmp.h @@ -307,34 +307,33 @@ static void TAG(render_tri_strip_verts)(struct gl_context *ctx, FLUSH(); } -static void TAG(render_tri_fan_verts)( struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags ) +static void TAG(render_tri_fan_verts)(struct gl_context *ctx, + GLuint start, + GLuint count, + GLuint flags) { - LOCAL_VARS; - GLuint j, nr; - int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS(); - int currentsz; + LOCAL_VARS; + GLuint j, nr; + int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS(); + int currentsz; - INIT(GL_TRIANGLE_FAN); + INIT(GL_TRIANGLE_FAN); - currentsz = GET_CURRENT_VB_MAX_VERTS(); - if (currentsz < 8) { - currentsz = dmasz; - } + currentsz = GET_CURRENT_VB_MAX_VERTS(); + if (currentsz < 8) + currentsz = dmasz; - for (j = 1; j + 1 < count; j += nr - 2) { - void *tmp; - nr = MIN2( currentsz, count - j + 1 ); - tmp = ALLOC_VERTS( nr ); - tmp = TAG(emit_verts)( ctx, start, 1, tmp ); - tmp = TAG(emit_verts)( ctx, start + j, nr - 1, tmp ); - (void) tmp; - currentsz = dmasz; - } + for (j = 1; j + 1 < count; j += nr - 2) { + void *tmp; + nr = MIN2(currentsz, count - j + 1); + tmp = ALLOC_VERTS(nr); + tmp = TAG(emit_verts)(ctx, start, 1, tmp); + tmp = TAG(emit_verts)(ctx, start + j, nr - 1, tmp); + (void) tmp; + currentsz = dmasz; + } - FLUSH(); + FLUSH(); } @@ -798,35 +797,34 @@ static void TAG(render_tri_strip_elts)(struct gl_context *ctx, } } -static void TAG(render_tri_fan_elts)( struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags ) +static void TAG(render_tri_fan_elts)(struct gl_context *ctx, + GLuint start, + GLuint count, + GLuint flags) { - LOCAL_VARS; - GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; - GLuint j, nr; - int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); - int currentsz; + LOCAL_VARS; + GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; + GLuint j, nr; + int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); + int currentsz; - FLUSH(); - ELT_INIT( GL_TRIANGLE_FAN ); + FLUSH(); + ELT_INIT(GL_TRIANGLE_FAN); - currentsz = GET_CURRENT_VB_MAX_ELTS(); - if (currentsz < 8) { - currentsz = dmasz; - } + currentsz = GET_CURRENT_VB_MAX_ELTS(); + if (currentsz < 8) + currentsz = dmasz; - for (j = 1; j + 1 < count; j += nr - 2) { - void *tmp; - nr = MIN2( currentsz, count - j + 1 ); - tmp = ALLOC_ELTS( nr ); - tmp = TAG(emit_elts)( ctx, elts+start, 1, tmp ); - tmp = TAG(emit_elts)(ctx, elts + start + j, nr - 1, tmp); - (void) tmp; - FLUSH(); - currentsz = dmasz; - } + for (j = 1; j + 1 < count; j += nr - 2) { + void *tmp; + nr = MIN2(currentsz, count - j + 1); + tmp = ALLOC_ELTS(nr); + tmp = TAG(emit_elts)(ctx, elts + start, 1, tmp); + tmp = TAG(emit_elts)(ctx, elts + start + j, nr - 1, tmp); + (void) tmp; + FLUSH(); + currentsz = dmasz; + } } @@ -1036,18 +1034,11 @@ static GLboolean TAG(validate_render)( struct gl_context *ctx, break; case GL_TRIANGLES: case GL_TRIANGLE_STRIP: - ok = GL_TRUE; - break; case GL_TRIANGLE_FAN: ok = GL_TRUE; break; case GL_POLYGON: - if (HAVE_POLYGONS) { - ok = GL_TRUE; - } - else { - ok = (ctx->Light.ShadeModel == GL_SMOOTH); - } + ok = (HAVE_POLYGONS) || ctx->Light.ShadeModel == GL_SMOOTH; break; case GL_QUAD_STRIP: if (VB->Elts) { |