diff options
author | Ian Romanick <ian.d.romanick@intel.com> | 2011-08-25 13:54:46 -0700 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2011-08-26 23:31:24 -0700 |
commit | 5266c87c873057d9d3ecdaf1745d99225a5dc292 (patch) | |
tree | ce6b45ab3c90237bfa66089164b2f1dbc0129a34 /src/mesa/tnl_dd | |
parent | 5dd6626a7a376e95f43478e0949f049dca2eacbc (diff) | |
download | external_mesa3d-5266c87c873057d9d3ecdaf1745d99225a5dc292.zip external_mesa3d-5266c87c873057d9d3ecdaf1745d99225a5dc292.tar.gz external_mesa3d-5266c87c873057d9d3ecdaf1745d99225a5dc292.tar.bz2 |
mesa/tnl_dd: Remove unused source tree mesa/tnl_dd/imm
Acked-by: Kristian Høgsberg <krh@bitplanet.net>
Acked-by: Marek Olšák <maraeo@gmail.com>
Acked-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Acked-by: Jakob Bornecrantz <jakob@vmware.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Build-Tested-by: Jakob Bornecrantz <jakob@vmware.com>
Tested-by: Eugeni Dodonov <eugeni.dodonov@intel.com>
Diffstat (limited to 'src/mesa/tnl_dd')
-rw-r--r-- | src/mesa/tnl_dd/imm/NOTES.imm | 112 | ||||
-rw-r--r-- | src/mesa/tnl_dd/imm/t_dd_imm_capi.h | 419 | ||||
-rw-r--r-- | src/mesa/tnl_dd/imm/t_dd_imm_napi.h | 226 | ||||
-rw-r--r-- | src/mesa/tnl_dd/imm/t_dd_imm_primtmp.h | 570 | ||||
-rw-r--r-- | src/mesa/tnl_dd/imm/t_dd_imm_tapi.h | 75 | ||||
-rw-r--r-- | src/mesa/tnl_dd/imm/t_dd_imm_vapi.h | 159 | ||||
-rw-r--r-- | src/mesa/tnl_dd/imm/t_dd_imm_vb.c | 204 | ||||
-rw-r--r-- | src/mesa/tnl_dd/imm/t_dd_imm_vbtmp.h | 268 |
8 files changed, 0 insertions, 2033 deletions
diff --git a/src/mesa/tnl_dd/imm/NOTES.imm b/src/mesa/tnl_dd/imm/NOTES.imm deleted file mode 100644 index 9b2bd65..0000000 --- a/src/mesa/tnl_dd/imm/NOTES.imm +++ /dev/null @@ -1,112 +0,0 @@ - -NOTE: - -These files are incomplete. They do not yet form a working -implementation of hte concepts discused below. - - -OVERVIEW - -The t_dd_imm_* files form a set of templates to produce driver - -specific software tnl modules for a small subset of transformation and -lighting states. - -The approach is quite different to the large vertex buffers of the -src/tnl module, and is based around a cache of four recent vertices -and a 'current' vertex which is updated directly from the Color, -Normal, Texcoord, SecondaryColor and Fog entrypoints. - -The current vertex is actually a composite of the ctx->Current values -and a partial hardware vertex maintained where the hardware values -differ from those in ctx->Current. For example, clamped color values -are kept in the hardware vertex, while texcoords remain in -ctx->Current. - -A crude diagram: - - +--------------+ +-------------------+ - | ctx->Current | | Current-HW-vertex | - +--------------+ +-------------------+ - \ / - \ / - \ / - \ / - --------- -------- - | | - v v - +--------+ +--------+ +--------+ +--------+ - | vert-0 | | vert-1 | | vert-2 | | vert-3 | - +--------+ +--------+ +--------+ +--------+ - | - | - v - - DMA - - -Here values from ctx->Current and current-HW-vertex are merged to -build vert-2, which is then dumped to hardware (DMA). A state machine -determines which vertex is built in turn, and how the vertices are -used to present primitives to hardware. These actions all occur -during a call to Vertex{234}f{v}. - -Each vert-n includes clip coordinates and a clipmask in addition to -the hardware (window) coordinates. This information allows clipping -to take place directly on these vertices, if need be. - -t_dd_imm_capi.h - - Color{34}{fub}{v}() implementations. These update both - ctx->Current (unclamped float colors) and current-HW-vertex - with hardware-specific color values (typically unsigned - bytes). - - When lighting is enabled, the functions from src/api_noop.c - should be used, which just update ctx->Current. (The - current-hw-vertex colors are produced from lighting, which is - keyed to Normal3f). - -t_dd_imm_vb.c - - Support functions for clipping and fallback. See - t_dd_imm_primtmp.h. - -t_dd_imm_napi.c -t_dd_imm_napi.h - - Versions of Normal3f{v} to perform lighting with one or more - infinite lights. Updates ctx->Current.Normal and the current - HW colors. - - When lighting is disabled, use the functions from api_noop.c - instead. - - -t_dd_imm_primtmp.h - - State machine to control emission of vertices and primitives - to hardware. Called indirectly from Vertex{234}f{v}. Capable - of supporting hardware strip and fan primitives, and of - decomposing to discreet primitives for clipping or fallback, - or where the native primitive is unavailable. - -t_dd_imm_tapi.h - - Implementations of TexCoord{v} and MultiTexCoord4f{v}ARB to - fire a callback when transitioning to projective texture. - Most drivers will need to change vertex format at this point, - some may need to enable a software rasterization fallback. - -t_dd_imm_vapi.h - - Implementations of Vertex{234}f{v}. These perform - transformation and cliptesting on their arguments, then jump - into the state machine implemented in primtmp.h. - -t_dd_imm_vertex.h - - Support functions for building and clip-interpolating hardware - vertices. Called from primtmp.h. - - -Keith Whitwell, June 2001.
\ No newline at end of file diff --git a/src/mesa/tnl_dd/imm/t_dd_imm_capi.h b/src/mesa/tnl_dd/imm/t_dd_imm_capi.h deleted file mode 100644 index eecbf0d..0000000 --- a/src/mesa/tnl_dd/imm/t_dd_imm_capi.h +++ /dev/null @@ -1,419 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Gareth Hughes <gareth@valinux.com> - */ - -/* Template for immediate mode color functions. - * - * FIXME: Floating-point color versions of these... - */ - - -static void TAG(Color3f)( GLfloat r, GLfloat g, GLfloat b ) -{ - GET_CURRENT; -#ifdef COLOR_IS_FLOAT - CURRENT_COLOR( RCOMP ) = CLAMP(r, 0.0f, 1.0f); - CURRENT_COLOR( GCOMP ) = CLAMP(g, 0.0f, 1.0f); - CURRENT_COLOR( BCOMP ) = CLAMP(b, 0.0f, 1.0f); - CURRENT_COLOR( ACOMP ) = 1.0f; -#else - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( RCOMP ), r ); - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( GCOMP ), g ); - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( BCOMP ), b ); - CURRENT_COLOR( ACOMP ) = 255; -#endif -} - -static void TAG(Color3fv)( const GLfloat *v ) -{ - GET_CURRENT; -#ifdef COLOR_IS_FLOAT - CURRENT_COLOR( RCOMP ) = CLAMP(v[0], 0.0f, 1.0f); - CURRENT_COLOR( GCOMP ) = CLAMP(v[1], 0.0f, 1.0f); - CURRENT_COLOR( BCOMP ) = CLAMP(v[2], 0.0f, 1.0f); - CURRENT_COLOR( ACOMP ) = 1.0f; -#else - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( RCOMP ), v[0] ); - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( GCOMP ), v[1] ); - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( BCOMP ), v[2] ); - CURRENT_COLOR( ACOMP ) = 255; -#endif -} - -static void TAG(Color3ub)( GLubyte r, GLubyte g, GLubyte b ) -{ - GET_CURRENT; -#ifdef COLOR_IS_FLOAT - CURRENT_COLOR( RCOMP ) = UBYTE_TO_FLOAT( r ); - CURRENT_COLOR( GCOMP ) = UBYTE_TO_FLOAT( g ); - CURRENT_COLOR( BCOMP ) = UBYTE_TO_FLOAT( b ); - CURRENT_COLOR( ACOMP ) = 1.0f; -#else - CURRENT_COLOR( RCOMP ) = r; - CURRENT_COLOR( GCOMP ) = g; - CURRENT_COLOR( BCOMP ) = b; - CURRENT_COLOR( ACOMP ) = 255; -#endif -} - -static void TAG(Color3ubv)( const GLubyte *v ) -{ - GET_CURRENT; -#ifdef COLOR_IS_FLOAT - CURRENT_COLOR( RCOMP ) = UBYTE_TO_FLOAT( v[0] ); - CURRENT_COLOR( GCOMP ) = UBYTE_TO_FLOAT( v[1] ); - CURRENT_COLOR( BCOMP ) = UBYTE_TO_FLOAT( v[2] ); - CURRENT_COLOR( ACOMP ) = 1.0f; -#else - CURRENT_COLOR( RCOMP ) = v[0]; - CURRENT_COLOR( GCOMP ) = v[1]; - CURRENT_COLOR( BCOMP ) = v[2]; - CURRENT_COLOR( ACOMP ) = 255; -#endif -} - -static void TAG(Color4f)( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) -{ - GET_CURRENT; -#ifdef COLOR_IS_FLOAT - CURRENT_COLOR( RCOMP ) = CLAMP(r, 0.0f, 1.0f); - CURRENT_COLOR( GCOMP ) = CLAMP(g, 0.0f, 1.0f); - CURRENT_COLOR( BCOMP ) = CLAMP(b, 0.0f, 1.0f); - CURRENT_COLOR( ACOMP ) = CLAMP(a, 0.0f, 1.0f); -#else - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( RCOMP ), r ); - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( GCOMP ), g ); - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( BCOMP ), b ); - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( ACOMP ), a ); -#endif -} - -static void TAG(Color4fv)( const GLfloat *v ) -{ - GET_CURRENT; -#ifdef COLOR_IS_FLOAT - CURRENT_COLOR( RCOMP ) = CLAMP(v[0], 0.0f, 1.0f); - CURRENT_COLOR( GCOMP ) = CLAMP(v[1], 0.0f, 1.0f); - CURRENT_COLOR( BCOMP ) = CLAMP(v[2], 0.0f, 1.0f); - CURRENT_COLOR( ACOMP ) = CLAMP(v[3], 0.0f, 1.0f); -#else - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( RCOMP ), v[0] ); - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( GCOMP ), v[1] ); - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( BCOMP ), v[2] ); - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( ACOMP ), v[3] ); -#endif -} - -static void TAG(Color4ub)( GLubyte r, GLubyte g, GLubyte b, GLubyte a ) -{ - GET_CURRENT; -#ifdef COLOR_IS_FLOAT - CURRENT_COLOR( RCOMP ) = UBYTE_TO_FLOAT( r ); - CURRENT_COLOR( GCOMP ) = UBYTE_TO_FLOAT( g ); - CURRENT_COLOR( BCOMP ) = UBYTE_TO_FLOAT( b ); - CURRENT_COLOR( ACOMP ) = UBYTE_TO_FLOAT( a ); -#else - CURRENT_COLOR( RCOMP ) = r; - CURRENT_COLOR( GCOMP ) = g; - CURRENT_COLOR( BCOMP ) = b; - CURRENT_COLOR( ACOMP ) = a; -#endif -} - -static void TAG(Color4ubv)( const GLubyte *v ) -{ - GET_CURRENT; -#ifdef COLOR_IS_FLOAT - CURRENT_COLOR( RCOMP ) = UBYTE_TO_FLOAT( v[0] ); - CURRENT_COLOR( GCOMP ) = UBYTE_TO_FLOAT( v[1] ); - CURRENT_COLOR( BCOMP ) = UBYTE_TO_FLOAT( v[2] ); - CURRENT_COLOR( ACOMP ) = UBYTE_TO_FLOAT( v[3] ); -#else - CURRENT_COLOR( RCOMP ) = v[0]; - CURRENT_COLOR( GCOMP ) = v[1]; - CURRENT_COLOR( BCOMP ) = v[2]; - CURRENT_COLOR( ACOMP ) = v[3]; -#endif -} - - -static void TAG(ColorMaterial3f)( GLfloat r, GLfloat g, GLfloat b ) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Color; - - color[0] = r; - color[1] = g; - color[2] = b; - color[3] = 1.0; - - _mesa_update_color_material( ctx, color ); - RECALC_BASE_COLOR( ctx ); -} - -static void TAG(ColorMaterial3fv)( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Color; - - color[0] = v[0]; - color[1] = v[1]; - color[2] = v[2]; - color[3] = 1.0; - - _mesa_update_color_material( ctx, color ); - RECALC_BASE_COLOR( ctx ); -} - -static void TAG(ColorMaterial3ub)( GLubyte r, GLubyte g, GLubyte b ) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Color; - - color[0] = UBYTE_TO_FLOAT( r ); - color[1] = UBYTE_TO_FLOAT( g ); - color[2] = UBYTE_TO_FLOAT( b ); - color[3] = 1.0; - - _mesa_update_color_material( ctx, color ); - RECALC_BASE_COLOR( ctx ); -} - -static void TAG(ColorMaterial3ubv)( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Color; - - color[0] = UBYTE_TO_FLOAT( v[0] ); - color[1] = UBYTE_TO_FLOAT( v[1] ); - color[2] = UBYTE_TO_FLOAT( v[2] ); - color[3] = 1.0; - - _mesa_update_color_material( ctx, color ); - RECALC_BASE_COLOR( ctx ); -} - -static void TAG(ColorMaterial4f)( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Color; - - color[0] = r; - color[1] = g; - color[2] = b; - color[3] = a; - - _mesa_update_color_material( ctx, color ); - RECALC_BASE_COLOR( ctx ); -} - -static void TAG(ColorMaterial4fv)( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Color; - - color[0] = v[0]; - color[1] = v[1]; - color[2] = v[2]; - color[3] = v[3]; - - _mesa_update_color_material( ctx, color ); - RECALC_BASE_COLOR( ctx ); -} - -static void TAG(ColorMaterial4ub)( GLubyte r, GLubyte g, GLubyte b, GLubyte a ) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Color; - - color[0] = UBYTE_TO_FLOAT( r ); - color[1] = UBYTE_TO_FLOAT( g ); - color[2] = UBYTE_TO_FLOAT( b ); - color[3] = UBYTE_TO_FLOAT( a ); - - _mesa_update_color_material( ctx, color ); - RECALC_BASE_COLOR( ctx ); -} - -static void TAG(ColorMaterial4ubv)( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Color; - - color[0] = UBYTE_TO_FLOAT( v[0] ); - color[1] = UBYTE_TO_FLOAT( v[1] ); - color[2] = UBYTE_TO_FLOAT( v[2] ); - color[3] = UBYTE_TO_FLOAT( v[3] ); - - _mesa_update_color_material( ctx, color ); - RECALC_BASE_COLOR( ctx ); -} - - - - - -/* ============================================================= - * Color chooser functions: - */ - -static void TAG(choose_Color3f)( GLfloat r, GLfloat g, GLfloat b ) -{ - GET_CURRENT_CONTEXT(ctx); - - if ( ctx->Light.Enabled ) { - if ( ctx->Light.ColorMaterialEnabled ) { - SET_Color3f(ctx->Exec, TAG(ColorMaterial3f)); - } else { - SET_Color3f(ctx->Exec, _mesa_noop_Color3f); - } - } else { - SET_Color3f(ctx->Exec, TAG(Color3f)); - } - glColor3f( r, g, b ); -} - -static void TAG(choose_Color3fv)( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - - if ( ctx->Light.Enabled ) { - if ( ctx->Light.ColorMaterialEnabled ) { - SET_Color3fv(ctx->Exec, TAG(ColorMaterial3fv)); - } else { - SET_Color3fv(ctx->Exec, _mesa_noop_Color3fv); - } - } else { - SET_Color3fv(ctx->Exec, TAG(Color3fv)); - } - glColor3fv( v ); -} - -static void TAG(choose_Color3ub)( GLubyte r, GLubyte g, GLubyte b ) -{ - GET_CURRENT_CONTEXT(ctx); - - if ( ctx->Light.Enabled ) { - if ( ctx->Light.ColorMaterialEnabled ) { - SET_Color3ub(ctx->Exec, TAG(ColorMaterial3ub)); - } else { - SET_Color3ub(ctx->Exec, _mesa_noop_Color3ub); - } - } else { - SET_Color3ub(ctx->Exec, TAG(Color3ub)); - } - glColor3ub( r, g, b ); -} - -static void TAG(choose_Color3ubv)( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - - if ( ctx->Light.Enabled ) { - if ( ctx->Light.ColorMaterialEnabled ) { - SET_Color3ubv(ctx->Exec, TAG(ColorMaterial3ubv)); - } else { - SET_Color3ubv(ctx->Exec, _mesa_noop_Color3ubv); - } - } else { - SET_Color3ubv(ctx->Exec, TAG(Color3ubv)); - } - glColor3ubv( v ); -} - -static void TAG(choose_Color4f)( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) -{ - GET_CURRENT_CONTEXT(ctx); - - if ( ctx->Light.Enabled ) { - if ( ctx->Light.ColorMaterialEnabled ) { - SET_Color4f(ctx->Exec, TAG(ColorMaterial4f)); - } else { - SET_Color4f(ctx->Exec, _mesa_noop_Color4f); - } - } else { - SET_Color4f(ctx->Exec, TAG(Color4f)); - } - glColor4f( r, g, b, a ); -} - -static void TAG(choose_Color4fv)( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - - if ( ctx->Light.Enabled ) { - if ( ctx->Light.ColorMaterialEnabled ) { - SET_Color4fv(ctx->Exec, TAG(ColorMaterial4fv)); - } else { - SET_Color4fv(ctx->Exec, _mesa_noop_Color4fv); - } - } else { - SET_Color4fv(ctx->Exec, TAG(Color4fv)); - } - glColor4fv( v ); -} - -static void TAG(choose_Color4ub)( GLubyte r, GLubyte g, GLubyte b, GLubyte a ) -{ - GET_CURRENT_CONTEXT(ctx); - - if ( ctx->Light.Enabled ) { - if ( ctx->Light.ColorMaterialEnabled ) { - SET_Color4ub(ctx->Exec, TAG(ColorMaterial4ub)); - } else { - SET_Color4ub(ctx->Exec, _mesa_noop_Color4ub); - } - } else { - SET_Color4ub(ctx->Exec, TAG(Color4ub)); - } - glColor4ub( r, g, b, a ); -} - -static void TAG(choose_Color4ubv)( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - - if ( ctx->Light.Enabled ) { - if ( ctx->Light.ColorMaterialEnabled ) { - SET_Color4ubv(ctx->Exec, TAG(ColorMaterial4ubv)); - } else { - SET_Color4ubv(ctx->Exec, _mesa_noop_Color4ubv); - } - } else { - SET_Color4ubv(ctx->Exec, TAG(Color4ubv)); - } - glColor4ubv( v ); -} - - - -#undef GET_CURRENT -#undef CURRENT_COLOR -#undef CURRENT_SPECULAR -#undef COLOR_IS_FLOAT -#undef RECALC_BASE_COLOR -#undef TAG diff --git a/src/mesa/tnl_dd/imm/t_dd_imm_napi.h b/src/mesa/tnl_dd/imm/t_dd_imm_napi.h deleted file mode 100644 index 9844f61..0000000 --- a/src/mesa/tnl_dd/imm/t_dd_imm_napi.h +++ /dev/null @@ -1,226 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Gareth Hughes <gareth@valinux.com> - * Keith Whitwell <keith_whitwell@yahoo.com> - */ - -/* Template for immediate mode normal functions. Optimize for infinite - * lights when doing software lighting. - */ - -static void TAG(Normal3f_single)( GLfloat x, GLfloat y, GLfloat z ) -{ - GET_CURRENT_VERTEX; - const struct gl_light *light = ctx->Light.EnabledList.prev; - GLfloat n_dot_h, n_dot_VP, spec, sum[3]; - GLfloat *normal = ctx->Current.Normal; - GLfloat scale = 1.0; - - ASSIGN_3V( normal, x, y, z ); - COPY_3V( sum, BASE_COLOR ); - - if ( IND & NORM_RESCALE ) { - scale = ctx->_ModelViewInvScale; - } else if ( IND & NORM_NORMALIZE ) { - scale = LEN_3FV( normal ); - if ( scale != 0.0 ) scale = 1.0 / scale; - } - - n_dot_VP = DOT3( normal, light->_VP_inf_norm ) * scale; - if ( n_dot_VP > 0.0F ) { - ACC_SCALE_SCALAR_3V( sum, n_dot_VP, light->_MatDiffuse[0] ); - n_dot_h = DOT3( normal, light->_h_inf_norm ) * scale; - if ( n_dot_h > 0.0F ) { - GET_SHINE_TAB_ENTRY( ctx->_ShineTable[0], n_dot_h, spec ); - ACC_SCALE_SCALAR_3V( sum, spec, light->_MatSpecular[0] ); - } - } - -#ifdef LIT_COLOR_IS_FLOAT - LIT_COLOR ( RCOMP ) = CLAMP(sum[0], 0.0f, 0.1f); - LIT_COLOR ( GCOMP ) = CLAMP(sum[1], 0.0f, 0.1f); - LIT_COLOR ( BCOMP ) = CLAMP(sum[2], 0.0f, 0.1f); -#else - UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( RCOMP ), sum[0] ); - UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( GCOMP ), sum[1] ); - UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( BCOMP ), sum[2] ); -#endif - LIT_COLOR( ACOMP ) = LIT_ALPHA; -} - -static void TAG(Normal3fv_single)( const GLfloat *normal ) -{ - GET_CURRENT_VERTEX; - const struct gl_light *light = ctx->Light.EnabledList.prev; - GLfloat n_dot_h, n_dot_VP, spec, sum[3]; - GLfloat scale = 1.0; - - COPY_3V( ctx->Current.Normal, normal ); - COPY_3V( sum, BASE_COLOR ); - - if ( IND & NORM_RESCALE ) { - scale = ctx->_ModelViewInvScale; - } else if ( IND & NORM_NORMALIZE ) { - scale = LEN_3FV( normal ); - if ( scale != 0.0 ) scale = 1.0 / scale; - } - - n_dot_VP = DOT3( normal, light->_VP_inf_norm ) * scale; - if ( n_dot_VP > 0.0F ) { - ACC_SCALE_SCALAR_3V( sum, n_dot_VP, light->_MatDiffuse[0] ); - n_dot_h = DOT3( normal, light->_h_inf_norm ) * scale; - if ( n_dot_h > 0.0F ) { - GET_SHINE_TAB_ENTRY( ctx->_ShineTable[0], n_dot_h, spec ); - ACC_SCALE_SCALAR_3V( sum, spec, light->_MatSpecular[0] ); - } - } - -#ifdef LIT_COLOR_IS_FLOAT - LIT_COLOR ( RCOMP ) = CLAMP(sum[0], 0.0f, 0.1f); - LIT_COLOR ( GCOMP ) = CLAMP(sum[1], 0.0f, 0.1f); - LIT_COLOR ( BCOMP ) = CLAMP(sum[2], 0.0f, 0.1f); -#else - UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( RCOMP ), sum[0] ); - UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( GCOMP ), sum[1] ); - UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( BCOMP ), sum[2] ); -#endif - LIT_COLOR( ACOMP ) = LIT_ALPHA; -} - - -static void TAG(Normal3f_multi)( GLfloat x, GLfloat y, GLfloat z ) -{ - GET_CURRENT_VERTEX; - struct gl_light *light; - GLfloat n_dot_h, n_dot_VP, spec, sum[3], tmp[3]; - GLfloat *normal; - - ASSIGN_3V( ctx->Current.Normal, x, y, z ); - COPY_3V( sum, BASE_COLOR ); - - if ( IND & NORM_RESCALE ) { - normal = tmp; - ASSIGN_3V( normal, x, y, z ); - SELF_SCALE_SCALAR_3V( normal, ctx->_ModelViewInvScale ); - } else if ( IND & NORM_NORMALIZE ) { - normal = tmp; - ASSIGN_3V( normal, x, y, z ); - NORMALIZE_3FV( normal ); - } else { - normal = ctx->Current.Normal; - } - - foreach ( light, &ctx->Light.EnabledList ) { - n_dot_VP = DOT3( normal, light->_VP_inf_norm ); - if ( n_dot_VP > 0.0F ) { - ACC_SCALE_SCALAR_3V( sum, n_dot_VP, light->_MatDiffuse[0] ); - n_dot_h = DOT3( normal, light->_h_inf_norm ); - if ( n_dot_h > 0.0F ) { - GET_SHINE_TAB_ENTRY( ctx->_ShineTable[0], n_dot_h, spec ); - ACC_SCALE_SCALAR_3V( sum, spec, light->_MatSpecular[0] ); - } - } - } - -#ifdef LIT_COLOR_IS_FLOAT - LIT_COLOR ( RCOMP ) = CLAMP(sum[0], 0.0f, 0.1f); - LIT_COLOR ( GCOMP ) = CLAMP(sum[1], 0.0f, 0.1f); - LIT_COLOR ( BCOMP ) = CLAMP(sum[2], 0.0f, 0.1f); -#else - UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( RCOMP ), sum[0] ); - UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( GCOMP ), sum[1] ); - UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( BCOMP ), sum[2] ); -#endif - LIT_COLOR( ACOMP ) = LIT_ALPHA; -} - -static void TAG(Normal3fv_multi)( const GLfloat *n ) -{ - GET_CURRENT_VERTEX; - struct gl_light *light; - GLfloat n_dot_h, n_dot_VP, spec, sum[3], tmp[3]; - GLfloat *normal; - - COPY_3V( ctx->Current.Normal, n ); - COPY_3V( sum, BASE_COLOR ); - - if ( IND & NORM_RESCALE ) { - normal = tmp; - COPY_3V( normal, n ); - SELF_SCALE_SCALAR_3V( normal, ctx->_ModelViewInvScale ); - } else if ( IND & NORM_NORMALIZE ) { - normal = tmp; - COPY_3V( normal, n ); - NORMALIZE_3FV( normal ); - } else { - normal = ctx->Current.Normal; - } - - foreach ( light, &ctx->Light.EnabledList ) { - n_dot_VP = DOT3( normal, light->_VP_inf_norm ); - if ( n_dot_VP > 0.0F ) { - ACC_SCALE_SCALAR_3V( sum, n_dot_VP, light->_MatDiffuse[0] ); - n_dot_h = DOT3( normal, light->_h_inf_norm ); - if ( n_dot_h > 0.0F ) { - GET_SHINE_TAB_ENTRY( ctx->_ShineTable[0], n_dot_h, spec ); - ACC_SCALE_SCALAR_3V( sum, spec, light->_MatSpecular[0] ); - } - } - } - -#ifdef LIT_COLOR_IS_FLOAT - LIT_COLOR ( RCOMP ) = CLAMP(sum[0], 0.0f, 0.1f); - LIT_COLOR ( GCOMP ) = CLAMP(sum[1], 0.0f, 0.1f); - LIT_COLOR ( BCOMP ) = CLAMP(sum[2], 0.0f, 0.1f); -#else - UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( RCOMP ), sum[0] ); - UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( GCOMP ), sum[1] ); - UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( BCOMP ), sum[2] ); -#endif - LIT_COLOR( ACOMP ) = LIT_ALPHA; -} - - - -static void TAG(init_norm)( void ) -{ - norm_tab[IND].normal3f_single = TAG(Normal3f_single); - norm_tab[IND].normal3fv_single = TAG(Normal3fv_single); - norm_tab[IND].normal3f_multi = TAG(Normal3f_multi); - norm_tab[IND].normal3fv_multi = TAG(Normal3fv_multi); -} - - - -#ifndef PRESERVE_NORMAL_DEFS -#undef GET_CURRENT -#undef GET_CURRENT_VERTEX -#undef LIT_COLOR -#undef LIT_COLOR_IS_FLOAT -#endif -#undef PRESERVE_NORMAL_DEFS -#undef IND -#undef TAG diff --git a/src/mesa/tnl_dd/imm/t_dd_imm_primtmp.h b/src/mesa/tnl_dd/imm/t_dd_imm_primtmp.h deleted file mode 100644 index 7103db5..0000000 --- a/src/mesa/tnl_dd/imm/t_dd_imm_primtmp.h +++ /dev/null @@ -1,570 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <keithw@valinux.com> - * Gareth Hughes <gareth@valinux.com> - */ - -/* Template for immediate mode vertices. - * - * Probably instantiate once for each vertex format used: - * - TINY_VERTICES - * - TEX0_VERTICES - * - TEX1_VERTICES - * - PTEX_VERTICES - * - * Have to handle TEX->PTEX transition somehow. - */ - -#define DBG 0 - - - -/* ============================================================= - * GL_POINTS - */ - -static void TAG(flush_point_0)( struct gl_context *ctx, TNL_VERTEX *v0 ) -{ - if ( !v0->mask ) { - LOCAL_VARS; - DRAW_POINT( v0 ); - } -} - - -/* ============================================================= - * GL_LINES - */ - -static void TAG(flush_line_1)( struct gl_context *ctx, TNL_VERTEX *v0 ); - -static void TAG(flush_line_0)( struct gl_context *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - FLUSH_VERTEX = TAG(flush_line_1); - ACTIVE_VERTEX = IMM_VERTICES( 1 ); -} - -static void TAG(flush_line_1)( struct gl_context *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - TNL_VERTEX *v1 = v0 - 1; - ACTIVE_VERTEX = IMM_VERTICES( 0 ); - FLUSH_VERTEX = TAG(flush_line_0); - if (FALLBACK_OR_CLIPPING) - CLIP_OR_DRAW_LINE( ctx, v1, v0 ); - else - DRAW_LINE( ctx, v1, v0 ); -} - - -/* ============================================================= - * GL_LINE_LOOP - */ - -static void TAG(flush_line_loop_2)( struct gl_context *ctx, TNL_VERTEX *v0 ); -static void TAG(flush_line_loop_1)( struct gl_context *ctx, TNL_VERTEX *v0 ); - -static void TAG(flush_line_loop_0)( struct gl_context *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - - ACTIVE_VERTEX = v0 + 1; - FLUSH_VERTEX = TAG(flush_line_loop_1); -} - -#define DRAW_LINELOOP_LINE( a, b ) \ - if (!HAVE_LINE_STRIP || FALLBACK_OR_CLIPPING) { \ - CLIP_OR_DRAW_LINE( ctx, a, b ); \ - } else if (EXTEND_PRIM( 1 )) { \ - EMIT_VERTEX( b ); \ - } else { \ - BEGIN_PRIM( GL_LINE_STRIP, 2 ); \ - EMIT_VERTEX( a ); \ - EMIT_VERTEX( b ); \ - } - -static void TAG(flush_line_loop_1)( struct gl_context *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - TNL_VERTEX *v1 = v0 - 1; - ACTIVE_VERTEX = v1; - FLUSH_VERTEX = TAG(flush_line_loop_2); - DRAW_LINELOOP_LINE( v1, v0 ); -} - -static void TAG(flush_line_loop_2)( struct gl_context *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - TNL_VERTEX *v1 = v0 + 1; - ACTIVE_VERTEX = v1; - FLUSH_VERTEX = TAG(flush_line_loop_1); - DRAW_LINELOOP_LINE( v1, v0 ); -} - -static void TAG(end_line_loop)( struct gl_context *ctx ) -{ - LOCAL_VARS; - - if ( FLUSH_VERTEX != TAG(flush_line_loop_0) ) { - TNL_VERTEX *v1 = ACTIVE_VERTEX; - TNL_VERTEX *v0 = IMM_VERTICES( 0 ); - DRAW_LINELOOP_LINE( v1, v0 ); - } -} - - - -/* ============================================================= - * GL_LINE_STRIP - */ - -static void TAG(flush_line_strip_2)( struct gl_context *ctx, TNL_VERTEX *v0 ); -static void TAG(flush_line_strip_1)( struct gl_context *ctx, TNL_VERTEX *v0 ); - -static void TAG(flush_line_strip_0)( struct gl_context *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - - ACTIVE_VERTEX = v0 + 1; - FLUSH_VERTEX = TAG(flush_line_strip_0b); -} - - -static void TAG(flush_line_strip_1)( struct gl_context *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - TNL_VERTEX *v1 = v0 - 1; - - ACTIVE_VERTEX = v1; - FLUSH_VERTEX = TAG(flush_line_strip_2); - - if (!HAVE_LINE_STRIP || FALLBACK_OR_CLIPPING) - CLIP_OR_DRAW_LINE( ctx, v1, v0 ); - else if (EXTEND_PRIM( 1 )) { - EMIT_VERTEX( v0 ); - } else { - BEGIN_PRIM( GL_LINE_STRIP, 2 ); - EMIT_VERTEX( v1 ); - EMIT_VERTEX( v0 ); - } -} - -static void TAG(flush_line_strip_2)( struct gl_context *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - TNL_VERTEX *v1 = v0 + 1; - - ACTIVE_VERTEX = v1; - FLUSH_VERTEX = TAG(flush_line_strip_1); - - if (!HAVE_LINE_STRIP || FALLBACK_OR_CLIPPING) - CLIP_OR_DRAW_LINE( ctx, v1, v0 ); - else if (EXTEND_PRIM( 1 )) { - EMIT_VERTEX( v0 ); - } else { - BEGIN_PRIM( GL_LINE_STRIP, 2 ); - EMIT_VERTEX( v1 ); - EMIT_VERTEX( v0 ); - } -} - - - -/* ============================================================= - * GL_TRIANGLES - */ - -static void TAG(flush_triangle_2)( struct gl_context *ctx, TNL_VERTEX *v0 ); -static void TAG(flush_triangle_1)( struct gl_context *ctx, TNL_VERTEX *v0 ); - -static void TAG(flush_triangle_0)( struct gl_context *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - - if ( DBG ) fprintf( stderr, __FUNCTION__ "\n" ); - - ACTIVE_VERTEX = v0 + 1; - FLUSH_VERTEX = TAG(flush_triangle_1); - BEGIN_PRIM( GL_TRIANGLES, 0 ); -} - -static void TAG(flush_triangle_1)( struct gl_context *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - - if ( DBG ) fprintf( stderr, __FUNCTION__ "\n" ); - - ACTIVE_VERTEX = v0 + 1; - FLUSH_VERTEX = TAG(flush_triangle_2); -} - -static void TAG(flush_triangle_2)( struct gl_context *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - TNL_VERTEX *v2 = v0 - 2; - TNL_VERTEX *v1 = v0 - 1; - - if ( DBG ) fprintf( stderr, __FUNCTION__ "\n" ); - - ACTIVE_VERTEX = v2; - FLUSH_VERTEX = TAG(flush_triangle_0); - - /* nothing gained by trying to emit as hw primitives -- that - * happens normally in this case. - */ - if (FALLBACK_OR_CLIPPING) - CLIP_OR_DRAW_TRI( ctx, v2, v1, v0 ); - else - DRAW_TRI( ctx, v2, v1, v0 ); -} - - - - -/* ============================================================= - * GL_TRIANGLE_STRIP - */ - -static void TAG(flush_tri_strip_3)( struct gl_context *ctx, TNL_VERTEX *v0 ); -static void TAG(flush_tri_strip_2)( struct gl_context *ctx, TNL_VERTEX *v0 ); -static void TAG(flush_tri_strip_1)( struct gl_context *ctx, TNL_VERTEX *v0 ); - -static void TAG(flush_tri_strip_0)( struct gl_context *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - ACTIVE_VERTEX = IMM_VERTICES( 1 ); - FLUSH_VERTEX = TAG(flush_tri_strip_1); -} - -static void TAG(flush_tri_strip_1)( struct gl_context *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - ACTIVE_VERTEX = IMM_VERTICES( 2 ); - FLUSH_VERTEX = TAG(flush_tri_strip_2); -} - -#define DO_TRISTRIP_TRI( vert0, vert1 ) \ - if (!HAVE_TRI_STRIP || FALLBACK_OR_CLIPPING) { \ - TNL_VERTEX *v2 = IMM_VERTICES( vert0 ); \ - TNL_VERTEX *v1 = IMM_VERTICES( vert1 ); \ - TAG(draw_tri)( ctx, v2, v1, v0 ); \ - } else if (EXTEND_PRIM( 1 )) { \ - EMIT_VERTEX( v0 ); \ - } else { \ - TNL_VERTEX *v2 = IMM_VERTICES( vert0 ); \ - TNL_VERTEX *v1 = IMM_VERTICES( vert1 ); \ - BEGIN_PRIM( GL_TRIANGLE_STRIP, 3 ); \ - EMIT_VERTEX( v2 ); \ - EMIT_VERTEX( v1 ); \ - EMIT_VERTEX( v0 ); \ - } - -static void TAG(flush_tri_strip_2)( struct gl_context *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - FLUSH_VERTEX = TAG(flush_tri_strip_3); - ACTIVE_VERTEX = IMM_VERTICES( 3 ); - DO_TRISTRIP_TRI( 0, 1 ); -} - -static void TAG(flush_tri_strip_3)( struct gl_context *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - FLUSH_VERTEX = TAG(flush_tri_strip_4); - ACTIVE_VERTEX = IMM_VERTICES( 0 ); - DO_TRISTRIP_TRI( 1, 2 ); -} - -static void TAG(flush_tri_strip_4)( struct gl_context *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - FLUSH_VERTEX = TAG(flush_tri_strip_5); - ACTIVE_VERTEX = IMM_VERTICES( 1 ); - DO_TRISTRIP_TRI( 2, 3 ); -} - -static void TAG(flush_tri_strip_5)( struct gl_context *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - FLUSH_VERTEX = TAG(flush_tri_strip_2); - ACTIVE_VERTEX = IMM_VERTICES( 2 ); - DO_TRISTRIP_TRI( 0, 3 ); -} - - - -/* ============================================================= - * GL_TRIANGLE_FAN - */ - -static void TAG(flush_tri_fan_2)( struct gl_context *ctx, TNL_VERTEX *v0 ); -static void TAG(flush_tri_fan_1)( struct gl_context *ctx, TNL_VERTEX *v0 ); - -static void TAG(flush_tri_fan_0)( struct gl_context *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - - ACTIVE_VERTEX = v0 + 1; - FLUSH_VERTEX = TAG(flush_tri_fan_1); -} - -static void TAG(flush_tri_fan_1)( struct gl_context *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - - ACTIVE_VERTEX = v0 + 1; - FLUSH_VERTEX = TAG(flush_tri_fan_2); -} - -#define DO_TRIFAN_TRI( vert0, vert1 ) \ - if (!HAVE_TRI_FAN || FALLBACK_OR_CLIPPING) { \ - TNL_VERTEX *v2 = IMM_VERTICES( vert0 ); \ - TNL_VERTEX *v1 = IMM_VERTICES( vert1 ); \ - TAG(draw_tri)( ctx, v2, v1, v0 ); \ - } else if (EXTEND_PRIM( 1 )) { \ - EMIT_VERTEX( v0 ); \ - } else { \ - TNL_VERTEX *v2 = IMM_VERTICES( vert0 ); \ - TNL_VERTEX *v1 = IMM_VERTICES( vert1 ); \ - BEGIN_PRIM( GL_TRIANGLE_FAN, 3 ); \ - EMIT_VERTEX( v2 ); \ - EMIT_VERTEX( v1 ); \ - EMIT_VERTEX( v0 ); \ - } - -static void TAG(flush_tri_fan_2)( struct gl_context *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - ACTIVE_VERTEX = IMM_VERTICES( 1 ); - FLUSH_VERTEX = TAG(flush_tri_fan_3 ); - DO_TRIFAN_TRI( 0, 1 ); -} - -static void TAG(flush_tri_fan_3)( struct gl_context *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - ACTIVE_VERTEX = IMM_VERTICES( 2 ); - FLUSH_VERTEX = TAG(flush_tri_fan_2 ); - DO_TRIFAN_TRI( 0, 2 ); -} - - - -/* ============================================================= - * GL_QUADS - */ - -static void TAG(flush_quad_3)( struct gl_context *ctx, TNL_VERTEX *v0 ); -static void TAG(flush_quad_2)( struct gl_context *ctx, TNL_VERTEX *v0 ); -static void TAG(flush_quad_1)( struct gl_context *ctx, TNL_VERTEX *v0 ); - -static void TAG(flush_quad_0)( struct gl_context *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - IMM_VERTEX( v0 ) = v0 + 1; - FLUSH_VERTEX = TAG(flush_quad_1); -} - -static void TAG(flush_quad_1)( struct gl_context *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - IMM_VERTEX( v0 ) = v0 + 1; - FLUSH_VERTEX = TAG(flush_quad_2); -} - -static void TAG(flush_quad_2)( struct gl_context *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - IMM_VERTEX( v0 ) = v0 + 1; - FLUSH_VERTEX = TAG(flush_quad_3); -} - -static void TAG(flush_quad_3)( struct gl_context *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - TNL_VERTEX *v3 = v0 - 3; - TNL_VERTEX *v2 = v0 - 2; - TNL_VERTEX *v1 = v0 - 1; - - IMM_VERTEX( v0 ) = v3; - FLUSH_VERTEX = TAG(flush_quad_0); - - if (!HAVE_HW_QUADS || FALLBACK_OR_CLIPPING) { - CLIP_OR_DRAW_TRI( ctx, v3, v2, v0 ); - CLIP_OR_DRAW_TRI( ctx, v2, v1, v0 ); - } else { - EXTEND_PRIM_NF( GL_QUADS, 4 ); - EMIT_VERTEX( v3 ); - EMIT_VERTEX( v2 ); - EMIT_VERTEX( v1 ); - EMIT_VERTEX( v0 ); - } -} - - - -/* ============================================================= - * GL_QUAD_STRIP - */ - -static void TAG(flush_quad_strip_3)( struct gl_context *ctx, TNL_VERTEX *v0 ); -static void TAG(flush_quad_strip_2)( struct gl_context *ctx, TNL_VERTEX *v0 ); -static void TAG(flush_quad_strip_1)( struct gl_context *ctx, TNL_VERTEX *v0 ); - -static void TAG(flush_quad_strip_0)( struct gl_context *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - - IMM_VERTEX( v3 ) = v0; - IMM_VERTEX( v0 ) = v0 + 1; - FLUSH_VERTEX = TAG(flush_quad_strip_1); -} - -static void TAG(flush_quad_strip_1)( struct gl_context *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - - IMM_VERTEX( v2 ) = v0; - IMM_VERTEX( v0 ) = v0 + 1; - FLUSH_VERTEX = TAG(flush_quad_strip_2); -} - -static void TAG(flush_quad_strip_2)( struct gl_context *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - - IMM_VERTEX( v1 ) = v0; - IMM_VERTEX( v0 ) = v0 + 1; - FLUSH_VERTEX = TAG(flush_quad_strip_3); -} - -static void TAG(flush_quad_strip_3)( struct gl_context *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - TNL_VERTEX *v3 = IMM_VERTEX( v3 ); - TNL_VERTEX *v2 = IMM_VERTEX( v2 ); - TNL_VERTEX *v1 = IMM_VERTEX( v1 ); - - IMM_VERTEX( v0 ) = v3; - IMM_VERTEX( v2 ) = v0; - IMM_VERTEX( v3 ) = v1; - FLUSH_VERTEX = TAG(flush_quad_strip_2); - - if (FALLBACK_OR_CLIPPING) { - CLIP_OR_DRAW_TRI( ctx, v3, v2, v0 ); - CLIP_OR_DRAW_TRI( ctx, v2, v1, v0 ); - } else { - DRAW_TRI( ctx, v3, v2, v0 ); - DRAW_TRI( ctx, v2, v1, v0 ); - } -} - - - -/* ============================================================= - * GL_POLYGON - */ - -static void TAG(flush_poly_2)( struct gl_context *ctx, TNL_VERTEX *v0 ); -static void TAG(flush_poly_1)( struct gl_context *ctx, TNL_VERTEX *v0 ); - -static void TAG(flush_poly_0)( struct gl_context *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - ACTIVE_VERTEX = IMM_VERTICES( 1 ); - FLUSH_VERTEX = TAG(flush_poly_1); -} - -static void TAG(flush_poly_1)( struct gl_context *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - ACTIVE_VERTEX = IMM_VERTICES( 2 ); - FLUSH_VERTEX = TAG(flush_poly_2); -} - -#define DO_POLY_TRI( vert0, vert1 ) \ - if (!HAVE_POLYGONS || FALLBACK_OR_CLIPPING) { \ - TNL_VERTEX *v2 = IMM_VERTICES( vert0 ); \ - TNL_VERTEX *v1 = IMM_VERTICES( vert1 ); \ - TAG(draw_tri)( ctx, v1, v0, v2 ); \ - } else if (EXTEND_PRIM( 1 )) { \ - EMIT_VERTEX( v0 ); \ - } else { \ - TNL_VERTEX *v2 = IMM_VERTICES( vert0 ); \ - TNL_VERTEX *v1 = IMM_VERTICES( vert1 ); \ - BEGIN_PRIM( GL_POLYGON, 3 ); \ - EMIT_VERTEX( v2 ); \ - EMIT_VERTEX( v1 ); \ - EMIT_VERTEX( v0 ); \ - } - -static void TAG(flush_poly_2)( struct gl_context *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - ACTIVE_VERTEX = IMM_VERTICES( 1 ); - FLUSH_VERTEX = TAG(flush_poly_3); - DO_POLY_TRI( 0, 1 ); -} - -static void TAG(flush_poly_3)( struct gl_context *ctx, TNL_VERTEX *v0 ) -{ - LOCAL_VARS; - ACTIVE_VERTEX = IMM_VERTICES( 2 ); - FLUSH_VERTEX = TAG(flush_poly_2); - DO_POLY_TRI( 0, 2 ); -} - - -void (*TAG(flush_tab)[GL_POLYGON+1])( struct gl_context *, TNL_VERTEX * ) = -{ - TAG(flush_point), - TAG(flush_line_0), - TAG(flush_line_loop_0), - TAG(flush_line_strip_0), - TAG(flush_triangle_0), - TAG(flush_tri_strip_0), - TAG(flush_tri_fan_0), - TAG(flush_quad_0), - TAG(flush_quad_strip_0), - TAG(flush_poly_0), -}; - - -#ifndef PRESERVE_PRIM_DEFS -#undef LOCAL_VARS -#undef GET_INTERP_FUNC -#undef IMM_VERTEX -#undef IMM_VERTICES -#undef FLUSH_VERTEX -#endif -#undef PRESERVE_PRIM_DEFS -#undef EXTEND_PRIM -#undef EMIT_VERTEX -#undef EMIT_VERTEX_TRI -#undef EMIT_VERTEX_LINE -#undef EMIT_VERTEX_POINT -#undef TAG diff --git a/src/mesa/tnl_dd/imm/t_dd_imm_tapi.h b/src/mesa/tnl_dd/imm/t_dd_imm_tapi.h deleted file mode 100644 index b82a9ab..0000000 --- a/src/mesa/tnl_dd/imm/t_dd_imm_tapi.h +++ /dev/null @@ -1,75 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Gareth Hughes <gareth@valinux.com> - * Keith Whitwell <keith_whitwell@yahoo.com> - */ - -/* Template for immediate mode texture coordinate functions. - */ - -#ifndef DO_PROJ_TEX -#error "Need to define DO_PROJ_TEX" -#endif - - -/* ============================================================= - * Notify on calls to texture4f, to allow switch to projected texture - * vertex format: - */ - -static void TAG(TexCoord4f)( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) -{ - GET_CURRENT; - DO_PROJ_TEX; - TEXCOORD4( s, t, r, q ); -} - -static void TAG(TexCoord4fv)( const GLfloat *v ) -{ - GET_CURRENT; - DO_PROJ_TEX; - TEXCOORD4( v[0], v[1], v[2], v[3] ); -} - -static void TAG(MultiTexCoord4fARB)( GLenum target, GLfloat s, - GLfloat t, GLfloat r, GLfloat q ) -{ - GET_CURRENT; - DO_PROJ_TEX; - MULTI_TEXCOORD4( unit, s, t, r, q ); -} - -static void TAG(MultiTexCoord4fvARB)( GLenum target, const GLfloat *v ) -{ - GET_CURRENT; - DO_PROJ_TEX; - MULTI_TEXCOORD4( unit, v[0], v[1], v[2], v[3] ); -} - - - -#undef DO_PROJ_TEX -#undef TAG diff --git a/src/mesa/tnl_dd/imm/t_dd_imm_vapi.h b/src/mesa/tnl_dd/imm/t_dd_imm_vapi.h deleted file mode 100644 index 95e93b1..0000000 --- a/src/mesa/tnl_dd/imm/t_dd_imm_vapi.h +++ /dev/null @@ -1,159 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Gareth Hughes <gareth@valinux.com> - * Keith Whitwell <keithw@valinux.com> - */ - -/* Template for immediate mode vertex functions. - */ - -#define DBG 0 - -#define VERTEX( ox, oy, oz, ow ) -do { - GET_CURRENT_VERTEX; - GLfloat w; - GLuint mask; - const GLfloat * const m = ctx->_ModelProjectMatrix.m; - - if (DO_FULL_MATRIX) { - VERTEX_CLIP(0) = m[0] * ox + m[4] * oy + m[8] * oz + m[12] * ow; - VERTEX_CLIP(1) = m[1] * ox + m[5] * oy + m[9] * oz + m[13] * ow; - VERTEX_CLIP(2) = m[2] * ox + m[6] * oy + m[10] * oz + m[14] * ow; - VERTEX_CLIP(3) = m[3] * ox + m[7] * oy + m[11] * oz + m[15] * ow; - w = VERTEX_CLIP(3); - } - else if (DO_NOROT_MATRIX) { - VERTEX_CLIP(0) = m[0] * ox + m[12] * ow; - VERTEX_CLIP(1) = m[5] * oy + m[13] * ow; - VERTEX_CLIP(2) = m[10] * oz + m[14] * ow; - VERTEX_CLIP(3) = ow; - w = ow; - } - else { - ASSERT (DO_IDENTITY_MATRIX); - VERTEX_CLIP(0) = ox; - VERTEX_CLIP(1) = oy; - VERTEX_CLIP(2) = oz; - VERTEX_CLIP(3) = ow; - w = ow; - } - - mask = 0; - if (DO_CLIP_TEST) { - if ( VERTEX_CLIP(0) > w ) mask |= CLIP_RIGHT_BIT; - if ( VERTEX_CLIP(0) < -w ) mask |= CLIP_LEFT_BIT; - if ( VERTEX_CLIP(1) > w ) mask |= CLIP_TOP_BIT; - if ( VERTEX_CLIP(1) < -w ) mask |= CLIP_BOTTOM_BIT; - if ( VERTEX_CLIP(2) > w ) mask |= CLIP_FAR_BIT; - if ( VERTEX_CLIP(2) < -w ) mask |= CLIP_NEAR_BIT; - VERTEX_MASK(v) = mask; - } - - if (!mask) { - if (HAVE_VERTEX_WIN) { - if (!HAVE_HW_VIEWPORT) { - const GLfloat *s = GET_VIEWPORT_MATRIX(); - if (HAVE_W && HAVE_HW_DIVIDE) { - VERTEX_WIN( 0 ) = s[0] * VERTEX_CLIP( 0 ) + s[12]; - VERTEX_WIN( 1 ) = s[5] * VERTEX_CLIP( 1 ) + s[13]; - VERTEX_WIN( 2 ) = s[10] * VERTEX_CLIP( 2 ) + s[14]; - VERTEX_WIN( 3 ) = w; - } - else { - const GLfloat oow = 1.0/w; /* possibly opt away */ - VERTEX_WIN( 0 ) = s[0] * VERTEX_CLIP( 0 ) * oow + s[12]; - VERTEX_WIN( 1 ) = s[5] * VERTEX_CLIP( 1 ) * oow + s[13]; - VERTEX_WIN( 2 ) = s[10] * VERTEX_CLIP( 2 ) * oow + s[14]; - if (HAVE_W) - VERTEX_WIN( 3 ) = oow; - } - } - else if (HAVE_W && HAVE_HW_DIVIDE) { - if (!VERTEX_WIN_IS_VERTEX_CLIP) { - VERTEX_WIN( 0 ) = VERTEX_CLIP( 0 ); - VERTEX_WIN( 1 ) = VERTEX_CLIP( 1 ); - VERTEX_WIN( 2 ) = VERTEX_CLIP( 2 ); - VERTEX_WIN( 3 ) = w; - } - } - else { - const GLfloat oow = 1.0/w; /* possibly opt away */ - VERTEX_WIN( 0 ) = VERTEX_CLIP( 0 ) * oow; - VERTEX_WIN( 1 ) = VERTEX_CLIP( 1 ) * oow; - VERTEX_WIN( 2 ) = VERTEX_CLIP( 2 ) * oow; - if (HAVE_W) - VERTEX_WIN( 3 ) = oow; - } - } - } else if (!FALLBACK_OR_CLIPPING) { - SET_CLIPPING(); /* transition to clipping */ - } - - COPY_VERTEX_FROM_CURRENT; - BUILD_PRIM_FROM_VERTEX; -} - -/* Let the compiler optimize away the constant operations: - */ -static void VTAG(Vertex2f)( GLfloat ox, GLfloat oy ) -{ - /* Cliptest on clip[2] could also be eliminated... - */ - VERTEX( ox, oy, 0, 1 ); -} - -static void VTAG(Vertex2fv)( const GLfloat *obj ) -{ - /* Cliptest on clip[2] could also be eliminated... - */ - VERTEX( obj[0], obj[1], 0, 1 ); -} - -static void VTAG(Vertex3f)( GLfloat ox, GLfloat oy, GLfloat oz ) -{ - VERTEX( ox, oy, oz, 1 ); -} - -static void VTAG(Vertex3fv)( const GLfloat *obj ) -{ - VERTEX( obj[0], obj[1], obj[2], 1 ); -} - -static void VTAG(Vertex4f)( GLfloat ox, GLfloat oy, GLfloat oz, GLfloat ow ) -{ - VERTEX( ox, oy, oz, ow ); -} - -static void VTAG(Vertex4fv)( const GLfloat *obj ) -{ - VERTEX( obj[0], obj[1], obj[2], obj[3] ); -} - - -#undef DO_FULL_MATRIX -#undef VTAG -#undef VERTEX diff --git a/src/mesa/tnl_dd/imm/t_dd_imm_vb.c b/src/mesa/tnl_dd/imm/t_dd_imm_vb.c deleted file mode 100644 index 5081d92..0000000 --- a/src/mesa/tnl_dd/imm/t_dd_imm_vb.c +++ /dev/null @@ -1,204 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <keith_whitwell@yahoo.com> - */ - -/* Template to build clipping routines to support t_dd_imm_primtmp.h. - * - * The TAG(draw_line) and TAG(draw_triangle) routines are called in - * clipping and fallback scenarios, and when the native hardware - * primitive (eg polygons) is unavailable. - */ - - -#define CLIP_DOTPROD(K, A, B, C, D) \ - (CLIP_X(K)*A + CLIP_Y(K)*B + \ - CLIP_Z(K)*C + CLIP_W(K)*D) - -#define POLY_CLIP( PLANE, A, B, C, D ) \ -do { \ - if (mask & PLANE) { \ - TNL_VERTEX **indata = inlist[in]; \ - TNL_VERTEX **outdata = inlist[in ^= 1]; \ - TNL_VERTEX *J = indata[0]; \ - GLfloat dpJ = CLIP_DOTPROD(J, A, B, C, D ); \ - GLuint outcount = 0; \ - GLuint i; \ - \ - indata[n] = indata[0]; /* prevent rotation of vertices */ \ - for (i = 1; i <= n; i++) { \ - TNL_VERTEX *I = indata[i]; \ - GLfloat dpI = CLIP_DOTPROD(idx, A, B, C, D ); \ - \ - if (!NEGATIVE(dpPrev)) { \ - outdata[outcount++] = J; \ - } \ - \ - if (DIFFERENT_SIGNS(dpI, dpJ)) { \ - TNL_VERTEX *O = verts++; \ - outdata[outcount++] = O; \ - if (NEGATIVE(dpI)) { \ - /* Going out of bounds. Avoid division by zero as we \ - * know dp != dpPrev from DIFFERENT_SIGNS, above. \ - */ \ - GLfloat t = dpI / (dpI - dpJ); \ - INTERP( ctx, t, O, I, J ); \ - } else { \ - /* Coming back in. \ - */ \ - GLfloat t = dpJ / (dpJ - dpI); \ - INTERP( ctx, t, O, J, I ); \ - } \ - } \ - \ - J = I; \ - dpJ = dpI; \ - } \ - \ - if (outcount < 3) \ - return; \ - \ - nr = outcount; \ - } \ -} while (0) - - -#define LINE_CLIP(PLANE, A, B, C, D ) \ -do { \ - if (mask & PLANE) { \ - GLfloat dpI = CLIP_DOTPROD( I, A, B, C, D ); \ - GLfloat dpJ = CLIP_DOTPROD( J, A, B, C, D ); \ - \ - if (DIFFERENT_SIGNS(dpI, dpJ)) { \ - TNL_VERTEX *O = verts++; \ - if (NEGATIVE(dpJ)) { \ - GLfloat t = dpI / (dpI - dpJ); \ - INTERP( ctx, t, O, I, J ); \ - J = O; \ - } else { \ - GLfloat t = dpJ / (dpJ - dpI); \ - INTERP( ctx, t, O, J, I ); \ - I = O; \ - } \ - } \ - else if (NEGATIVE(dpI)) \ - return; \ - } \ -} while (0) - - - -/* Clip a line against the viewport and user clip planes. - */ -static void TAG(clip_draw_line)( struct gl_context *ctx, - TNL_VERTEX *I, - TNL_VERTEX *J, - GLuint mask ) -{ - LOCAL_VARS; - GET_INTERP_FUNC; - TNL_VERTEX tmp[MAX_CLIPPED_VERTICES]; - TNL_VERTEX *verts = tmp; - TNL_VERTEX *pv = J; - - LINE_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 ); - LINE_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 ); - LINE_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 ); - LINE_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 ); - LINE_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 ); - LINE_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 ); - - if ((ctx->_TriangleCaps & DD_FLATSHADE) && J != pv) - COPY_PV( ctx, J, pv ); - - DRAW_LINE( I, J ); -} - - -/* Clip a triangle against the viewport and user clip planes. - */ -static void TAG(clip_draw_triangle)( struct gl_context *ctx, - TNL_VERTEX *v0, - TNL_VERTEX *v1, - TNL_VERTEX *v2, - GLuint mask ) -{ - LOCAL_VARS; - GET_INTERP_FUNC; - TNL_VERTEX tmp[MAX_CLIPPED_VERTICES]; - TNL_VERTEX *verts = tmp; - TNL_VERTEX *(inlist[2][MAX_CLIPPED_VERTICES]); - TNL_VERTEX **out; - GLuint in = 0; - GLuint n = 3; - GLuint i; - - ASSIGN_3V(inlist, v2, v0, v1 ); /* pv rotated to slot zero */ - - POLY_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 ); - POLY_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 ); - POLY_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 ); - POLY_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 ); - POLY_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 ); - POLY_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 ); - - if ((ctx->_TriangleCaps & DD_FLATSHADE) && v2 != inlist[0]) - COPY_PV( ctx, inlist[0], v2 ); - - out = inlist[in]; - DRAW_POLYGON( out, n ); -} - - -static __inline void TAG(draw_triangle)( struct gl_context *ctx, - TNL_VERTEX *v0, - TNL_VERTEX *v1, - TNL_VERTEX *v2 ) -{ - LOCAL_VARS; - GLubyte ormask = (v0->mask | v1->mask | v2->mask); - - if ( !ormask ) { - DRAW_TRI( v0, v1, v2 ); - } else if ( !(v0->mask & v1->mask & v2->mask) ) { - TAG(clip_draw_triangle)( ctx, v0, v1, v2, ormask ); - } -} - -static __inline void TAG(draw_line)( struct gl_context *ctx, - TNL_VERTEX *v0, - TNL_VERTEX *v1 ) -{ - LOCAL_VARS; - GLubyte ormask = (v0->mask | v1->mask); - - if ( !ormask ) { - DRAW_LINE( v0, v1 ); - } else if ( !(v0->mask & v1->mask) ) { - TAG(clip_draw_line)( ctx, v0, v1, ormask ); - } -} - diff --git a/src/mesa/tnl_dd/imm/t_dd_imm_vbtmp.h b/src/mesa/tnl_dd/imm/t_dd_imm_vbtmp.h deleted file mode 100644 index 9dc7f52..0000000 --- a/src/mesa/tnl_dd/imm/t_dd_imm_vbtmp.h +++ /dev/null @@ -1,268 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <keith_whitwell@yahoo.com> - */ - -/* Template to build support for t_dd_imm_* tnl module using vertices - * as defined in t_dd_vertex.h. - * - * See t_dd_vbtmp.h for definitions of arguments to this file. - * Unfortunately it seems necessary to duplicate a lot of that code. - */ - -#ifndef LOCALVARS -#define LOCALVARS -#endif - - - -/* COPY_VERTEX_FROM_CURRENT in t_dd_imm_vapi.c - */ -static void TAG(emit_vfmt)( struct gl_context *ctx, VERTEX *v ) -{ - LOCALVARS - ; - - /* This template assumes that color is ubyte. - */ - if (DO_TEX0 || DO_TEX1 || !HAVE_TINY_VERTICES) - { - const GLubyte *col = GET_HARDWARE_COLOR(); - if (HAVE_RGBA_COLOR) { - v->v.ui[4] = *(GLuint *)&col; - } else { - v->v.color.blue = col[2]; - v->v.color.green = col[1]; - v->v.color.red = col[0]; - v->v.color.alpha = col[3]; - } - } - else { - if (HAVE_RGBA_COLOR) { - v->v.ui[3] = *(GLuint *)col; - } - else { - v->tv.color.blue = col[2]; - v->tv.color.green = col[1]; - v->tv.color.red = col[0]; - v->tv.color.alpha = col[3]; - } - } - - if (DO_TEX0) { - GLfloat *tc = ctx->Current.Texture[0]; - v->v.u0 = tc[0]; - v->v.v0 = tc[1]; - if (DO_PTEX) { - if (HAVE_PTEX_VERTICES) { - v->pv.q0 = tc[3]; - } - else { - float rhw = 1.0 / tc[3]; - v->v.w *= tc[3]; - v->v.u0 *= rhw; - v->v.v0 *= rhw; - } - } - } - if (DO_TEX1) { - GLfloat *tc = ctx->Current.Texture[1]; - if (DO_PTEX) { - v->pv.u1 = tc[0]; - v->pv.v1 = tc[1]; - v->pv.q1 = tc[3]; - } - else { - v->v.u1 = tc[0]; - v->v.v1 = tc[1]; - } - } - else if (DO_PTEX) { - *(GLuint *)&v->pv.q1 = 0; /* avoid culling on radeon */ - } - if (DO_TEX2) { - GLfloat *tc = ctx->Current.Texture[2]; - if (DO_PTEX) { - v->pv.u2 = tc[0]; - v->pv.v2 = tc[1]; - v->pv.q2 = tc[3]; - } - else { - v->v.u2 = tc[0]; - v->v.v2 = tc[1]; - } - } - if (DO_TEX3) { - GLfloat *tc = ctx->Current.Texture[3]; - if (DO_PTEX) { - v->pv.u3 = tc[0]; - v->pv.v3 = tc[1]; - v->pv.q3 = tc[3]; - } - else { - v->v.u3 = tc[0]; - v->v.v3 = tc[1]; - } - } -} - - - - -static void TAG(interp)( struct gl_context *ctx, - GLfloat t, - TNL_VERTEX *dst, - TNL_VERTEX *in, - TNL_VERTEX *out ) -{ - LOCALVARS - const GLfloat *s = GET_VIEWPORT_MAT(); - GLfloat w; - - (void)s; - - if (HAVE_HW_DIVIDE) { - VIEWPORT_X( dst->v.v.x, dst->clip[0] ); - VIEWPORT_Y( dst->v.v.y, dst->clip[1] ); - VIEWPORT_Z( dst->v.v.z, dst->clip[2] ); - w = dstclip[3]; - } - else { - w = 1.0 / dst->clip[3]; - VIEWPORT_X( dst->v.v.x, dst->clip[0] * w ); - VIEWPORT_Y( dst->v.v.y, dst->clip[1] * w ); - VIEWPORT_Z( dst->v.v.z, dst->clip[2] * w ); - } - - if (HAVE_HW_DIVIDE || DO_TEX0) { - - dst->v.v.w = w; - - INTERP_UB( t, dst->v.ub4[4][0], out->v.ub4[4][0], in->v.ub4[4][0] ); - INTERP_UB( t, dst->v.ub4[4][1], out->v.ub4[4][1], in->v.ub4[4][1] ); - INTERP_UB( t, dst->v.ub4[4][2], out->v.ub4[4][2], in->v.ub4[4][2] ); - INTERP_UB( t, dst->v.ub4[4][3], out->v.ub4[4][3], in->v.ub4[4][3] ); - - if (DO_TEX0) { - if (DO_PTEX) { - if (HAVE_PTEX_VERTICES) { - INTERP_F( t, dst->v.pv.u0, out->v.pv.u0, in->v.pv.u0 ); - INTERP_F( t, dst->v.pv.v0, out->v.pv.v0, in->v.pv.v0 ); - INTERP_F( t, dst->v.pv.q0, out->v.pv.q0, in->v.pv.q0 ); - } else { - GLfloat wout = out->clip[3]; /* projected clip */ - GLfloat win = in->clip[3]; /* projected clip */ - GLfloat qout = out->v.pv.w / wout; - GLfloat qin = in->v.pv.w / win; - GLfloat qdst, rqdst; - - ASSERT( !HAVE_HW_DIVIDE ); /* assert win, wout projected clip */ - - INTERP_F( t, dst->v.v.u0, out->v.v.u0 * qout, in->v.v.u0 * qin ); - INTERP_F( t, dst->v.v.v0, out->v.v.v0 * qout, in->v.v.v0 * qin ); - INTERP_F( t, qdst, qout, qin ); - - rqdst = 1.0 / qdst; - dst->v.v.u0 *= rqdst; - dst->v.v.v0 *= rqdst; - dst->v.v.w *= rqdst; - } - } - else { - INTERP_F( t, dst->v.v.u0, out->v.v.u0, in->v.v.u0 ); - INTERP_F( t, dst->v.v.v0, out->v.v.v0, in->v.v.v0 ); - } - } - if (DO_TEX1) { - if (DO_PTEX) { - INTERP_F( t, dst->v.pv.u1, out->v.pv.u1, in->v.pv.u1 ); - INTERP_F( t, dst->v.pv.v1, out->v.pv.v1, in->v.pv.v1 ); - INTERP_F( t, dst->v.pv.q1, out->v.pv.q1, in->v.pv.q1 ); - } else { - INTERP_F( t, dst->v.v.u1, out->v.v.u1, in->v.v.u1 ); - INTERP_F( t, dst->v.v.v1, out->v.v.v1, in->v.v.v1 ); - } - } - else if (DO_PTEX) { - dst->v.pv.q0 = 0.0; /* must be a valid float on radeon */ - } - if (DO_TEX2) { - if (DO_PTEX) { - INTERP_F( t, dst->v.pv.u2, out->v.pv.u2, in->v.pv.u2 ); - INTERP_F( t, dst->v.pv.v2, out->v.pv.v2, in->v.pv.v2 ); - INTERP_F( t, dst->v.pv.q2, out->v.pv.q2, in->v.pv.q2 ); - } else { - INTERP_F( t, dst->v.v.u2, out->v.v.u2, in->v.v.u2 ); - INTERP_F( t, dst->v.v.v2, out->v.v.v2, in->v.v.v2 ); - } - } - if (DO_TEX3) { - if (DO_PTEX) { - INTERP_F( t, dst->v.pv.u3, out->v.pv.u3, in->v.pv.u3 ); - INTERP_F( t, dst->v.pv.v3, out->v.pv.v3, in->v.pv.v3 ); - INTERP_F( t, dst->v.pv.q3, out->v.pv.q3, in->v.pv.q3 ); - } else { - INTERP_F( t, dst->v.v.u3, out->v.v.u3, in->v.v.u3 ); - INTERP_F( t, dst->v.v.v3, out->v.v.v3, in->v.v.v3 ); - } - } - } else { - /* 4-dword vertex. Color is in v[3] and there is no oow coordinate. - */ - INTERP_UB( t, dst->v.ub4[3][0], out->v.ub4[3][0], in->v.ub4[3][0] ); - INTERP_UB( t, dst->v.ub4[3][1], out->v.ub4[3][1], in->v.ub4[3][1] ); - INTERP_UB( t, dst->v.ub4[3][2], out->v.ub4[3][2], in->v.ub4[3][2] ); - INTERP_UB( t, dst->v.ub4[3][3], out->v.ub4[3][3], in->v.ub4[3][3] ); - } -} - - -static __inline void TAG(copy_pv)( struct gl_context *ctx, - TNL_VERTEX *dst, - TNL_VERTEX *src ) -{ - if (DO_TEX0 || DO_TEX1 || !HAVE_TINY_VERTICES) { - dst->v.v.ui[4] = src->v.v.ui[4]; - } - else { - dst->v.v.ui[3] = src->v.v.ui[3]; - } -} - - - -static void TAG(init)( void ) -{ - setup_tab[IND].emit = TAG(emit_vfmt); - setup_tab[IND].interp = TAG(interp_vfmt); -} - - -#undef IND -#undef TAG - - - |