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authorMarek Olšák <marek.olsak@amd.com>2014-02-06 19:24:23 +0100
committerMarek Olšák <marek.olsak@amd.com>2014-02-25 16:07:33 +0100
commitdca350201e00c7cf1cfb009158f4abf27fbc96d2 (patch)
tree8e331dfaa4ab2b623ee559f14fb1f678be6ba5df /src/mesa/vbo/vbo_rebase.c
parent86e68b0f1f7f5ff58b38653978acaa736ae3d01c (diff)
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mesa: allow buffers to be mapped multiple times
OpenGL allows a buffer to be mapped only once, but we also map buffers internally, e.g. in the software primitive restart fallback, for PBOs, vbo_get_minmax_index, etc. This has always been a problem, but it will be a bigger problem with persistent buffer mappings, which will prevent all Mesa functions from mapping buffers for internal purposes. This adds a driver interface to core Mesa which supports multiple buffer mappings and allows 2 mappings: one for the GL user and one for Mesa. Note that Gallium supports an unlimited number of buffer and texture mappings, so it's not really an issue for Gallium. v2: fix unmapping in xm_dd.c, remove the GL errors there v3: fix the intel driver (by Fredrik) Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Diffstat (limited to 'src/mesa/vbo/vbo_rebase.c')
-rw-r--r--src/mesa/vbo/vbo_rebase.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/mesa/vbo/vbo_rebase.c b/src/mesa/vbo/vbo_rebase.c
index c700621..f3fe5f7 100644
--- a/src/mesa/vbo/vbo_rebase.c
+++ b/src/mesa/vbo/vbo_rebase.c
@@ -157,15 +157,16 @@ void vbo_rebase_prims( struct gl_context *ctx,
} else if (ib) {
/* Unfortunately need to adjust each index individually.
*/
- GLboolean map_ib = ib->obj->Name && !ib->obj->Pointer;
+ GLboolean map_ib = ib->obj->Name &&
+ !ib->obj->Mappings[MAP_INTERNAL].Pointer;
void *ptr;
if (map_ib)
ctx->Driver.MapBufferRange(ctx, 0, ib->obj->Size, GL_MAP_READ_BIT,
- ib->obj);
+ ib->obj, MAP_INTERNAL);
- ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr);
+ ptr = ADD_POINTERS(ib->obj->Mappings[MAP_INTERNAL].Pointer, ib->ptr);
/* Some users might prefer it if we translated elements to
* GLuints here. Others wouldn't...
@@ -183,7 +184,7 @@ void vbo_rebase_prims( struct gl_context *ctx,
}
if (map_ib)
- ctx->Driver.UnmapBuffer(ctx, ib->obj);
+ ctx->Driver.UnmapBuffer(ctx, ib->obj, MAP_INTERNAL);
tmp_ib.obj = ctx->Shared->NullBufferObj;
tmp_ib.ptr = tmp_indices;