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authorBrian Paul <brianp@vmware.com>2016-10-06 17:30:20 -0600
committerBrian Paul <brianp@vmware.com>2016-10-13 17:38:49 -0600
commit15fb88e912531110f1a31ede2100910fdda2823e (patch)
treec33ac86532e98ad20842d4922e5d3e28bbb0ff0e /src/mesa/vbo
parentc89802aeeaee35e06c98a41dd630a60e8e7e4123 (diff)
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mesa: rename gl_vertex_attrib_array gl_array_attributes
The structure contains the attributes of a vertex array. The old name was kind of confusing. Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
Diffstat (limited to 'src/mesa/vbo')
-rw-r--r--src/mesa/vbo/vbo_exec_array.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index b5ed210..1425e0b 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -51,7 +51,7 @@ static void
check_array_data(struct gl_context *ctx, struct gl_vertex_array_object *vao,
GLuint attrib, GLuint j)
{
- const struct gl_vertex_attrib_array *array = &vao->VertexAttrib[attrib];
+ const struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
if (array->Enabled) {
const struct gl_vertex_buffer_binding *binding =
&vao->VertexBinding[array->BufferBindingIndex];
@@ -103,7 +103,7 @@ static void
unmap_array_buffer(struct gl_context *ctx, struct gl_vertex_array_object *vao,
GLuint attrib)
{
- const struct gl_vertex_attrib_array *array = &vao->VertexAttrib[attrib];
+ const struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
if (array->Enabled) {
const struct gl_vertex_buffer_binding *binding =
&vao->VertexBinding[array->BufferBindingIndex];
@@ -196,7 +196,7 @@ print_draw_arrays(struct gl_context *ctx,
unsigned i;
for (i = 0; i < VERT_ATTRIB_MAX; ++i) {
- const struct gl_vertex_attrib_array *array = &vao->VertexAttrib[i];
+ const struct gl_array_attributes *array = &vao->VertexAttrib[i];
if (!array->Enabled)
continue;
@@ -245,7 +245,7 @@ recalculate_input_bindings(struct gl_context *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
- const struct gl_vertex_attrib_array *array = ctx->Array.VAO->VertexAttrib;
+ const struct gl_array_attributes *array = ctx->Array.VAO->VertexAttrib;
struct gl_client_array *vertexAttrib = ctx->Array.VAO->_VertexAttrib;
const struct gl_client_array **inputs = &exec->array.inputs[0];
GLbitfield64 const_inputs = 0x0;