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authorNicolai Hähnle <nicolai.haehnle@amd.com>2016-01-11 14:54:53 -0500
committerNicolai Hähnle <nicolai.haehnle@amd.com>2016-02-03 14:03:49 +0100
commit6b057f8ecc43be2e190e53599bdd6b8cc96b6f19 (patch)
treeff6dcf3039d870a4a6089a86b2c1e3009d72befb /src/mesa/vbo
parent1a570d96a606249ba406da50a61e2eabb88c77ac (diff)
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vbo: cache/memoize the result of vbo_get_minmax_indices (v3)
Some games developers are unaware that an index buffer in a VBO still needs to be read by the CPU if some varying data comes from a user pointer (unless glDrawRangeElements and friends are used). This is particularly bad when they tell us that the index buffer should live in VRAM. This cache helps, e.g. lifting This War Of Mine (a particularly bad offender) from under 10fps to slightly over 20fps on a Carrizo. Note that there is nothing prohibiting a user from rendering from multiple threads simultaneously with the same index buffer, hence the locking. (The internal buffer map taken for the buffer still leads to a race, but at least the locks are a move in the right direction.) v2: disable the cache on USAGE_TEXTURE_BUFFER as well (Chris Forbes) v3: - use bool instead of GLboolean for MinMaxCacheDirty (Ian Romanick) - replace the sticky USAGE_PERSISTENT_WRITE_MAP bit by a direct AccessFlags check Reviewed-by: Chris Forbes <chrisf@ijw.co.nz> (v2) Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Diffstat (limited to 'src/mesa/vbo')
-rw-r--r--src/mesa/vbo/vbo.h3
-rw-r--r--src/mesa/vbo/vbo_minmax_index.c168
2 files changed, 171 insertions, 0 deletions
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
index 0b8b6a9..6494aa5 100644
--- a/src/mesa/vbo/vbo.h
+++ b/src/mesa/vbo/vbo.h
@@ -181,6 +181,9 @@ vbo_sizeof_ib_type(GLenum type)
}
void
+vbo_delete_minmax_cache(struct gl_buffer_object *bufferObj);
+
+void
vbo_get_minmax_indices(struct gl_context *ctx, const struct _mesa_prim *prim,
const struct _mesa_index_buffer *ib,
GLuint *min_index, GLuint *max_index, GLuint nr_prims);
diff --git a/src/mesa/vbo/vbo_minmax_index.c b/src/mesa/vbo/vbo_minmax_index.c
index b43ed98..1aabab3 100644
--- a/src/mesa/vbo/vbo_minmax_index.c
+++ b/src/mesa/vbo/vbo_minmax_index.c
@@ -32,6 +32,167 @@
#include "main/macros.h"
#include "main/sse_minmax.h"
#include "x86/common_x86_asm.h"
+#include "util/hash_table.h"
+
+
+struct minmax_cache_key {
+ GLintptr offset;
+ GLuint count;
+ GLenum type;
+};
+
+
+struct minmax_cache_entry {
+ struct minmax_cache_key key;
+ GLuint min;
+ GLuint max;
+};
+
+
+static uint32_t
+vbo_minmax_cache_hash(const struct minmax_cache_key *key)
+{
+ return _mesa_hash_data(key, sizeof(*key));
+}
+
+
+static bool
+vbo_minmax_cache_key_equal(const struct minmax_cache_key *a,
+ const struct minmax_cache_key *b)
+{
+ return (a->offset == b->offset) && (a->count == b->count) && (a->type == b->type);
+}
+
+
+static void
+vbo_minmax_cache_delete_entry(struct hash_entry *entry)
+{
+ free(entry->data);
+}
+
+
+static GLboolean
+vbo_use_minmax_cache(struct gl_buffer_object *bufferObj)
+{
+ if (bufferObj->UsageHistory & (USAGE_TEXTURE_BUFFER |
+ USAGE_ATOMIC_COUNTER_BUFFER |
+ USAGE_SHADER_STORAGE_BUFFER |
+ USAGE_TRANSFORM_FEEDBACK_BUFFER |
+ USAGE_PIXEL_PACK_BUFFER))
+ return GL_FALSE;
+
+ if ((bufferObj->Mappings[MAP_USER].AccessFlags &
+ (GL_MAP_PERSISTENT_BIT | GL_MAP_WRITE_BIT)) ==
+ (GL_MAP_PERSISTENT_BIT | GL_MAP_WRITE_BIT))
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+
+void
+vbo_delete_minmax_cache(struct gl_buffer_object *bufferObj)
+{
+ _mesa_hash_table_destroy(bufferObj->MinMaxCache, vbo_minmax_cache_delete_entry);
+ bufferObj->MinMaxCache = NULL;
+}
+
+
+static GLboolean
+vbo_get_minmax_cached(struct gl_buffer_object *bufferObj,
+ GLenum type, GLintptr offset, GLuint count,
+ GLuint *min_index, GLuint *max_index)
+{
+ GLboolean found = GL_FALSE;
+ struct minmax_cache_key key;
+ uint32_t hash;
+ struct hash_entry *result;
+
+ if (!bufferObj->MinMaxCache)
+ return GL_FALSE;
+ if (!vbo_use_minmax_cache(bufferObj))
+ return GL_FALSE;
+
+ mtx_lock(&bufferObj->Mutex);
+
+ if (bufferObj->MinMaxCacheDirty) {
+ _mesa_hash_table_clear(bufferObj->MinMaxCache, vbo_minmax_cache_delete_entry);
+ bufferObj->MinMaxCacheDirty = false;
+ goto out;
+ }
+
+ key.type = type;
+ key.offset = offset;
+ key.count = count;
+ hash = vbo_minmax_cache_hash(&key);
+ result = _mesa_hash_table_search_pre_hashed(bufferObj->MinMaxCache, hash, &key);
+ if (result) {
+ struct minmax_cache_entry *entry = result->data;
+ *min_index = entry->min;
+ *max_index = entry->max;
+ found = GL_TRUE;
+ }
+
+out:
+ mtx_unlock(&bufferObj->Mutex);
+ return found;
+}
+
+
+static void
+vbo_minmax_cache_store(struct gl_context *ctx,
+ struct gl_buffer_object *bufferObj,
+ GLenum type, GLintptr offset, GLuint count,
+ GLuint min, GLuint max)
+{
+ struct minmax_cache_entry *entry;
+ struct hash_entry *table_entry;
+ uint32_t hash;
+
+ if (!vbo_use_minmax_cache(bufferObj))
+ return;
+
+ mtx_lock(&bufferObj->Mutex);
+
+ if (!bufferObj->MinMaxCache) {
+ bufferObj->MinMaxCache =
+ _mesa_hash_table_create(NULL,
+ (uint32_t (*)(const void *))vbo_minmax_cache_hash,
+ (bool (*)(const void *, const void *))vbo_minmax_cache_key_equal);
+ if (!bufferObj->MinMaxCache)
+ goto out;
+ }
+
+ entry = MALLOC_STRUCT(minmax_cache_entry);
+ if (!entry)
+ goto out;
+
+ entry->key.offset = offset;
+ entry->key.count = count;
+ entry->key.type = type;
+ entry->min = min;
+ entry->max = max;
+ hash = vbo_minmax_cache_hash(&entry->key);
+
+ table_entry = _mesa_hash_table_search_pre_hashed(bufferObj->MinMaxCache,
+ hash, &entry->key);
+ if (table_entry) {
+ /* It seems like this could happen when two contexts are rendering using
+ * the same buffer object from multiple threads.
+ */
+ _mesa_debug(ctx, "duplicate entry in minmax cache\n");
+ free(entry);
+ goto out;
+ }
+
+ table_entry = _mesa_hash_table_insert_pre_hashed(bufferObj->MinMaxCache,
+ hash, &entry->key, entry);
+ if (!table_entry)
+ free(entry);
+
+out:
+ mtx_unlock(&bufferObj->Mutex);
+}
/**
@@ -56,6 +217,11 @@ vbo_get_minmax_index(struct gl_context *ctx,
indices = (char *) ib->ptr + prim->start * index_size;
if (_mesa_is_bufferobj(ib->obj)) {
GLsizeiptr size = MIN2(count * index_size, ib->obj->Size);
+
+ if (vbo_get_minmax_cached(ib->obj, ib->type, (GLintptr) indices, count,
+ min_index, max_index))
+ return;
+
indices = ctx->Driver.MapBufferRange(ctx, (GLintptr) indices, size,
GL_MAP_READ_BIT, ib->obj,
MAP_INTERNAL);
@@ -139,6 +305,8 @@ vbo_get_minmax_index(struct gl_context *ctx,
}
if (_mesa_is_bufferobj(ib->obj)) {
+ vbo_minmax_cache_store(ctx, ib->obj, ib->type, prim->start, count,
+ *min_index, *max_index);
ctx->Driver.UnmapBuffer(ctx, ib->obj, MAP_INTERNAL);
}
}