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authorBrian Paul <brianp@vmware.com>2015-11-03 14:34:15 -0700
committerBrian Paul <brianp@vmware.com>2015-11-04 11:51:41 -0700
commitd31481e70ab0da293d4c3010815f643f161b7168 (patch)
treea3d99c1a1d6a6ab28a662df70b7072a4cb0c8526 /src/mesa/vbo
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svga: implement 'white_fragments' option for VGPU10 fragment shaders
When we emulate XOR logicop mode with blend-subtract, we need to ensure that the fragment shader always emits white. We had this implemented for VGPU9, but not VGPU10. VMware bug 1545492. Reviewed-by: Charmaine Lee <charmainel@vmware.com>
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