diff options
author | Ian Romanick <ian.d.romanick@intel.com> | 2009-08-28 15:50:28 -0700 |
---|---|---|
committer | Ian Romanick <ian.d.romanick@intel.com> | 2009-09-03 11:22:46 -0700 |
commit | 064913430dd288c40351b41ab9e4040d3e92f0df (patch) | |
tree | 925dabda05e3ed4cf32e00dad6d2414d30e844cc /src/mesa/x86/glapi_x86.S | |
parent | 10a09e49fc57fb4fee432a9f41ee4cf07e55fa74 (diff) | |
download | external_mesa3d-064913430dd288c40351b41ab9e4040d3e92f0df.zip external_mesa3d-064913430dd288c40351b41ab9e4040d3e92f0df.tar.gz external_mesa3d-064913430dd288c40351b41ab9e4040d3e92f0df.tar.bz2 |
ARB sync: Regenerate files from previous commit
Diffstat (limited to 'src/mesa/x86/glapi_x86.S')
-rw-r--r-- | src/mesa/x86/glapi_x86.S | 155 |
1 files changed, 81 insertions, 74 deletions
diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S index 204175b..46794ad 100644 --- a/src/mesa/x86/glapi_x86.S +++ b/src/mesa/x86/glapi_x86.S @@ -718,23 +718,30 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(BindVertexArray, _gloffset_BindVertexArray, BindVertexArray@4) GL_STUB(GenVertexArrays, _gloffset_GenVertexArrays, GenVertexArrays@8) GL_STUB(CopyBufferSubData, _gloffset_CopyBufferSubData, CopyBufferSubData@20) + GL_STUB(ClientWaitSync, _gloffset_ClientWaitSync, ClientWaitSync@12) + GL_STUB(DeleteSync, _gloffset_DeleteSync, DeleteSync@4) + GL_STUB(FenceSync, _gloffset_FenceSync, FenceSync@8) + GL_STUB(GetInteger64v, _gloffset_GetInteger64v, GetInteger64v@8) + GL_STUB(GetSynciv, _gloffset_GetSynciv, GetSynciv@20) + GL_STUB(IsSync, _gloffset_IsSync, IsSync@4) + GL_STUB(WaitSync, _gloffset_WaitSync, WaitSync@12) GL_STUB(PolygonOffsetEXT, _gloffset_PolygonOffsetEXT, PolygonOffsetEXT@8) - GL_STUB(_dispatch_stub_568, _gloffset_GetPixelTexGenParameterfvSGIS, _dispatch_stub_568@8) - HIDDEN(GL_PREFIX(_dispatch_stub_568, _dispatch_stub_568@8)) - GL_STUB(_dispatch_stub_569, _gloffset_GetPixelTexGenParameterivSGIS, _dispatch_stub_569@8) - HIDDEN(GL_PREFIX(_dispatch_stub_569, _dispatch_stub_569@8)) - GL_STUB(_dispatch_stub_570, _gloffset_PixelTexGenParameterfSGIS, _dispatch_stub_570@8) - HIDDEN(GL_PREFIX(_dispatch_stub_570, _dispatch_stub_570@8)) - GL_STUB(_dispatch_stub_571, _gloffset_PixelTexGenParameterfvSGIS, _dispatch_stub_571@8) - HIDDEN(GL_PREFIX(_dispatch_stub_571, _dispatch_stub_571@8)) - GL_STUB(_dispatch_stub_572, _gloffset_PixelTexGenParameteriSGIS, _dispatch_stub_572@8) - HIDDEN(GL_PREFIX(_dispatch_stub_572, _dispatch_stub_572@8)) - GL_STUB(_dispatch_stub_573, _gloffset_PixelTexGenParameterivSGIS, _dispatch_stub_573@8) - HIDDEN(GL_PREFIX(_dispatch_stub_573, _dispatch_stub_573@8)) - GL_STUB(_dispatch_stub_574, _gloffset_SampleMaskSGIS, _dispatch_stub_574@8) - HIDDEN(GL_PREFIX(_dispatch_stub_574, _dispatch_stub_574@8)) - GL_STUB(_dispatch_stub_575, _gloffset_SamplePatternSGIS, _dispatch_stub_575@4) - HIDDEN(GL_PREFIX(_dispatch_stub_575, _dispatch_stub_575@4)) + GL_STUB(_dispatch_stub_575, _gloffset_GetPixelTexGenParameterfvSGIS, _dispatch_stub_575@8) + HIDDEN(GL_PREFIX(_dispatch_stub_575, _dispatch_stub_575@8)) + GL_STUB(_dispatch_stub_576, _gloffset_GetPixelTexGenParameterivSGIS, _dispatch_stub_576@8) + HIDDEN(GL_PREFIX(_dispatch_stub_576, _dispatch_stub_576@8)) + GL_STUB(_dispatch_stub_577, _gloffset_PixelTexGenParameterfSGIS, _dispatch_stub_577@8) + HIDDEN(GL_PREFIX(_dispatch_stub_577, _dispatch_stub_577@8)) + GL_STUB(_dispatch_stub_578, _gloffset_PixelTexGenParameterfvSGIS, _dispatch_stub_578@8) + HIDDEN(GL_PREFIX(_dispatch_stub_578, _dispatch_stub_578@8)) + GL_STUB(_dispatch_stub_579, _gloffset_PixelTexGenParameteriSGIS, _dispatch_stub_579@8) + HIDDEN(GL_PREFIX(_dispatch_stub_579, _dispatch_stub_579@8)) + GL_STUB(_dispatch_stub_580, _gloffset_PixelTexGenParameterivSGIS, _dispatch_stub_580@8) + HIDDEN(GL_PREFIX(_dispatch_stub_580, _dispatch_stub_580@8)) + GL_STUB(_dispatch_stub_581, _gloffset_SampleMaskSGIS, _dispatch_stub_581@8) + HIDDEN(GL_PREFIX(_dispatch_stub_581, _dispatch_stub_581@8)) + GL_STUB(_dispatch_stub_582, _gloffset_SamplePatternSGIS, _dispatch_stub_582@4) + HIDDEN(GL_PREFIX(_dispatch_stub_582, _dispatch_stub_582@4)) GL_STUB(ColorPointerEXT, _gloffset_ColorPointerEXT, ColorPointerEXT@20) GL_STUB(EdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT, EdgeFlagPointerEXT@12) GL_STUB(IndexPointerEXT, _gloffset_IndexPointerEXT, IndexPointerEXT@16) @@ -745,10 +752,10 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(PointParameterfvEXT, _gloffset_PointParameterfvEXT, PointParameterfvEXT@8) GL_STUB(LockArraysEXT, _gloffset_LockArraysEXT, LockArraysEXT@8) GL_STUB(UnlockArraysEXT, _gloffset_UnlockArraysEXT, UnlockArraysEXT@0) - GL_STUB(_dispatch_stub_586, _gloffset_CullParameterdvEXT, _dispatch_stub_586@8) - HIDDEN(GL_PREFIX(_dispatch_stub_586, _dispatch_stub_586@8)) - GL_STUB(_dispatch_stub_587, _gloffset_CullParameterfvEXT, _dispatch_stub_587@8) - HIDDEN(GL_PREFIX(_dispatch_stub_587, _dispatch_stub_587@8)) + GL_STUB(_dispatch_stub_593, _gloffset_CullParameterdvEXT, _dispatch_stub_593@8) + HIDDEN(GL_PREFIX(_dispatch_stub_593, _dispatch_stub_593@8)) + GL_STUB(_dispatch_stub_594, _gloffset_CullParameterfvEXT, _dispatch_stub_594@8) + HIDDEN(GL_PREFIX(_dispatch_stub_594, _dispatch_stub_594@8)) GL_STUB(SecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT, SecondaryColor3bEXT@12) GL_STUB(SecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT, SecondaryColor3bvEXT@4) GL_STUB(SecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT, SecondaryColor3dEXT@24) @@ -773,8 +780,8 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(FogCoorddvEXT, _gloffset_FogCoorddvEXT, FogCoorddvEXT@4) GL_STUB(FogCoordfEXT, _gloffset_FogCoordfEXT, FogCoordfEXT@4) GL_STUB(FogCoordfvEXT, _gloffset_FogCoordfvEXT, FogCoordfvEXT@4) - GL_STUB(_dispatch_stub_612, _gloffset_PixelTexGenSGIX, _dispatch_stub_612@4) - HIDDEN(GL_PREFIX(_dispatch_stub_612, _dispatch_stub_612@4)) + GL_STUB(_dispatch_stub_619, _gloffset_PixelTexGenSGIX, _dispatch_stub_619@4) + HIDDEN(GL_PREFIX(_dispatch_stub_619, _dispatch_stub_619@4)) GL_STUB(BlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT, BlendFuncSeparateEXT@16) GL_STUB(FlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV, FlushVertexArrayRangeNV@0) GL_STUB(VertexArrayRangeNV, _gloffset_VertexArrayRangeNV, VertexArrayRangeNV@8) @@ -816,24 +823,24 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(WindowPos4ivMESA, _gloffset_WindowPos4ivMESA, WindowPos4ivMESA@4) GL_STUB(WindowPos4sMESA, _gloffset_WindowPos4sMESA, WindowPos4sMESA@16) GL_STUB(WindowPos4svMESA, _gloffset_WindowPos4svMESA, WindowPos4svMESA@4) - GL_STUB(_dispatch_stub_654, _gloffset_MultiModeDrawArraysIBM, _dispatch_stub_654@20) - HIDDEN(GL_PREFIX(_dispatch_stub_654, _dispatch_stub_654@20)) - GL_STUB(_dispatch_stub_655, _gloffset_MultiModeDrawElementsIBM, _dispatch_stub_655@24) - HIDDEN(GL_PREFIX(_dispatch_stub_655, _dispatch_stub_655@24)) - GL_STUB(_dispatch_stub_656, _gloffset_DeleteFencesNV, _dispatch_stub_656@8) - HIDDEN(GL_PREFIX(_dispatch_stub_656, _dispatch_stub_656@8)) - GL_STUB(_dispatch_stub_657, _gloffset_FinishFenceNV, _dispatch_stub_657@4) - HIDDEN(GL_PREFIX(_dispatch_stub_657, _dispatch_stub_657@4)) - GL_STUB(_dispatch_stub_658, _gloffset_GenFencesNV, _dispatch_stub_658@8) - HIDDEN(GL_PREFIX(_dispatch_stub_658, _dispatch_stub_658@8)) - GL_STUB(_dispatch_stub_659, _gloffset_GetFenceivNV, _dispatch_stub_659@12) - HIDDEN(GL_PREFIX(_dispatch_stub_659, _dispatch_stub_659@12)) - GL_STUB(_dispatch_stub_660, _gloffset_IsFenceNV, _dispatch_stub_660@4) - HIDDEN(GL_PREFIX(_dispatch_stub_660, _dispatch_stub_660@4)) - GL_STUB(_dispatch_stub_661, _gloffset_SetFenceNV, _dispatch_stub_661@8) - HIDDEN(GL_PREFIX(_dispatch_stub_661, _dispatch_stub_661@8)) - GL_STUB(_dispatch_stub_662, _gloffset_TestFenceNV, _dispatch_stub_662@4) - HIDDEN(GL_PREFIX(_dispatch_stub_662, _dispatch_stub_662@4)) + GL_STUB(_dispatch_stub_661, _gloffset_MultiModeDrawArraysIBM, _dispatch_stub_661@20) + HIDDEN(GL_PREFIX(_dispatch_stub_661, _dispatch_stub_661@20)) + GL_STUB(_dispatch_stub_662, _gloffset_MultiModeDrawElementsIBM, _dispatch_stub_662@24) + HIDDEN(GL_PREFIX(_dispatch_stub_662, _dispatch_stub_662@24)) + GL_STUB(_dispatch_stub_663, _gloffset_DeleteFencesNV, _dispatch_stub_663@8) + HIDDEN(GL_PREFIX(_dispatch_stub_663, _dispatch_stub_663@8)) + GL_STUB(_dispatch_stub_664, _gloffset_FinishFenceNV, _dispatch_stub_664@4) + HIDDEN(GL_PREFIX(_dispatch_stub_664, _dispatch_stub_664@4)) + GL_STUB(_dispatch_stub_665, _gloffset_GenFencesNV, _dispatch_stub_665@8) + HIDDEN(GL_PREFIX(_dispatch_stub_665, _dispatch_stub_665@8)) + GL_STUB(_dispatch_stub_666, _gloffset_GetFenceivNV, _dispatch_stub_666@12) + HIDDEN(GL_PREFIX(_dispatch_stub_666, _dispatch_stub_666@12)) + GL_STUB(_dispatch_stub_667, _gloffset_IsFenceNV, _dispatch_stub_667@4) + HIDDEN(GL_PREFIX(_dispatch_stub_667, _dispatch_stub_667@4)) + GL_STUB(_dispatch_stub_668, _gloffset_SetFenceNV, _dispatch_stub_668@8) + HIDDEN(GL_PREFIX(_dispatch_stub_668, _dispatch_stub_668@8)) + GL_STUB(_dispatch_stub_669, _gloffset_TestFenceNV, _dispatch_stub_669@4) + HIDDEN(GL_PREFIX(_dispatch_stub_669, _dispatch_stub_669@4)) GL_STUB(AreProgramsResidentNV, _gloffset_AreProgramsResidentNV, AreProgramsResidentNV@12) GL_STUB(BindProgramNV, _gloffset_BindProgramNV, BindProgramNV@8) GL_STUB(DeleteProgramsNV, _gloffset_DeleteProgramsNV, DeleteProgramsNV@8) @@ -914,26 +921,26 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(SetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI, SetFragmentShaderConstantATI@8) GL_STUB(PointParameteriNV, _gloffset_PointParameteriNV, PointParameteriNV@8) GL_STUB(PointParameterivNV, _gloffset_PointParameterivNV, PointParameterivNV@8) - GL_STUB(_dispatch_stub_743, _gloffset_ActiveStencilFaceEXT, _dispatch_stub_743@4) - HIDDEN(GL_PREFIX(_dispatch_stub_743, _dispatch_stub_743@4)) - GL_STUB(_dispatch_stub_744, _gloffset_BindVertexArrayAPPLE, _dispatch_stub_744@4) - HIDDEN(GL_PREFIX(_dispatch_stub_744, _dispatch_stub_744@4)) - GL_STUB(_dispatch_stub_745, _gloffset_DeleteVertexArraysAPPLE, _dispatch_stub_745@8) - HIDDEN(GL_PREFIX(_dispatch_stub_745, _dispatch_stub_745@8)) - GL_STUB(_dispatch_stub_746, _gloffset_GenVertexArraysAPPLE, _dispatch_stub_746@8) - HIDDEN(GL_PREFIX(_dispatch_stub_746, _dispatch_stub_746@8)) - GL_STUB(_dispatch_stub_747, _gloffset_IsVertexArrayAPPLE, _dispatch_stub_747@4) - HIDDEN(GL_PREFIX(_dispatch_stub_747, _dispatch_stub_747@4)) + GL_STUB(_dispatch_stub_750, _gloffset_ActiveStencilFaceEXT, _dispatch_stub_750@4) + HIDDEN(GL_PREFIX(_dispatch_stub_750, _dispatch_stub_750@4)) + GL_STUB(_dispatch_stub_751, _gloffset_BindVertexArrayAPPLE, _dispatch_stub_751@4) + HIDDEN(GL_PREFIX(_dispatch_stub_751, _dispatch_stub_751@4)) + GL_STUB(_dispatch_stub_752, _gloffset_DeleteVertexArraysAPPLE, _dispatch_stub_752@8) + HIDDEN(GL_PREFIX(_dispatch_stub_752, _dispatch_stub_752@8)) + GL_STUB(_dispatch_stub_753, _gloffset_GenVertexArraysAPPLE, _dispatch_stub_753@8) + HIDDEN(GL_PREFIX(_dispatch_stub_753, _dispatch_stub_753@8)) + GL_STUB(_dispatch_stub_754, _gloffset_IsVertexArrayAPPLE, _dispatch_stub_754@4) + HIDDEN(GL_PREFIX(_dispatch_stub_754, _dispatch_stub_754@4)) GL_STUB(GetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV, GetProgramNamedParameterdvNV@16) GL_STUB(GetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV, GetProgramNamedParameterfvNV@16) GL_STUB(ProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV, ProgramNamedParameter4dNV@44) GL_STUB(ProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV, ProgramNamedParameter4dvNV@16) GL_STUB(ProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV, ProgramNamedParameter4fNV@28) GL_STUB(ProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV, ProgramNamedParameter4fvNV@16) - GL_STUB(_dispatch_stub_754, _gloffset_DepthBoundsEXT, _dispatch_stub_754@16) - HIDDEN(GL_PREFIX(_dispatch_stub_754, _dispatch_stub_754@16)) - GL_STUB(_dispatch_stub_755, _gloffset_BlendEquationSeparateEXT, _dispatch_stub_755@8) - HIDDEN(GL_PREFIX(_dispatch_stub_755, _dispatch_stub_755@8)) + GL_STUB(_dispatch_stub_761, _gloffset_DepthBoundsEXT, _dispatch_stub_761@16) + HIDDEN(GL_PREFIX(_dispatch_stub_761, _dispatch_stub_761@16)) + GL_STUB(_dispatch_stub_762, _gloffset_BlendEquationSeparateEXT, _dispatch_stub_762@8) + HIDDEN(GL_PREFIX(_dispatch_stub_762, _dispatch_stub_762@8)) GL_STUB(BindFramebufferEXT, _gloffset_BindFramebufferEXT, BindFramebufferEXT@8) GL_STUB(BindRenderbufferEXT, _gloffset_BindRenderbufferEXT, BindRenderbufferEXT@8) GL_STUB(CheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4) @@ -951,28 +958,28 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(IsFramebufferEXT, _gloffset_IsFramebufferEXT, IsFramebufferEXT@4) GL_STUB(IsRenderbufferEXT, _gloffset_IsRenderbufferEXT, IsRenderbufferEXT@4) GL_STUB(RenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT, RenderbufferStorageEXT@16) - GL_STUB(_dispatch_stub_773, _gloffset_BlitFramebufferEXT, _dispatch_stub_773@40) - HIDDEN(GL_PREFIX(_dispatch_stub_773, _dispatch_stub_773@40)) - GL_STUB(_dispatch_stub_774, _gloffset_BufferParameteriAPPLE, _dispatch_stub_774@12) - HIDDEN(GL_PREFIX(_dispatch_stub_774, _dispatch_stub_774@12)) - GL_STUB(_dispatch_stub_775, _gloffset_FlushMappedBufferRangeAPPLE, _dispatch_stub_775@12) - HIDDEN(GL_PREFIX(_dispatch_stub_775, _dispatch_stub_775@12)) + GL_STUB(_dispatch_stub_780, _gloffset_BlitFramebufferEXT, _dispatch_stub_780@40) + HIDDEN(GL_PREFIX(_dispatch_stub_780, _dispatch_stub_780@40)) + GL_STUB(_dispatch_stub_781, _gloffset_BufferParameteriAPPLE, _dispatch_stub_781@12) + HIDDEN(GL_PREFIX(_dispatch_stub_781, _dispatch_stub_781@12)) + GL_STUB(_dispatch_stub_782, _gloffset_FlushMappedBufferRangeAPPLE, _dispatch_stub_782@12) + HIDDEN(GL_PREFIX(_dispatch_stub_782, _dispatch_stub_782@12)) GL_STUB(FramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) GL_STUB(ProvokingVertexEXT, _gloffset_ProvokingVertexEXT, ProvokingVertexEXT@4) - GL_STUB(_dispatch_stub_778, _gloffset_GetTexParameterPointervAPPLE, _dispatch_stub_778@12) - HIDDEN(GL_PREFIX(_dispatch_stub_778, _dispatch_stub_778@12)) - GL_STUB(_dispatch_stub_779, _gloffset_TextureRangeAPPLE, _dispatch_stub_779@12) - HIDDEN(GL_PREFIX(_dispatch_stub_779, _dispatch_stub_779@12)) - GL_STUB(_dispatch_stub_780, _gloffset_StencilFuncSeparateATI, _dispatch_stub_780@16) - HIDDEN(GL_PREFIX(_dispatch_stub_780, _dispatch_stub_780@16)) - GL_STUB(_dispatch_stub_781, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_781@16) - HIDDEN(GL_PREFIX(_dispatch_stub_781, _dispatch_stub_781@16)) - GL_STUB(_dispatch_stub_782, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_782@16) - HIDDEN(GL_PREFIX(_dispatch_stub_782, _dispatch_stub_782@16)) - GL_STUB(_dispatch_stub_783, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_783@12) - HIDDEN(GL_PREFIX(_dispatch_stub_783, _dispatch_stub_783@12)) - GL_STUB(_dispatch_stub_784, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_784@12) - HIDDEN(GL_PREFIX(_dispatch_stub_784, _dispatch_stub_784@12)) + GL_STUB(_dispatch_stub_785, _gloffset_GetTexParameterPointervAPPLE, _dispatch_stub_785@12) + HIDDEN(GL_PREFIX(_dispatch_stub_785, _dispatch_stub_785@12)) + GL_STUB(_dispatch_stub_786, _gloffset_TextureRangeAPPLE, _dispatch_stub_786@12) + HIDDEN(GL_PREFIX(_dispatch_stub_786, _dispatch_stub_786@12)) + GL_STUB(_dispatch_stub_787, _gloffset_StencilFuncSeparateATI, _dispatch_stub_787@16) + HIDDEN(GL_PREFIX(_dispatch_stub_787, _dispatch_stub_787@16)) + GL_STUB(_dispatch_stub_788, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_788@16) + HIDDEN(GL_PREFIX(_dispatch_stub_788, _dispatch_stub_788@16)) + GL_STUB(_dispatch_stub_789, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_789@16) + HIDDEN(GL_PREFIX(_dispatch_stub_789, _dispatch_stub_789@16)) + GL_STUB(_dispatch_stub_790, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_790@12) + HIDDEN(GL_PREFIX(_dispatch_stub_790, _dispatch_stub_790@12)) + GL_STUB(_dispatch_stub_791, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_791@12) + HIDDEN(GL_PREFIX(_dispatch_stub_791, _dispatch_stub_791@12)) GL_STUB_ALIAS(ArrayElementEXT, _gloffset_ArrayElement, ArrayElementEXT@4, ArrayElement, ArrayElement@4) GL_STUB_ALIAS(BindTextureEXT, _gloffset_BindTexture, BindTextureEXT@8, BindTexture, BindTexture@8) GL_STUB_ALIAS(DrawArraysEXT, _gloffset_DrawArrays, DrawArraysEXT@12, DrawArrays, DrawArrays@12) |