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author | Ian Romanick <idr@us.ibm.com> | 2006-08-22 16:34:38 +0000 |
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committer | Ian Romanick <idr@us.ibm.com> | 2006-08-22 16:34:38 +0000 |
commit | 4e4b5f40081cb3e4cefe4dce30712d8d330c0774 (patch) | |
tree | 65b722305bb81a0c014903d20cf7d3715fbde83f /src/mesa/x86/glapi_x86.S | |
parent | 6423ec914530a84ee16977d95b64116e63eca22c (diff) | |
download | external_mesa3d-4e4b5f40081cb3e4cefe4dce30712d8d330c0774.zip external_mesa3d-4e4b5f40081cb3e4cefe4dce30712d8d330c0774.tar.gz external_mesa3d-4e4b5f40081cb3e4cefe4dce30712d8d330c0774.tar.bz2 |
Add new attribute called static_dispatch to the <function> element. This
boolean attribute, which defaults to true, determines whether or not a
static dispatch function is available in libGL for applications to link
against.
Ideally, any new functions that are not part of the ABI should not have
directly accessable dispatch functions. This forces applications to use
glXGetProcAddress to access these functions. By doing this we can
gracefully remove functions from libGL without breaking the linkage of
applications.
Note that the static dispatch functions are still generated. However, they
are given names like gl_dispatch_stub_820 and are marked with the "hidden"
linker attribute.
All extension functions added since the previous Mesa release (6.5) have
been marked as 'static_dispatch="false"'.
Diffstat (limited to 'src/mesa/x86/glapi_x86.S')
-rw-r--r-- | src/mesa/x86/glapi_x86.S | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S index 85d691a..746993d 100644 --- a/src/mesa/x86/glapi_x86.S +++ b/src/mesa/x86/glapi_x86.S @@ -960,12 +960,18 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(GetQueryObjecti64vEXT, _gloffset_GetQueryObjecti64vEXT, GetQueryObjecti64vEXT@12) GL_STUB(GetQueryObjectui64vEXT, _gloffset_GetQueryObjectui64vEXT, GetQueryObjectui64vEXT@12) GL_STUB(BlitFramebufferEXT, _gloffset_BlitFramebufferEXT, BlitFramebufferEXT@40) - GL_STUB(BindVertexArrayAPPLE, _gloffset_BindVertexArrayAPPLE, BindVertexArrayAPPLE@4) - GL_STUB(DeleteVertexArraysAPPLE, _gloffset_DeleteVertexArraysAPPLE, DeleteVertexArraysAPPLE@8) - GL_STUB(GenVertexArraysAPPLE, _gloffset_GenVertexArraysAPPLE, GenVertexArraysAPPLE@8) - GL_STUB(IsVertexArrayAPPLE, _gloffset_IsVertexArrayAPPLE, IsVertexArrayAPPLE@4) - GL_STUB(ProgramEnvParameters4fvEXT, _gloffset_ProgramEnvParameters4fvEXT, ProgramEnvParameters4fvEXT@16) - GL_STUB(ProgramLocalParameters4fvEXT, _gloffset_ProgramLocalParameters4fvEXT, ProgramLocalParameters4fvEXT@16) + GL_STUB(_dispatch_stub_819, _gloffset_BindVertexArrayAPPLE, _dispatch_stub_819@4) + HIDDEN(GL_PREFIX(_dispatch_stub_819, _dispatch_stub_819@4)) + GL_STUB(_dispatch_stub_820, _gloffset_DeleteVertexArraysAPPLE, _dispatch_stub_820@8) + HIDDEN(GL_PREFIX(_dispatch_stub_820, _dispatch_stub_820@8)) + GL_STUB(_dispatch_stub_821, _gloffset_GenVertexArraysAPPLE, _dispatch_stub_821@8) + HIDDEN(GL_PREFIX(_dispatch_stub_821, _dispatch_stub_821@8)) + GL_STUB(_dispatch_stub_822, _gloffset_IsVertexArrayAPPLE, _dispatch_stub_822@4) + HIDDEN(GL_PREFIX(_dispatch_stub_822, _dispatch_stub_822@4)) + GL_STUB(_dispatch_stub_823, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_823@16) + HIDDEN(GL_PREFIX(_dispatch_stub_823, _dispatch_stub_823@16)) + GL_STUB(_dispatch_stub_824, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_824@16) + HIDDEN(GL_PREFIX(_dispatch_stub_824, _dispatch_stub_824@16)) GL_STUB_ALIAS(ArrayElementEXT, _gloffset_ArrayElement, ArrayElementEXT@4, ArrayElement, ArrayElement@4) GL_STUB_ALIAS(BindTextureEXT, _gloffset_BindTexture, BindTextureEXT@8, BindTexture, BindTexture@8) GL_STUB_ALIAS(DrawArraysEXT, _gloffset_DrawArrays, DrawArraysEXT@12, DrawArrays, DrawArrays@12) |