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author | Gareth Hughes <gareth@valinux.com> | 2000-09-17 21:12:40 +0000 |
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committer | Gareth Hughes <gareth@valinux.com> | 2000-09-17 21:12:40 +0000 |
commit | f3c399ec11947add49d3a5e9d36d93ff6b45d93e (patch) | |
tree | 4fb1feae9757f17ddf5c47b7bb95c5b742f0ce84 /src/mesa/x86 | |
parent | 345a71a9cb516ba7df775b4c8f6c1655e4f20d8c (diff) | |
download | external_mesa3d-f3c399ec11947add49d3a5e9d36d93ff6b45d93e.zip external_mesa3d-f3c399ec11947add49d3a5e9d36d93ff6b45d93e.tar.gz external_mesa3d-f3c399ec11947add49d3a5e9d36d93ff6b45d93e.tar.bz2 |
General cleanups. Disable gl_katmai_project_vertices and
gl_katmai_project_clipped_vertices for now as they are broken.
Diffstat (limited to 'src/mesa/x86')
-rw-r--r-- | src/mesa/x86/3dnow.c | 207 |
1 files changed, 104 insertions, 103 deletions
diff --git a/src/mesa/x86/3dnow.c b/src/mesa/x86/3dnow.c index c87ecd6..5dc3b38 100644 --- a/src/mesa/x86/3dnow.c +++ b/src/mesa/x86/3dnow.c @@ -1,21 +1,21 @@ -/* $Id: 3dnow.c,v 1.6 2000/09/15 15:54:25 brianp Exp $ */ +/* $Id: 3dnow.c,v 1.7 2000/09/17 21:12:40 gareth Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 - * + * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. - * + * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: - * + * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. - * + * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL @@ -49,133 +49,134 @@ -#define XFORM_ARGS GLvector4f *to_vec, \ - const GLfloat m[16], \ - const GLvector4f *from_vec, \ - const GLubyte *mask, \ - const GLubyte flag +#define XFORM_ARGS GLvector4f *to_vec, \ + const GLfloat m[16], \ + const GLvector4f *from_vec, \ + const GLubyte *mask, \ + const GLubyte flag -#define DECLARE_XFORM_GROUP(pfx, v, masked) \ - extern void _ASMAPI gl##pfx##_transform_points##v##_general_##masked(XFORM_ARGS); \ - extern void _ASMAPI gl##pfx##_transform_points##v##_identity_##masked(XFORM_ARGS); \ - extern void _ASMAPI gl##pfx##_transform_points##v##_3d_no_rot_##masked(XFORM_ARGS); \ - extern void _ASMAPI gl##pfx##_transform_points##v##_perspective_##masked(XFORM_ARGS);\ - extern void _ASMAPI gl##pfx##_transform_points##v##_2d_##masked(XFORM_ARGS); \ - extern void _ASMAPI gl##pfx##_transform_points##v##_2d_no_rot_##masked(XFORM_ARGS); \ - extern void _ASMAPI gl##pfx##_transform_points##v##_3d_##masked(XFORM_ARGS); +#define DECLARE_XFORM_GROUP( pfx, v, masked ) \ + extern void _ASMAPI gl_##pfx##_transform_points##v##_general_##masked(XFORM_ARGS); \ + extern void _ASMAPI gl_##pfx##_transform_points##v##_identity_##masked(XFORM_ARGS); \ + extern void _ASMAPI gl_##pfx##_transform_points##v##_3d_no_rot_##masked(XFORM_ARGS); \ + extern void _ASMAPI gl_##pfx##_transform_points##v##_perspective_##masked(XFORM_ARGS); \ + extern void _ASMAPI gl_##pfx##_transform_points##v##_2d_##masked(XFORM_ARGS); \ + extern void _ASMAPI gl_##pfx##_transform_points##v##_2d_no_rot_##masked(XFORM_ARGS); \ + extern void _ASMAPI gl_##pfx##_transform_points##v##_3d_##masked(XFORM_ARGS); -#define ASSIGN_XFORM_GROUP( pfx, cma, vsize, masked ) \ - gl_transform_tab[cma][vsize][MATRIX_GENERAL] \ - = gl##pfx##_transform_points##vsize##_general_##masked; \ - gl_transform_tab[cma][vsize][MATRIX_IDENTITY] \ - = gl##pfx##_transform_points##vsize##_identity_##masked; \ - gl_transform_tab[cma][vsize][MATRIX_3D_NO_ROT] \ - = gl##pfx##_transform_points##vsize##_3d_no_rot_##masked; \ - gl_transform_tab[cma][vsize][MATRIX_PERSPECTIVE] \ - = gl##pfx##_transform_points##vsize##_perspective_##masked; \ - gl_transform_tab[cma][vsize][MATRIX_2D] \ - = gl##pfx##_transform_points##vsize##_2d_##masked; \ - gl_transform_tab[cma][vsize][MATRIX_2D_NO_ROT] \ - = gl##pfx##_transform_points##vsize##_2d_no_rot_##masked; \ - gl_transform_tab[cma][vsize][MATRIX_3D] \ - = gl##pfx##_transform_points##vsize##_3d_##masked; +#define ASSIGN_XFORM_GROUP( pfx, cma, vsize, masked ) \ + gl_transform_tab[cma][vsize][MATRIX_GENERAL] = \ + gl_##pfx##_transform_points##vsize##_general_##masked; \ + gl_transform_tab[cma][vsize][MATRIX_IDENTITY] = \ + gl_##pfx##_transform_points##vsize##_identity_##masked; \ + gl_transform_tab[cma][vsize][MATRIX_3D_NO_ROT] = \ + gl_##pfx##_transform_points##vsize##_3d_no_rot_##masked; \ + gl_transform_tab[cma][vsize][MATRIX_PERSPECTIVE] = \ + gl_##pfx##_transform_points##vsize##_perspective_##masked; \ + gl_transform_tab[cma][vsize][MATRIX_2D] = \ + gl_##pfx##_transform_points##vsize##_2d_##masked; \ + gl_transform_tab[cma][vsize][MATRIX_2D_NO_ROT] = \ + gl_##pfx##_transform_points##vsize##_2d_no_rot_##masked; \ + gl_transform_tab[cma][vsize][MATRIX_3D] = \ + gl_##pfx##_transform_points##vsize##_3d_##masked; -#define NORM_ARGS const GLmatrix *mat, \ - GLfloat scale, \ - const GLvector3f *in, \ - const GLfloat *lengths, \ - const GLubyte mask[], \ - GLvector3f *dest +#define NORM_ARGS const GLmatrix *mat, \ + GLfloat scale, \ + const GLvector3f *in, \ + const GLfloat *lengths, \ + const GLubyte mask[], \ + GLvector3f *dest -#define DECLARE_NORM_GROUP(pfx, masked) \ - extern void _ASMAPI gl##pfx##_rescale_normals_##masked## (NORM_ARGS); \ - extern void _ASMAPI gl##pfx##_normalize_normals_##masked## (NORM_ARGS); \ - extern void _ASMAPI gl##pfx##_transform_normals_##masked## (NORM_ARGS); \ - extern void _ASMAPI gl##pfx##_transform_normals_no_rot_##masked## (NORM_ARGS); \ - extern void _ASMAPI gl##pfx##_transform_rescale_normals_##masked## (NORM_ARGS); \ - extern void _ASMAPI gl##pfx##_transform_rescale_normals_no_rot_##masked## (NORM_ARGS); \ - extern void _ASMAPI gl##pfx##_transform_normalize_normals_##masked## (NORM_ARGS); \ - extern void _ASMAPI gl##pfx##_transform_normalize_normals_no_rot_##masked## (NORM_ARGS); +#define DECLARE_NORM_GROUP( pfx, masked ) \ + extern void _ASMAPI gl_##pfx##_rescale_normals_##masked(NORM_ARGS); \ + extern void _ASMAPI gl_##pfx##_normalize_normals_##masked(NORM_ARGS); \ + extern void _ASMAPI gl_##pfx##_transform_normals_##masked(NORM_ARGS); \ + extern void _ASMAPI gl_##pfx##_transform_normals_no_rot_##masked(NORM_ARGS); \ + extern void _ASMAPI gl_##pfx##_transform_rescale_normals_##masked(NORM_ARGS); \ + extern void _ASMAPI gl_##pfx##_transform_rescale_normals_no_rot_##masked(NORM_ARGS); \ + extern void _ASMAPI gl_##pfx##_transform_normalize_normals_##masked(NORM_ARGS); \ + extern void _ASMAPI gl_##pfx##_transform_normalize_normals_no_rot_##masked(NORM_ARGS); -#define ASSIGN_NORM_GROUP( pfx, cma, masked ) \ - gl_normal_tab[NORM_RESCALE][cma] = \ - gl##pfx##_rescale_normals_##masked##; \ - gl_normal_tab[NORM_NORMALIZE][cma] = \ - gl##pfx##_normalize_normals_##masked##; \ - gl_normal_tab[NORM_TRANSFORM][cma] = \ - gl##pfx##_transform_normals_##masked##; \ - gl_normal_tab[NORM_TRANSFORM_NO_ROT][cma] = \ - gl##pfx##_transform_normals_no_rot_##masked##; \ - gl_normal_tab[NORM_TRANSFORM | NORM_RESCALE][cma] = \ - gl##pfx##_transform_rescale_normals_##masked##; \ - gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE][cma] = \ - gl##pfx##_transform_rescale_normals_no_rot_##masked##; \ - gl_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE][cma] = \ - gl##pfx##_transform_normalize_normals_##masked##; \ - gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE][cma] = \ - gl##pfx##_transform_normalize_normals_no_rot_##masked##; +#define ASSIGN_NORM_GROUP( pfx, cma, masked ) \ + gl_normal_tab[NORM_RESCALE][cma] = \ + gl_##pfx##_rescale_normals_##masked; \ + gl_normal_tab[NORM_NORMALIZE][cma] = \ + gl_##pfx##_normalize_normals_##masked; \ + gl_normal_tab[NORM_TRANSFORM][cma] = \ + gl_##pfx##_transform_normals_##masked; \ + gl_normal_tab[NORM_TRANSFORM_NO_ROT][cma] = \ + gl_##pfx##_transform_normals_no_rot_##masked; \ + gl_normal_tab[NORM_TRANSFORM | NORM_RESCALE][cma] = \ + gl_##pfx##_transform_rescale_normals_##masked; \ + gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE][cma] = \ + gl_##pfx##_transform_rescale_normals_no_rot_##masked; \ + gl_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE][cma] = \ + gl_##pfx##_transform_normalize_normals_##masked; \ + gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE][cma] = \ + gl_##pfx##_transform_normalize_normals_no_rot_##masked; extern void _ASMAPI gl_3dnow_project_vertices( GLfloat *first, - GLfloat *last, - const GLfloat *m, - GLuint stride ); - -extern void _ASMAPI gl_3dnow_project_clipped_vertices( GLfloat *first, GLfloat *last, const GLfloat *m, - GLuint stride, - const GLubyte *clipmask ); + GLuint stride ); + +extern void _ASMAPI gl_3dnow_project_clipped_vertices( GLfloat *first, + GLfloat *last, + const GLfloat *m, + GLuint stride, + const GLubyte *clipmask ); extern void _ASMAPI gl_v16_3dnow_general_xform( GLfloat *first_vert, - const GLfloat *m, - const GLfloat *src, - GLuint src_stride, - GLuint count ); + const GLfloat *m, + const GLfloat *src, + GLuint src_stride, + GLuint count ); -DECLARE_XFORM_GROUP( _3dnow, 1, raw ) -DECLARE_XFORM_GROUP( _3dnow, 2, raw ) -DECLARE_XFORM_GROUP( _3dnow, 3, raw ) -DECLARE_XFORM_GROUP( _3dnow, 4, raw ) +DECLARE_XFORM_GROUP( 3dnow, 1, raw ) +DECLARE_XFORM_GROUP( 3dnow, 2, raw ) +DECLARE_XFORM_GROUP( 3dnow, 3, raw ) +DECLARE_XFORM_GROUP( 3dnow, 4, raw ) -DECLARE_XFORM_GROUP( _3dnow, 1, masked ) -DECLARE_XFORM_GROUP( _3dnow, 2, masked ) -DECLARE_XFORM_GROUP( _3dnow, 3, masked ) -DECLARE_XFORM_GROUP( _3dnow, 4, masked ) +DECLARE_XFORM_GROUP( 3dnow, 1, masked ) +DECLARE_XFORM_GROUP( 3dnow, 2, masked ) +DECLARE_XFORM_GROUP( 3dnow, 3, masked ) +DECLARE_XFORM_GROUP( 3dnow, 4, masked ) -DECLARE_NORM_GROUP( _3dnow, raw ) -/*DECLARE_NORM_GROUP( _3dnow, masked )*/ +DECLARE_NORM_GROUP( 3dnow, raw ) +/*DECLARE_NORM_GROUP( 3dnow, masked )*/ -void gl_init_3dnow_asm_transforms (void) + +void gl_init_3dnow_asm_transforms( void ) { - ASSIGN_XFORM_GROUP( _3dnow, 0, 1, raw ) - ASSIGN_XFORM_GROUP( _3dnow, 0, 2, raw ) - ASSIGN_XFORM_GROUP( _3dnow, 0, 3, raw ) - ASSIGN_XFORM_GROUP( _3dnow, 0, 4, raw ) + ASSIGN_XFORM_GROUP( 3dnow, 0, 1, raw ); + ASSIGN_XFORM_GROUP( 3dnow, 0, 2, raw ); + ASSIGN_XFORM_GROUP( 3dnow, 0, 3, raw ); + ASSIGN_XFORM_GROUP( 3dnow, 0, 4, raw ); - ASSIGN_XFORM_GROUP( _3dnow, CULL_MASK_ACTIVE, 1, masked ) - ASSIGN_XFORM_GROUP( _3dnow, CULL_MASK_ACTIVE, 2, masked ) - ASSIGN_XFORM_GROUP( _3dnow, CULL_MASK_ACTIVE, 3, masked ) - ASSIGN_XFORM_GROUP( _3dnow, CULL_MASK_ACTIVE, 4, masked ) + ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 1, masked ); + ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 2, masked ); + ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 3, masked ); + ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 4, masked ); - ASSIGN_NORM_GROUP( _3dnow, 0, raw ) -/* ASSIGN_NORM_GROUP( _3dnow, CULL_MASK_ACTIVE, masked )*/ + ASSIGN_NORM_GROUP( 3dnow, 0, raw ); +/* ASSIGN_NORM_GROUP( 3dnow, CULL_MASK_ACTIVE, masked ); */ #ifdef DEBUG - gl_test_all_transform_functions("3Dnow!"); - gl_test_all_normal_transform_functions("3Dnow!"); + gl_test_all_transform_functions( "3DNow!" ); + gl_test_all_normal_transform_functions( "3DNow!" ); #endif /* Hook in some stuff for vertices.c. @@ -183,14 +184,14 @@ void gl_init_3dnow_asm_transforms (void) gl_xform_points3_v16_general = gl_v16_3dnow_general_xform; gl_project_v16 = gl_3dnow_project_vertices; gl_project_clipped_v16 = gl_3dnow_project_clipped_vertices; -} +} #else - /* silence compiler warning */ -extern void _mesa_3dnow_dummy_function(void); -void _mesa_3dnow_dummy_function(void) +extern void _mesa_3dnow_dummy_function( void ); + +void _mesa_3dnow_dummy_function( void ) { } |