diff options
author | Ian Romanick <ian.d.romanick@intel.com> | 2016-06-13 09:59:10 -0700 |
---|---|---|
committer | Ian Romanick <ian.d.romanick@intel.com> | 2016-06-16 09:33:54 -0700 |
commit | 6bec55a780b0e95445c6d77c6e35cc0c74290ac0 (patch) | |
tree | c02cd5f443c49949b75dd892fabbb67ae99c580d /src/mesa | |
parent | 9c872820413f6183db0eb47828a7afcf703f9930 (diff) | |
download | external_mesa3d-6bec55a780b0e95445c6d77c6e35cc0c74290ac0.zip external_mesa3d-6bec55a780b0e95445c6d77c6e35cc0c74290ac0.tar.gz external_mesa3d-6bec55a780b0e95445c6d77c6e35cc0c74290ac0.tar.bz2 |
mesa: If validation fails in a debug context just emit a debug message
There are quite a few pipelines that desktop applications (including a
bunch of piglit test) can expect to have run but don't meet the GLES
requirements. Instead of failing validation, just emit a debug message.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96358
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Cc: Gregory Hainaut <gregory.hainaut@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/pipelineobj.c | 17 |
1 files changed, 15 insertions, 2 deletions
diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c index 5a46cfe..9ecbcc9 100644 --- a/src/mesa/main/pipelineobj.c +++ b/src/mesa/main/pipelineobj.c @@ -929,8 +929,21 @@ _mesa_validate_program_pipeline(struct gl_context* ctx, * application has created a debug context. */ if ((_mesa_is_gles(ctx) || (ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) && - !_mesa_validate_pipeline_io(pipe)) - return GL_FALSE; + !_mesa_validate_pipeline_io(pipe)) { + if (_mesa_is_gles(ctx)) + return GL_FALSE; + + static GLuint msg_id = 0; + + _mesa_gl_debug(ctx, &msg_id, + MESA_DEBUG_SOURCE_API, + MESA_DEBUG_TYPE_PORTABILITY, + MESA_DEBUG_SEVERITY_MEDIUM, + "glValidateProgramPipeline: pipeline %u does not meet " + "strict OpenGL ES 3.1 requirements and may not be " + "portable across desktop hardware\n", + pipe->Name); + } pipe->Validated = GL_TRUE; return GL_TRUE; |