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author | Ilia Mirkin <imirkin@alum.mit.edu> | 2015-08-27 23:01:29 -0400 |
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committer | Ilia Mirkin <imirkin@alum.mit.edu> | 2015-09-10 17:37:05 -0400 |
commit | 6efae687b7ef46eb1f738f1bc2acbde1805e364b (patch) | |
tree | 0937f2bfbdcd0d25208c667fa6b9ec37114fac4a /src/mesa | |
parent | 284dcad20a9a55278c1d3dd98f53e45650b22896 (diff) | |
download | external_mesa3d-6efae687b7ef46eb1f738f1bc2acbde1805e364b.zip external_mesa3d-6efae687b7ef46eb1f738f1bc2acbde1805e364b.tar.gz external_mesa3d-6efae687b7ef46eb1f738f1bc2acbde1805e364b.tar.bz2 |
mesa: add infra for ARB_shader_texture_image_samples
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/extensions.c | 1 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 1 |
2 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index a57d5ba..1f7d542 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -159,6 +159,7 @@ static const struct extension extension_table[] = { { "GL_ARB_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 }, { "GL_ARB_shader_storage_buffer_object", o(ARB_shader_storage_buffer_object), GL, 2012 }, { "GL_ARB_shader_subroutine", o(ARB_shader_subroutine), GLC, 2010 }, + { "GL_ARB_shader_texture_image_samples", o(ARB_shader_texture_image_samples), GL, 2014 }, { "GL_ARB_shader_texture_lod", o(ARB_shader_texture_lod), GL, 2009 }, { "GL_ARB_shading_language_100", o(dummy_true), GLL, 2003 }, { "GL_ARB_shading_language_packing", o(ARB_shading_language_packing), GL, 2011 }, diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 85a9f5d..fac45aa 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -3658,6 +3658,7 @@ struct gl_extensions GLboolean ARB_shader_stencil_export; GLboolean ARB_shader_storage_buffer_object; GLboolean ARB_shader_subroutine; + GLboolean ARB_shader_texture_image_samples; GLboolean ARB_shader_texture_lod; GLboolean ARB_shading_language_packing; GLboolean ARB_shading_language_420pack; |