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author | Dave Airlie <airlied@redhat.com> | 2015-02-20 13:58:18 +1000 |
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committer | Dave Airlie <airlied@redhat.com> | 2015-05-08 10:21:01 +1000 |
commit | 731b7c49bb78d6d1be25f9010af0087146de0b48 (patch) | |
tree | 0e56839dfbe3917de6a6cace22386e13012459bb /src/mesa | |
parent | b1119ce838462ff533512188c969fc28ab6a89a9 (diff) | |
download | external_mesa3d-731b7c49bb78d6d1be25f9010af0087146de0b48.zip external_mesa3d-731b7c49bb78d6d1be25f9010af0087146de0b48.tar.gz external_mesa3d-731b7c49bb78d6d1be25f9010af0087146de0b48.tar.bz2 |
st/glsl_to_tgsi: fix ir_assignment hack doing bad things for doubles
This hack for fixing gl_FragDepth apparantly caused a GLSL shader
outputting a single double to try and output a dvec4, but we hadn't
assigned outputs for the secondary bit.
This avoids going into the hack code for scalar doubles.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 93671ba..08957dc 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -2611,6 +2611,7 @@ glsl_to_tgsi_visitor::visit(ir_assignment *ir) assert(!ir->lhs->type->is_scalar() && !ir->lhs->type->is_vector()); l.writemask = WRITEMASK_XYZW; } else if (ir->lhs->type->is_scalar() && + !ir->lhs->type->is_double() && ir->lhs->variable_referenced()->data.mode == ir_var_shader_out) { /* FINISHME: This hack makes writing to gl_FragDepth, which lives in the * FINISHME: W component of fragment shader output zero, work correctly. |