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author | Brian Paul <brian.paul@tungstengraphics.com> | 2006-07-21 20:52:43 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2006-07-21 20:52:43 +0000 |
commit | a7722cb794be008f930c5f071f66fc14b38af65a (patch) | |
tree | 0c49048de59d00268a2e8c9220f6510f51eca8b8 /src/mesa | |
parent | c28399baa76e515a7e9d22ef39a5d22c4b73f848 (diff) | |
download | external_mesa3d-a7722cb794be008f930c5f071f66fc14b38af65a.zip external_mesa3d-a7722cb794be008f930c5f071f66fc14b38af65a.tar.gz external_mesa3d-a7722cb794be008f930c5f071f66fc14b38af65a.tar.bz2 |
load SLANG_FRAGMENT_FIXED_SECONDARYCOLOR
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/swrast/s_arbshader.c | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/mesa/swrast/s_arbshader.c b/src/mesa/swrast/s_arbshader.c index 88a9374..a2dc135 100644 --- a/src/mesa/swrast/s_arbshader.c +++ b/src/mesa/swrast/s_arbshader.c @@ -61,12 +61,21 @@ _swrast_exec_arbshader(GLcontext *ctx, struct sw_span *span) vec[3] = span->w + span->dwdx * i; (**pro).UpdateFixedVarying(pro, SLANG_FRAGMENT_FIXED_FRAGCOORD, vec, 0, 4 * sizeof(GLfloat), GL_TRUE); + vec[0] = CHAN_TO_FLOAT(span->array->rgba[i][RCOMP]); vec[1] = CHAN_TO_FLOAT(span->array->rgba[i][GCOMP]); vec[2] = CHAN_TO_FLOAT(span->array->rgba[i][BCOMP]); vec[3] = CHAN_TO_FLOAT(span->array->rgba[i][ACOMP]); (**pro).UpdateFixedVarying(pro, SLANG_FRAGMENT_FIXED_COLOR, vec, 0, 4 * sizeof(GLfloat), GL_TRUE); + + vec[0] = CHAN_TO_FLOAT(span->array->spec[i][RCOMP]); + vec[1] = CHAN_TO_FLOAT(span->array->spec[i][GCOMP]); + vec[2] = CHAN_TO_FLOAT(span->array->spec[i][BCOMP]); + vec[3] = CHAN_TO_FLOAT(span->array->spec[i][ACOMP]); + (**pro).UpdateFixedVarying(pro, SLANG_FRAGMENT_FIXED_SECONDARYCOLOR, + vec, 0, 4 * sizeof(GLfloat), GL_TRUE); + for (j = 0; j < ctx->Const.MaxTextureCoordUnits; j++) { vec[0] = span->array->texcoords[j][i][0]; vec[1] = span->array->texcoords[j][i][1]; @@ -75,6 +84,7 @@ _swrast_exec_arbshader(GLcontext *ctx, struct sw_span *span) (**pro).UpdateFixedVarying(pro, SLANG_FRAGMENT_FIXED_TEXCOORD, vec, j, 4 * sizeof(GLfloat), GL_TRUE); } + for (j = 0; j < MAX_VARYING_VECTORS; j++) { GLuint k; |