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author | Marek Olšák <marek.olsak@amd.com> | 2016-10-25 12:58:03 +0200 |
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committer | Emil Velikov <emil.l.velikov@gmail.com> | 2016-10-27 11:25:14 +0100 |
commit | c29a37c44495c482e5e61330d1baf39e713b52bb (patch) | |
tree | ac2003893a64ea52f41ee3ec469514bfa01a7731 /src/mesa | |
parent | 9c5bbfcbc8a855a46f6b9707f6958206bac46cfc (diff) | |
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st/mesa: unduplicate st_check_sync code
It's the same as st_client_wait_sync. Discovered by Michel.
This is needed to make the following fix simpler.
Cc: 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit f240ad98bc05281ea7013d91973cb5f932ae9434)
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/state_tracker/st_cb_syncobj.c | 26 |
1 files changed, 6 insertions, 20 deletions
diff --git a/src/mesa/state_tracker/st_cb_syncobj.c b/src/mesa/state_tracker/st_cb_syncobj.c index 123925a..749c124 100644 --- a/src/mesa/state_tracker/st_cb_syncobj.c +++ b/src/mesa/state_tracker/st_cb_syncobj.c @@ -76,24 +76,6 @@ static void st_fence_sync(struct gl_context *ctx, struct gl_sync_object *obj, pipe->flush(pipe, &so->fence, PIPE_FLUSH_DEFERRED); } -static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj) -{ - struct pipe_context *pipe = st_context(ctx)->pipe; - struct pipe_screen *screen = pipe->screen; - struct st_sync_object *so = (struct st_sync_object*)obj; - - /* If the fence doesn't exist, assume it's signalled. */ - if (!so->fence) { - so->b.StatusFlag = GL_TRUE; - return; - } - - if (screen->fence_finish(screen, pipe, so->fence, 0)) { - screen->fence_reference(screen, &so->fence, NULL); - so->b.StatusFlag = GL_TRUE; - } -} - static void st_client_wait_sync(struct gl_context *ctx, struct gl_sync_object *obj, GLbitfield flags, GLuint64 timeout) @@ -120,13 +102,17 @@ static void st_client_wait_sync(struct gl_context *ctx, * Assume GL_SYNC_FLUSH_COMMANDS_BIT is always set, because applications * forget to set it. */ - if (so->fence && - screen->fence_finish(screen, pipe, so->fence, timeout)) { + if (screen->fence_finish(screen, pipe, so->fence, timeout)) { screen->fence_reference(screen, &so->fence, NULL); so->b.StatusFlag = GL_TRUE; } } +static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj) +{ + st_client_wait_sync(ctx, obj, 0, 0); +} + static void st_server_wait_sync(struct gl_context *ctx, struct gl_sync_object *obj, GLbitfield flags, GLuint64 timeout) |