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author | Iago Toral Quiroga <itoral@igalia.com> | 2014-11-07 12:20:11 +0100 |
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committer | Iago Toral Quiroga <itoral@igalia.com> | 2015-01-12 11:20:29 +0100 |
commit | c540800aa5521023f28eeb288f0d7bb0b67278f3 (patch) | |
tree | 8a739adeab1c99aa1da7125b6dc9fd6844c41c86 /src/mesa | |
parent | 4468386a3c8126cf94691c5f0ee12b0b157f314c (diff) | |
download | external_mesa3d-c540800aa5521023f28eeb288f0d7bb0b67278f3.zip external_mesa3d-c540800aa5521023f28eeb288f0d7bb0b67278f3.tar.gz external_mesa3d-c540800aa5521023f28eeb288f0d7bb0b67278f3.tar.bz2 |
mesa: Remove _mesa_make_temp_float_image
Now that we have _mesa_format_convert we don't need this.
This was only used to create temporary RGBA float images in the process
of storing some compressed formats. These can call _mesa_texstore
with a RGBA/float dst to achieve the same goal.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/texcompress_bptc.c | 20 | ||||
-rw-r--r-- | src/mesa/main/texcompress_rgtc.c | 45 | ||||
-rw-r--r-- | src/mesa/main/texstore.c | 134 | ||||
-rw-r--r-- | src/mesa/main/texstore.h | 10 |
4 files changed, 42 insertions, 167 deletions
diff --git a/src/mesa/main/texcompress_bptc.c b/src/mesa/main/texcompress_bptc.c index 3225d96..c944ac2 100644 --- a/src/mesa/main/texcompress_bptc.c +++ b/src/mesa/main/texcompress_bptc.c @@ -1587,7 +1587,6 @@ texstore_bptc_rgb_float(TEXSTORE_PARAMS, { const float *pixels; const float *tempImage = NULL; - GLenum baseFormat; int rowstride; if (srcFormat != GL_RGB || @@ -1595,16 +1594,19 @@ texstore_bptc_rgb_float(TEXSTORE_PARAMS, ctx->_ImageTransferState || srcPacking->SwapBytes) { /* convert image to RGB/float */ - baseFormat = _mesa_get_format_base_format(dstFormat); - tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - baseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, - ctx->_ImageTransferState); + GLfloat *tempImageSlices[1]; + int rgbRowStride = 3 * srcWidth * sizeof(GLfloat); + tempImage = malloc(srcWidth * srcHeight * 3 * sizeof(GLfloat)); if (!tempImage) return GL_FALSE; /* out of memory */ + tempImageSlices[0] = (GLfloat *) tempImage; + _mesa_texstore(ctx, dims, + baseInternalFormat, + MESA_FORMAT_RGB_FLOAT32, + rgbRowStride, (GLubyte **)tempImageSlices, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); pixels = tempImage; rowstride = srcWidth * sizeof(float) * 3; diff --git a/src/mesa/main/texcompress_rgtc.c b/src/mesa/main/texcompress_rgtc.c index e96af4e..e304201 100644 --- a/src/mesa/main/texcompress_rgtc.c +++ b/src/mesa/main/texcompress_rgtc.c @@ -136,18 +136,24 @@ _mesa_texstore_signed_red_rgtc1(TEXSTORE_PARAMS) const GLfloat *srcaddr; GLbyte srcpixels[4][4]; GLbyte *blkaddr; - GLint dstRowDiff; + GLint dstRowDiff, redRowStride; + GLfloat *tempImageSlices[1]; + ASSERT(dstFormat == MESA_FORMAT_R_RGTC1_SNORM || dstFormat == MESA_FORMAT_L_LATC1_SNORM); - tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - _mesa_get_format_base_format(dstFormat), - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, 0x0); + redRowStride = 1 * srcWidth * sizeof(GLfloat); + tempImage = malloc(srcWidth * srcHeight * 1 * sizeof(GLfloat)); if (!tempImage) return GL_FALSE; /* out of memory */ + tempImageSlices[0] = (GLfloat *) tempImage; + _mesa_texstore(ctx, dims, + baseInternalFormat, + MESA_FORMAT_R_FLOAT32, + redRowStride, (GLubyte **)tempImageSlices, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); dst = (GLbyte *) dstSlices[0]; @@ -248,19 +254,30 @@ _mesa_texstore_signed_rg_rgtc2(TEXSTORE_PARAMS) const GLfloat *srcaddr; GLbyte srcpixels[4][4]; GLbyte *blkaddr; - GLint dstRowDiff; + GLint dstRowDiff, rgRowStride; + mesa_format tempFormat; + GLfloat *tempImageSlices[1]; ASSERT(dstFormat == MESA_FORMAT_RG_RGTC2_SNORM || dstFormat == MESA_FORMAT_LA_LATC2_SNORM); - tempImage = _mesa_make_temp_float_image(ctx, dims, - baseInternalFormat, - _mesa_get_format_base_format(dstFormat), - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking, 0x0); + if (baseInternalFormat == GL_RG) + tempFormat = MESA_FORMAT_RG_FLOAT32; + else + tempFormat = MESA_FORMAT_LA_FLOAT32; + + rgRowStride = 2 * srcWidth * sizeof(GLfloat); + tempImage = malloc(srcWidth * srcHeight * 2 * sizeof(GLfloat)); if (!tempImage) return GL_FALSE; /* out of memory */ + tempImageSlices[0] = (GLfloat *) tempImage; + _mesa_texstore(ctx, dims, + baseInternalFormat, + tempFormat, + rgRowStride, (GLubyte **)tempImageSlices, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); dst = (GLbyte *) dstSlices[0]; diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 470c539..4d32659 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -87,140 +87,6 @@ enum { * Texture image storage function. */ typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS); - - -/** - * Make a temporary (color) texture image with GLfloat components. - * Apply all needed pixel unpacking and pixel transfer operations. - * Note that there are both logicalBaseFormat and textureBaseFormat parameters. - * Suppose the user specifies GL_LUMINANCE as the internal texture format - * but the graphics hardware doesn't support luminance textures. So, we might - * use an RGB hardware format instead. - * If logicalBaseFormat != textureBaseFormat we have some extra work to do. - * - * \param ctx the rendering context - * \param dims image dimensions: 1, 2 or 3 - * \param logicalBaseFormat basic texture derived from the user's - * internal texture format value - * \param textureBaseFormat the actual basic format of the texture - * \param srcWidth source image width - * \param srcHeight source image height - * \param srcDepth source image depth - * \param srcFormat source image format - * \param srcType source image type - * \param srcAddr source image address - * \param srcPacking source image pixel packing - * \return resulting image with format = textureBaseFormat and type = GLfloat. - */ -GLfloat * -_mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims, - GLenum logicalBaseFormat, - GLenum textureBaseFormat, - GLint srcWidth, GLint srcHeight, GLint srcDepth, - GLenum srcFormat, GLenum srcType, - const GLvoid *srcAddr, - const struct gl_pixelstore_attrib *srcPacking, - GLbitfield transferOps) -{ - GLfloat *tempImage; - const GLint components = _mesa_components_in_format(logicalBaseFormat); - const GLint srcStride = - _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); - GLfloat *dst; - GLint img, row; - - ASSERT(dims >= 1 && dims <= 3); - - ASSERT(logicalBaseFormat == GL_RGBA || - logicalBaseFormat == GL_RGB || - logicalBaseFormat == GL_RG || - logicalBaseFormat == GL_RED || - logicalBaseFormat == GL_LUMINANCE_ALPHA || - logicalBaseFormat == GL_LUMINANCE || - logicalBaseFormat == GL_ALPHA || - logicalBaseFormat == GL_INTENSITY || - logicalBaseFormat == GL_DEPTH_COMPONENT); - - ASSERT(textureBaseFormat == GL_RGBA || - textureBaseFormat == GL_RGB || - textureBaseFormat == GL_RG || - textureBaseFormat == GL_RED || - textureBaseFormat == GL_LUMINANCE_ALPHA || - textureBaseFormat == GL_LUMINANCE || - textureBaseFormat == GL_ALPHA || - textureBaseFormat == GL_INTENSITY || - textureBaseFormat == GL_DEPTH_COMPONENT); - - tempImage = malloc(srcWidth * srcHeight * srcDepth - * components * sizeof(GLfloat)); - if (!tempImage) - return NULL; - - dst = tempImage; - for (img = 0; img < srcDepth; img++) { - const GLubyte *src - = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); - for (row = 0; row < srcHeight; row++) { - _mesa_unpack_color_span_float(ctx, srcWidth, logicalBaseFormat, - dst, srcFormat, srcType, src, - srcPacking, transferOps); - dst += srcWidth * components; - src += srcStride; - } - } - - if (logicalBaseFormat != textureBaseFormat) { - /* more work */ - GLint texComponents = _mesa_components_in_format(textureBaseFormat); - GLint logComponents = _mesa_components_in_format(logicalBaseFormat); - GLfloat *newImage; - GLint i, n; - GLubyte map[6]; - - /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */ - ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA || - textureBaseFormat == GL_LUMINANCE_ALPHA); - - /* The actual texture format should have at least as many components - * as the logical texture format. - */ - ASSERT(texComponents >= logComponents); - - newImage = malloc(srcWidth * srcHeight * srcDepth - * texComponents * sizeof(GLfloat)); - if (!newImage) { - free(tempImage); - return NULL; - } - - _mesa_compute_component_mapping(logicalBaseFormat, textureBaseFormat, map); - - n = srcWidth * srcHeight * srcDepth; - for (i = 0; i < n; i++) { - GLint k; - for (k = 0; k < texComponents; k++) { - GLint j = map[k]; - if (j == ZERO) - newImage[i * texComponents + k] = 0.0F; - else if (j == ONE) - newImage[i * texComponents + k] = 1.0F; - else - newImage[i * texComponents + k] = tempImage[i * logComponents + j]; - } - } - - free(tempImage); - tempImage = newImage; - } - - return tempImage; -} - - - static const GLubyte map_identity[6] = { 0, 1, 2, 3, ZERO, ONE }; static const GLubyte map_3210[6] = { 3, 2, 1, 0, ZERO, ONE }; static const GLubyte map_1032[6] = { 1, 0, 3, 2, ZERO, ONE }; diff --git a/src/mesa/main/texstore.h b/src/mesa/main/texstore.h index 6fb2cb7..2c974f7 100644 --- a/src/mesa/main/texstore.h +++ b/src/mesa/main/texstore.h @@ -81,16 +81,6 @@ _mesa_texstore_can_use_memcpy(struct gl_context *ctx, const struct gl_pixelstore_attrib *srcPacking); -GLfloat * -_mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims, - GLenum logicalBaseFormat, - GLenum textureBaseFormat, - GLint srcWidth, GLint srcHeight, GLint srcDepth, - GLenum srcFormat, GLenum srcType, - const GLvoid *srcAddr, - const struct gl_pixelstore_attrib *srcPacking, - GLbitfield transferOps); - extern void _mesa_store_teximage(struct gl_context *ctx, GLuint dims, |