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author | Eric Anholt <eric@anholt.net> | 2008-07-02 11:49:10 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2008-07-02 11:49:10 -0700 |
commit | def6e4f420feed4a07402a8da84e7822f6ddba99 (patch) | |
tree | dbb42eb7a5048d3b1f8a2c3b108c98f985b9edbe /src/mesa | |
parent | a995bdced20a55759dffd901c10ec5fb251191cf (diff) | |
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intel: span rendering requires just a flush before starting, not finish.
The dri_bo_map()s that follow will take care of idling the hardware as needed.
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_span.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c index 7b079af..b1392f7 100644 --- a/src/mesa/drivers/dri/intel/intel_span.c +++ b/src/mesa/drivers/dri/intel/intel_span.c @@ -612,7 +612,7 @@ intelSpanRenderStart(GLcontext * ctx) struct intel_context *intel = intel_context(ctx); GLuint i; - intelFinish(&intel->ctx); + intelFlush(&intel->ctx); LOCK_HARDWARE(intel); #if 0 |