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authorBrian Paul <brianp@vmware.com>2010-12-08 18:21:18 -0700
committerBrian Paul <brianp@vmware.com>2010-12-08 18:21:20 -0700
commitc6d74bcbfcb54e0c03f4c3d7e82bc1267f36ffe4 (patch)
tree75a25fab098a769b15133b987de9168a6936fd9d /src/talloc/lgpl-3.0.txt
parent975418a654e72d8338a9cf288d2d1f9429c226ae (diff)
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mesa: add PROGRAM_SYSTEM_VALUE and related tokens
System values are shader inputs which don't necessarily change from vertex to vertex or fragment to fragment. gl_InstanceID and gl_FrontFacing are examples.
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