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author | Ian Romanick <ian.d.romanick@intel.com> | 2013-12-16 15:35:02 -0800 |
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committer | Eric Anholt <eric@anholt.net> | 2014-02-11 16:00:12 -0800 |
commit | 10f7c544772a4b0b1f69d8e9fe4efd593c94418b (patch) | |
tree | 6728f36f06093a61323cbee7e0f01bdedf93e9fa /src | |
parent | b2ad3dbfa436ff205bffca5333ec0061208d52ae (diff) | |
download | external_mesa3d-10f7c544772a4b0b1f69d8e9fe4efd593c94418b.zip external_mesa3d-10f7c544772a4b0b1f69d8e9fe4efd593c94418b.tar.gz external_mesa3d-10f7c544772a4b0b1f69d8e9fe4efd593c94418b.tar.bz2 |
meta: Expand texture coordinate from vec3 to vec4
This will be necessary to support cubemap array textures because they
use all four components.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/common/meta.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index b09e9a3..c24b823 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -471,7 +471,7 @@ setup_shader_for_sampler(struct gl_context *ctx, struct glsl_sampler *sampler) vs_source = "attribute vec2 position;\n" "attribute vec3 textureCoords;\n" - "varying vec3 texCoords;\n" + "varying vec4 texCoords;\n" "void main()\n" "{\n" " texCoords = textureCoords;\n" @@ -484,7 +484,7 @@ setup_shader_for_sampler(struct gl_context *ctx, struct glsl_sampler *sampler) "precision highp float;\n" "#endif\n" "uniform %s texSampler;\n" - "varying vec3 texCoords;\n" + "varying vec4 texCoords;\n" "void main()\n" "{\n" " gl_FragColor = %s(texSampler, %s);\n" @@ -497,8 +497,8 @@ setup_shader_for_sampler(struct gl_context *ctx, struct glsl_sampler *sampler) vs_source = ralloc_asprintf(mem_ctx, "#version %s\n" "in vec2 position;\n" - "in vec3 textureCoords;\n" - "out vec3 texCoords;\n" + "in vec4 textureCoords;\n" + "out vec4 texCoords;\n" "void main()\n" "{\n" " texCoords = textureCoords;\n" @@ -511,7 +511,7 @@ setup_shader_for_sampler(struct gl_context *ctx, struct glsl_sampler *sampler) "precision highp float;\n" "#endif\n" "uniform %s texSampler;\n" - "in vec3 texCoords;\n" + "in vec4 texCoords;\n" "out vec4 out_color;\n" "\n" "void main()\n" @@ -3371,12 +3371,12 @@ setup_texture_sampler(GLenum target, struct sampler_table *table) */ table->sampler_3d.type = "sampler3D"; table->sampler_3d.func = "texture3D"; - table->sampler_3d.texcoords = "texCoords"; + table->sampler_3d.texcoords = "texCoords.xyz"; return &table->sampler_3d; case GL_TEXTURE_CUBE_MAP: table->sampler_cubemap.type = "samplerCube"; table->sampler_cubemap.func = "textureCube"; - table->sampler_cubemap.texcoords = "texCoords"; + table->sampler_cubemap.texcoords = "texCoords.xyz"; return &table->sampler_cubemap; case GL_TEXTURE_1D_ARRAY: table->sampler_1d_array.type = "sampler1DArray"; @@ -3386,7 +3386,7 @@ setup_texture_sampler(GLenum target, struct sampler_table *table) case GL_TEXTURE_2D_ARRAY: table->sampler_2d_array.type = "sampler2DArray"; table->sampler_2d_array.func = "texture2DArray"; - table->sampler_2d_array.texcoords = "texCoords"; + table->sampler_2d_array.texcoords = "texCoords.xyz"; return &table->sampler_2d_array; default: _mesa_problem(NULL, "Unexpected texture target 0x%x in" |