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author | Kenneth Graunke <kenneth@whitecape.org> | 2013-11-23 10:58:51 -0800 |
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committer | Kenneth Graunke <kenneth@whitecape.org> | 2013-12-01 15:33:02 -0800 |
commit | 1b557b1606ffcf05d2612d66226306e876b6b937 (patch) | |
tree | 135006952c9c11947b6021e6137d3a5df83892e3 /src | |
parent | 5af97b43c962c57aceb9c40d3c9050745d124892 (diff) | |
download | external_mesa3d-1b557b1606ffcf05d2612d66226306e876b6b937.zip external_mesa3d-1b557b1606ffcf05d2612d66226306e876b6b937.tar.gz external_mesa3d-1b557b1606ffcf05d2612d66226306e876b6b937.tar.bz2 |
glsl: Create an accessor for the built-in function shader.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Diffstat (limited to 'src')
-rw-r--r-- | src/glsl/builtin_functions.cpp | 12 | ||||
-rw-r--r-- | src/glsl/ir.h | 3 |
2 files changed, 13 insertions, 2 deletions
diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp index 8cb75e5..e768685 100644 --- a/src/glsl/builtin_functions.cpp +++ b/src/glsl/builtin_functions.cpp @@ -357,8 +357,6 @@ public: ir_function_signature *find(_mesa_glsl_parse_state *state, const char *name, exec_list *actual_parameters); -private: - void *mem_ctx; /** * A shader to hold all the built-in signatures; created by this module. * @@ -368,6 +366,9 @@ private: */ gl_shader *shader; +private: + void *mem_ctx; + /** Global variables used by built-in functions. */ ir_variable *gl_ModelViewProjectionMatrix; ir_variable *gl_Vertex; @@ -4020,4 +4021,11 @@ _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state *state, { return builtins.find(state, name, actual_parameters); } + +gl_shader * +_mesa_glsl_get_builtin_function_shader() +{ + return builtins.shader; +} + /** @} */ diff --git a/src/glsl/ir.h b/src/glsl/ir.h index b898d61..57f3bca 100644 --- a/src/glsl/ir.h +++ b/src/glsl/ir.h @@ -2366,6 +2366,9 @@ extern ir_function_signature * _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state *state, const char *name, exec_list *actual_parameters); +extern gl_shader * +_mesa_glsl_get_builtin_function_shader(void); + extern void _mesa_glsl_release_functions(void); |