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author | Keith Whitwell <keith@tungstengraphics.com> | 2001-04-19 12:22:09 +0000 |
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committer | Keith Whitwell <keith@tungstengraphics.com> | 2001-04-19 12:22:09 +0000 |
commit | 2b7c042525c6895016ab547745b15880b2751f36 (patch) | |
tree | 9c07d66f6aa71c14332bea22c8347d872c953f7d /src | |
parent | 72fc93302cd1d3738a79e981118562a20d3888fb (diff) | |
download | external_mesa3d-2b7c042525c6895016ab547745b15880b2751f36.zip external_mesa3d-2b7c042525c6895016ab547745b15880b2751f36.tar.gz external_mesa3d-2b7c042525c6895016ab547745b15880b2751f36.tar.bz2 |
Fix striding of color material inputs. (Fixes glean colorLitPerf)
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/macros.h | 5 | ||||
-rw-r--r-- | src/mesa/tnl/t_vb_lighttmp.h | 58 |
2 files changed, 33 insertions, 30 deletions
diff --git a/src/mesa/main/macros.h b/src/mesa/main/macros.h index b9ccd90..9a32ad5 100644 --- a/src/mesa/main/macros.h +++ b/src/mesa/main/macros.h @@ -1,4 +1,4 @@ -/* $Id: macros.h,v 1.20 2001/03/18 08:53:49 gareth Exp $ */ +/* $Id: macros.h,v 1.21 2001/04/19 12:22:09 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -73,7 +73,8 @@ #define STRIDE_F(p, i) (p = (GLfloat *)((GLubyte *)p + i)) #define STRIDE_UI(p, i) (p = (GLuint *)((GLubyte *)p + i)) #define STRIDE_4UB(p, i) (p = (GLubyte (*)[4])((GLubyte *)p + i)) -#define STRIDE_4CHAN(p, i) (p = (GLchan (*)[4])((GLchan *)p + i)) +#define STRIDE_4CHAN(p, i) (p = (GLchan (*)[4])((GLubyte *)p + i)) +#define STRIDE_CHAN(p, i) (p = (GLchan *)((GLubyte *)p + i)) #define STRIDE_T(p, t, i) (p = (t)((GLubyte *)p + i)) diff --git a/src/mesa/tnl/t_vb_lighttmp.h b/src/mesa/tnl/t_vb_lighttmp.h index 7b9a1ba..a9df6de 100644 --- a/src/mesa/tnl/t_vb_lighttmp.h +++ b/src/mesa/tnl/t_vb_lighttmp.h @@ -1,4 +1,4 @@ -/* $Id: t_vb_lighttmp.h,v 1.10 2001/03/12 00:48:44 gareth Exp $ */ +/* $Id: t_vb_lighttmp.h,v 1.11 2001/04/19 12:22:09 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -36,7 +36,7 @@ # define CHECK_MATERIAL(x) (flags[x] & VERT_MATERIAL) # define CHECK_END_VB(x) (flags[x] & VERT_END_VB) # if (IDX & LIGHT_COLORMATERIAL) -# define CMSTRIDE STRIDE_4CHAN(CMcolor, (4 * sizeof(GLchan))) +# define CMSTRIDE STRIDE_CHAN(CMcolor, (4 * sizeof(GLchan))) # define CHECK_COLOR_MATERIAL(x) (flags[x] & VERT_RGBA) # define CHECK_VALIDATE(x) (flags[x] & (VERT_RGBA|VERT_MATERIAL)) # define DO_ANOTHER_NORMAL(x) \ @@ -44,7 +44,7 @@ # define REUSE_LIGHT_RESULTS(x) \ ((flags[x] & (VERT_RGBA|VERT_NORM|VERT_END_VB|VERT_MATERIAL)) == 0) # else -# define CMSTRIDE 0 +# define CMSTRIDE (void)0 # define CHECK_COLOR_MATERIAL(x) 0 # define CHECK_VALIDATE(x) (flags[x] & (VERT_MATERIAL)) # define DO_ANOTHER_NORMAL(x) \ @@ -58,12 +58,12 @@ # define CHECK_MATERIAL(x) 0 /* no materials on array paths */ # define CHECK_END_VB(XX) (XX >= nr) # if (IDX & LIGHT_COLORMATERIAL) -# define CMSTRIDE STRIDE_4CHAN(CMcolor, CMstride) +# define CMSTRIDE STRIDE_CHAN(CMcolor, CMstride) # define CHECK_COLOR_MATERIAL(x) (x < nr) /* always have colormaterial */ # define CHECK_VALIDATE(x) (x < nr) # define DO_ANOTHER_NORMAL(x) 0 /* always stop to recalc colormat */ # else -# define CMSTRIDE 0 +# define CMSTRIDE (void)0 # define CHECK_COLOR_MATERIAL(x) 0 /* no colormaterial */ # define CHECK_VALIDATE(x) (0) # define DO_ANOTHER_NORMAL(XX) (XX < nr) /* keep going to end of vb */ @@ -97,7 +97,7 @@ static void TAG(light_rgba_spec)( GLcontext *ctx, GLuint nstride = VB->NormalPtr->stride; const GLfloat *normal = (GLfloat *)VB->NormalPtr->data; - GLchan (*CMcolor)[4]; + GLchan *CMcolor; GLuint CMstride; GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].data; @@ -114,10 +114,10 @@ static void TAG(light_rgba_spec)( GLcontext *ctx, (void) nstride; (void) vstride; -/* fprintf(stderr, "%s\n", __FUNCTION__ ); */ +/* fprintf(stderr, "%s\n", __FUNCTION__ ); */ if (IDX & LIGHT_COLORMATERIAL) { - CMcolor = (GLchan (*)[4]) VB->ColorPtr[0]->data; + CMcolor = (GLchan *) VB->ColorPtr[0]->data; CMstride = VB->ColorPtr[0]->stride; } @@ -142,7 +142,7 @@ static void TAG(light_rgba_spec)( GLcontext *ctx, struct gl_light *light; if ( CHECK_COLOR_MATERIAL(j) ) - _mesa_update_color_material( ctx, CMcolor[j] ); + _mesa_update_color_material( ctx, CMcolor ); if ( CHECK_MATERIAL(j) ) _mesa_update_material( ctx, new_material[j], new_material_mask[j] ); @@ -300,7 +300,7 @@ static void TAG(light_rgba)( GLcontext *ctx, GLuint nstride = VB->NormalPtr->stride; const GLfloat *normal = (GLfloat *)VB->NormalPtr->data; - GLchan (*CMcolor)[4]; + GLchan *CMcolor; GLuint CMstride; GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].data; @@ -311,13 +311,13 @@ static void TAG(light_rgba)( GLcontext *ctx, GLuint *new_material_mask = VB->MaterialMask; GLuint nr = VB->Count; -/* fprintf(stderr, "%s\n", __FUNCTION__ ); */ +/* fprintf(stderr, "%s\n", __FUNCTION__ ); */ (void) flags; (void) nstride; (void) vstride; if (IDX & LIGHT_COLORMATERIAL) { - CMcolor = VB->ColorPtr[0]->data; + CMcolor = (GLchan *)VB->ColorPtr[0]->data; CMstride = VB->ColorPtr[0]->stride; } @@ -336,7 +336,7 @@ static void TAG(light_rgba)( GLcontext *ctx, struct gl_light *light; if ( CHECK_COLOR_MATERIAL(j) ) - _mesa_update_color_material( ctx, (GLchan *)CMcolor[j] ); + _mesa_update_color_material( ctx, CMcolor ); if ( CHECK_MATERIAL(j) ) _mesa_update_material( ctx, new_material[j], new_material_mask[j] ); @@ -493,7 +493,7 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx, struct light_stage_data *store = LIGHT_STAGE_DATA(stage); GLuint nstride = VB->NormalPtr->stride; const GLfloat *normal = (GLfloat *)VB->NormalPtr->data; - GLchan (*CMcolor)[4]; + GLchan *CMcolor; GLuint CMstride; GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].data; GLchan (*Bcolor)[4] = (GLchan (*)[4]) store->LitColor[1].data; @@ -506,14 +506,14 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx, GLfloat base[2][3]; GLuint nr = VB->Count; -/* fprintf(stderr, "%s\n", __FUNCTION__ ); */ +/* fprintf(stderr, "%s\n", __FUNCTION__ ); */ (void) input; /* doesn't refer to Eye or Obj */ (void) flags; (void) nr; (void) nstride; if (IDX & LIGHT_COLORMATERIAL) { - CMcolor = VB->ColorPtr[0]->data; + CMcolor = (GLchan *)VB->ColorPtr[0]->data; CMstride = VB->ColorPtr[0]->stride; } @@ -525,9 +525,9 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx, return; do { - + if ( CHECK_COLOR_MATERIAL(j) ) - _mesa_update_color_material( ctx, (GLchan *)CMcolor[j] ); + _mesa_update_color_material( ctx, CMcolor ); if ( CHECK_MATERIAL(j) ) _mesa_update_material( ctx, new_material[j], new_material_mask[j] ); @@ -586,11 +586,12 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx, } j++; + CMSTRIDE; STRIDE_F(normal, NSTRIDE); } while (DO_ANOTHER_NORMAL(j)); - for ( ; REUSE_LIGHT_RESULTS(j) ; j++ ) { + for ( ; REUSE_LIGHT_RESULTS(j) ; j++, CMSTRIDE ) { COPY_CHAN4(Fcolor[j], Fcolor[j-1]); if (IDX & LIGHT_TWOSIDE) COPY_CHAN4(Bcolor[j], Bcolor[j-1]); @@ -612,7 +613,7 @@ static void TAG(light_fast_rgba)( GLcontext *ctx, const GLchan *sumA = ctx->Light._BaseAlpha; GLuint nstride = VB->NormalPtr->stride; const GLfloat *normal = (GLfloat *)VB->NormalPtr->data; - GLchan (*CMcolor)[4]; + GLchan *CMcolor; GLuint CMstride; GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].data; GLchan (*Bcolor)[4] = (GLchan (*)[4]) store->LitColor[1].data; @@ -623,14 +624,14 @@ static void TAG(light_fast_rgba)( GLcontext *ctx, GLuint nr = VB->Count; struct gl_light *light; -/* fprintf(stderr, "%s\n", __FUNCTION__ ); */ +/* fprintf(stderr, "%s\n", __FUNCTION__ ); */ (void) flags; (void) input; (void) nr; (void) nstride; if (IDX & LIGHT_COLORMATERIAL) { - CMcolor = VB->ColorPtr[0]->data; + CMcolor = (GLchan *)VB->ColorPtr[0]->data; CMstride = VB->ColorPtr[0]->stride; } @@ -646,7 +647,7 @@ static void TAG(light_fast_rgba)( GLcontext *ctx, GLfloat sum[2][3]; if ( CHECK_COLOR_MATERIAL(j) ) - _mesa_update_color_material( ctx, CMcolor[j] ); + _mesa_update_color_material( ctx, CMcolor ); if ( CHECK_MATERIAL(j) ) _mesa_update_material( ctx, new_material[j], new_material_mask[j] ); @@ -699,13 +700,14 @@ static void TAG(light_fast_rgba)( GLcontext *ctx, } j++; + CMSTRIDE; STRIDE_F(normal, NSTRIDE); } while (DO_ANOTHER_NORMAL(j)); /* Reuse the shading results while there is no change to * normal or material values. */ - for ( ; REUSE_LIGHT_RESULTS(j) ; j++ ) { + for ( ; REUSE_LIGHT_RESULTS(j) ; j++, CMSTRIDE ) { COPY_CHAN4(Fcolor[j], Fcolor[j-1]); if (IDX & LIGHT_TWOSIDE) COPY_CHAN4(Bcolor[j], Bcolor[j-1]); @@ -739,7 +741,7 @@ static void TAG(light_ci)( GLcontext *ctx, const GLfloat *vertex = (GLfloat *) input->data; GLuint nstride = VB->NormalPtr->stride; const GLfloat *normal = (GLfloat *)VB->NormalPtr->data; - GLchan (*CMcolor)[4]; + GLchan *CMcolor; GLuint CMstride; GLuint *flags = VB->Flag; GLuint *indexResult[2]; @@ -747,7 +749,7 @@ static void TAG(light_ci)( GLcontext *ctx, GLuint *new_material_mask = VB->MaterialMask; GLuint nr = VB->Count; -/* fprintf(stderr, "%s\n", __FUNCTION__ ); */ +/* fprintf(stderr, "%s\n", __FUNCTION__ ); */ (void) flags; (void) nstride; (void) vstride; @@ -764,7 +766,7 @@ static void TAG(light_ci)( GLcontext *ctx, indexResult[1] = VB->IndexPtr[1]->data; if (IDX & LIGHT_COLORMATERIAL) { - CMcolor = VB->ColorPtr[0]->data; + CMcolor = (GLchan *)VB->ColorPtr[0]->data; CMstride = VB->ColorPtr[0]->stride; } @@ -778,7 +780,7 @@ static void TAG(light_ci)( GLcontext *ctx, struct gl_light *light; if ( CHECK_COLOR_MATERIAL(j) ) - _mesa_update_color_material( ctx, (GLchan *)CMcolor[j] ); + _mesa_update_color_material( ctx, CMcolor ); if ( CHECK_MATERIAL(j) ) _mesa_update_material( ctx, new_material[j], new_material_mask[j] ); 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