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authorKenneth Graunke <kenneth@whitecape.org>2015-03-06 01:17:22 -0800
committerKenneth Graunke <kenneth@whitecape.org>2015-03-08 20:03:57 -0700
commitb200cbb0a41aaebb007668f870a483f0b9ecd898 (patch)
tree7270b41cca62b1cf0827fa66b17ce5346e6f10f3 /src
parenta55da73be46b4576015417b2dff71a719bc8b797 (diff)
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nir: Add native_integers to nir_shader_compiler_options.
glsl_to_nir, tgsi_to_nir, and prog_to_nir all want to know whether the driver supports native integers. Presumably other passes may as well. Adding this to nir_shader_compiler_options is an easy way to provide that information, as it's accessible via nir_shader::options. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Diffstat (limited to 'src')
-rw-r--r--src/glsl/nir/glsl_to_nir.cpp11
-rw-r--r--src/glsl/nir/glsl_to_nir.h2
-rw-r--r--src/glsl/nir/nir.h6
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.c4
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_nir.cpp2
5 files changed, 16 insertions, 9 deletions
diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp
index 7e40ef4..0d96e03 100644
--- a/src/glsl/nir/glsl_to_nir.cpp
+++ b/src/glsl/nir/glsl_to_nir.cpp
@@ -43,7 +43,7 @@ namespace {
class nir_visitor : public ir_visitor
{
public:
- nir_visitor(nir_shader *shader, bool supports_ints);
+ nir_visitor(nir_shader *shader);
~nir_visitor();
virtual void visit(ir_variable *);
@@ -125,12 +125,11 @@ private:
}; /* end of anonymous namespace */
nir_shader *
-glsl_to_nir(exec_list *ir, bool native_integers,
- const nir_shader_compiler_options *options)
+glsl_to_nir(exec_list *ir, const nir_shader_compiler_options *options)
{
nir_shader *shader = nir_shader_create(NULL, options);
- nir_visitor v1(shader, native_integers);
+ nir_visitor v1(shader);
nir_function_visitor v2(&v1);
v2.run(ir);
visit_exec_list(ir, &v1);
@@ -138,9 +137,9 @@ glsl_to_nir(exec_list *ir, bool native_integers,
return shader;
}
-nir_visitor::nir_visitor(nir_shader *shader, bool supports_ints)
+nir_visitor::nir_visitor(nir_shader *shader)
{
- this->supports_ints = supports_ints;
+ this->supports_ints = shader->options->native_integers;
this->shader = shader;
this->is_global = true;
this->var_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
diff --git a/src/glsl/nir/glsl_to_nir.h b/src/glsl/nir/glsl_to_nir.h
index 7300945..dd62793 100644
--- a/src/glsl/nir/glsl_to_nir.h
+++ b/src/glsl/nir/glsl_to_nir.h
@@ -32,7 +32,7 @@
extern "C" {
#endif
-nir_shader *glsl_to_nir(exec_list *ir, bool native_integers,
+nir_shader *glsl_to_nir(exec_list *ir,
const nir_shader_compiler_options *options);
#ifdef __cplusplus
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index b935354..669a26e 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1370,6 +1370,12 @@ typedef struct nir_shader_compiler_options {
bool lower_fsqrt;
/** lowers fneg and ineg to fsub and isub. */
bool lower_negate;
+
+ /**
+ * Does the driver support real 32-bit integers? (Otherwise, integers
+ * are simulated by floats.)
+ */
+ bool native_integers;
} nir_shader_compiler_options;
typedef struct nir_shader {
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index 8141b45..0881e48 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -551,7 +551,9 @@ brw_initialize_context_constants(struct brw_context *brw)
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 128;
}
- static const nir_shader_compiler_options nir_options = {};
+ static const nir_shader_compiler_options nir_options = {
+ .native_integers = true,
+ };
/* We want the GLSL compiler to emit code that uses condition codes */
for (int i = 0; i < MESA_SHADER_STAGES; i++) {
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index e24bf92..ccb5cea 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -87,7 +87,7 @@ fs_visitor::emit_nir_code()
/* first, lower the GLSL IR shader to NIR */
lower_output_reads(shader->base.ir);
- nir_shader *nir = glsl_to_nir(shader->base.ir, true, options);
+ nir_shader *nir = glsl_to_nir(shader->base.ir, options);
nir_validate_shader(nir);
nir_lower_global_vars_to_local(nir);