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author | Iago Toral Quiroga <itoral@igalia.com> | 2014-12-15 09:29:55 +0100 |
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committer | Iago Toral Quiroga <itoral@igalia.com> | 2015-01-13 12:19:32 +0100 |
commit | b6819cd55491c4b5ad6353102e7596a572152314 (patch) | |
tree | da84d9b65e70298971bab658a73ecc14a6a1bf59 /src | |
parent | 038894c7cb8fd71fc7e5b6e4b64a93cb8613adb3 (diff) | |
download | external_mesa3d-b6819cd55491c4b5ad6353102e7596a572152314.zip external_mesa3d-b6819cd55491c4b5ad6353102e7596a572152314.tar.gz external_mesa3d-b6819cd55491c4b5ad6353102e7596a572152314.tar.bz2 |
mesa: Fix error reporting for some cases of incomplete FBO attachments
According to the OpenGL and OpenGL ES specs (sections
"FRAMEBUFFER COMPLETENESS" and "Whole Framebuffer Completeness"),
the image for color, depth or stencil attachments must be renderable,
otherwise the attachment is considered incomplete and we should report
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT. Currently, we detect this
situation properly but report a different error.
This fixes the following 3 piglit tests:
dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgb_unsigned_int_2_10_10_10_rev
dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgba_unsigned_int_2_10_10_10_rev
dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgb16f
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/fbobject.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index c5dd037..f4b0d6d 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -966,7 +966,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx, if (!is_format_color_renderable(ctx, attFormat, texImg->InternalFormat) && !is_legal_depth_format(ctx, f)) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT; + fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; fbo_incomplete(ctx, "texture attachment incomplete", -1); return; } |