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authorJose Fonseca <jfonseca@vmware.com>2015-02-13 13:51:28 +0000
committerJose Fonseca <jfonseca@vmware.com>2015-02-13 19:42:21 +0000
commitc944b91190048e370d2adc362f0860d9f58e58f2 (patch)
tree10095c3578952838a240bb6028cd51ab204e6561 /src
parentb09f25428ff5e908aefc03b8f9931599c3afd6d2 (diff)
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os,llvmpipe: Set rasterizer thread names on Linux.
To help identify llvmpipe rasterizer threads -- especially when there can be so many. We can eventually generalize this to other OSes, but for that we must restrict the function to be called from the current thread. See also http://stackoverflow.com/a/7989973 Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/auxiliary/os/os_thread.h11
-rw-r--r--src/gallium/drivers/llvmpipe/lp_rast.c8
2 files changed, 18 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/os/os_thread.h b/src/gallium/auxiliary/os/os_thread.h
index ff46a89..e9da895 100644
--- a/src/gallium/auxiliary/os/os_thread.h
+++ b/src/gallium/auxiliary/os/os_thread.h
@@ -85,6 +85,17 @@ static INLINE int pipe_thread_destroy( pipe_thread thread )
return thrd_detach( thread );
}
+static INLINE void pipe_thread_setname( const char *name )
+{
+#if defined(HAVE_PTHREAD)
+# if defined(__GNU_LIBRARY__) && defined(__GLIBC__) && defined(__GLIBC_MINOR__) && \
+ (__GLIBC__ >= 3 || (__GLIBC__ == 2 && __GLIBC_MINOR__ >= 12))
+ pthread_setname_np(pthread_self(), name);
+# endif
+#endif
+ (void)name;
+}
+
/* pipe_mutex
*/
diff --git a/src/gallium/drivers/llvmpipe/lp_rast.c b/src/gallium/drivers/llvmpipe/lp_rast.c
index e168766..903e7c5 100644
--- a/src/gallium/drivers/llvmpipe/lp_rast.c
+++ b/src/gallium/drivers/llvmpipe/lp_rast.c
@@ -31,6 +31,7 @@
#include "util/u_rect.h"
#include "util/u_surface.h"
#include "util/u_pack_color.h"
+#include "util/u_string.h"
#include "os/os_time.h"
@@ -747,11 +748,16 @@ static PIPE_THREAD_ROUTINE( thread_function, init_data )
struct lp_rasterizer_task *task = (struct lp_rasterizer_task *) init_data;
struct lp_rasterizer *rast = task->rast;
boolean debug = false;
- unsigned fpstate = util_fpstate_get();
+ char thread_name[16];
+ unsigned fpstate;
+
+ util_snprintf(thread_name, sizeof thread_name, "llvmpipe-%u", task->thread_index);
+ pipe_thread_setname(thread_name);
/* Make sure that denorms are treated like zeros. This is
* the behavior required by D3D10. OpenGL doesn't care.
*/
+ fpstate = util_fpstate_get();
util_fpstate_set_denorms_to_zero(fpstate);
while (1) {