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author | Jason Ekstrand <jason.ekstrand@intel.com> | 2016-03-29 20:29:07 -0700 |
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committer | Jason Ekstrand <jason.ekstrand@intel.com> | 2016-03-29 20:30:27 -0700 |
commit | cf2257069cbde19fd177a02c079206914aac5d14 (patch) | |
tree | 8edd2e033474faa9c2c27d19d1bd18f369f1f2a0 /src | |
parent | f56f538ce4753a6fdd969b610f35433fd657e4ee (diff) | |
download | external_mesa3d-cf2257069cbde19fd177a02c079206914aac5d14.zip external_mesa3d-cf2257069cbde19fd177a02c079206914aac5d14.tar.gz external_mesa3d-cf2257069cbde19fd177a02c079206914aac5d14.tar.bz2 |
nir/spirv: Set a default number of invocations for geometry shaders
The SPIR-V spec says geometry shaders are supposed to have one invocation
by default. The execution mode is only required if there are multiple
invocations.
Diffstat (limited to 'src')
-rw-r--r-- | src/compiler/nir/spirv/spirv_to_nir.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/compiler/nir/spirv/spirv_to_nir.c b/src/compiler/nir/spirv/spirv_to_nir.c index 663f41f..9484544 100644 --- a/src/compiler/nir/spirv/spirv_to_nir.c +++ b/src/compiler/nir/spirv/spirv_to_nir.c @@ -2676,6 +2676,9 @@ spirv_to_nir(const uint32_t *words, size_t word_count, b->shader = nir_shader_create(NULL, stage, options); + /* Set shader info defaults */ + b->shader->info.gs.invocations = 1; + /* Parse execution modes */ vtn_foreach_execution_mode(b, b->entry_point, vtn_handle_execution_mode, NULL); |