summaryrefslogtreecommitdiffstats
path: root/src
diff options
context:
space:
mode:
authorRichard Yao <ryao@gentoo.org>2015-08-12 12:48:22 -0400
committerMatt Turner <mattst88@gmail.com>2015-08-18 11:45:44 -0700
commitec6af4f54cbfe1a779af7245f1bd65c9e5a00dce (patch)
tree05f0d422d73fe4ee309651b98d4aacf85c120319 /src
parent49d0a36bd6593ce09486678a7bf3d500af5e265c (diff)
downloadexternal_mesa3d-ec6af4f54cbfe1a779af7245f1bd65c9e5a00dce.zip
external_mesa3d-ec6af4f54cbfe1a779af7245f1bd65c9e5a00dce.tar.gz
external_mesa3d-ec6af4f54cbfe1a779af7245f1bd65c9e5a00dce.tar.bz2
drirc: Add "Unigine Oil Rush" quirk (allow_glsl_extension_directive_midshader).
Appears to fix shader compilation. Tested by starting the client and observing that the screen was correct after the trailers ran when previously, it was blank. Play tested on amd64. This was suggested by "Kuuchan" on the Steam forums: https://steamcommunity.com/app/200390/discussions/0/540731690861139279/?insideModal=1#c594820656479479870 Acked-by: Matt Turner <mattst88@gmail.com> Signed-off-by: Richard Yao <ryao@gentoo.org>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/common/drirc2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc
index 97d961b..bb840ea 100644
--- a/src/mesa/drivers/dri/common/drirc
+++ b/src/mesa/drivers/dri/common/drirc
@@ -53,10 +53,12 @@ TODO: document the other workarounds.
<application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
<option name="disable_blend_func_extended" value="true" />
+ <option name="allow_glsl_extension_directive_midshader" value="true" />
</application>
<application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
<option name="disable_blend_func_extended" value="true" />
+ <option name="allow_glsl_extension_directive_midshader" value="true" />
</application>
<application name="Savage 2" executable="savage2.bin">