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authorBrian Paul <brianp@vmware.com>2015-10-08 21:06:18 -0600
committerBrian Paul <brianp@vmware.com>2015-10-16 11:43:28 -0600
commitf413f1a17c506d5d4474a1baa0556a9e9f554c63 (patch)
treed964837bc9636e1850251a06bbca03c60ce783c5 /src
parent8d0d5dca5bd076ef363d3e923e6473916f3a9d35 (diff)
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svga: use new svga_new_shader_variant() function
To simplify upcoming new HUD shader count implementation. Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/svga/svga_shader.c7
-rw-r--r--src/gallium/drivers/svga/svga_shader.h3
-rw-r--r--src/gallium/drivers/svga/svga_tgsi.c2
-rw-r--r--src/gallium/drivers/svga/svga_tgsi_vgpu10.c2
4 files changed, 12 insertions, 2 deletions
diff --git a/src/gallium/drivers/svga/svga_shader.c b/src/gallium/drivers/svga/svga_shader.c
index d46e7eb..7b84755 100644
--- a/src/gallium/drivers/svga/svga_shader.c
+++ b/src/gallium/drivers/svga/svga_shader.c
@@ -414,6 +414,13 @@ svga_set_shader(struct svga_context *svga,
}
+struct svga_shader_variant *
+svga_new_shader_variant(struct svga_context *svga)
+{
+ return CALLOC_STRUCT(svga_shader_variant);
+}
+
+
enum pipe_error
svga_destroy_shader_variant(struct svga_context *svga,
SVGA3dShaderType type,
diff --git a/src/gallium/drivers/svga/svga_shader.h b/src/gallium/drivers/svga/svga_shader.h
index b0800c1..efcac40 100644
--- a/src/gallium/drivers/svga/svga_shader.h
+++ b/src/gallium/drivers/svga/svga_shader.h
@@ -273,6 +273,9 @@ svga_set_shader(struct svga_context *svga,
SVGA3dShaderType type,
struct svga_shader_variant *variant);
+struct svga_shader_variant *
+svga_new_shader_variant(struct svga_context *svga);
+
enum pipe_error
svga_destroy_shader_variant(struct svga_context *svga,
SVGA3dShaderType type,
diff --git a/src/gallium/drivers/svga/svga_tgsi.c b/src/gallium/drivers/svga/svga_tgsi.c
index a047570..202eee2 100644
--- a/src/gallium/drivers/svga/svga_tgsi.c
+++ b/src/gallium/drivers/svga/svga_tgsi.c
@@ -228,7 +228,7 @@ svga_tgsi_vgpu9_translate(struct svga_context *svga,
goto fail;
}
- variant = CALLOC_STRUCT(svga_shader_variant);
+ variant = svga_new_shader_variant(svga);
if (variant == NULL)
goto fail;
diff --git a/src/gallium/drivers/svga/svga_tgsi_vgpu10.c b/src/gallium/drivers/svga/svga_tgsi_vgpu10.c
index e4f027b..d62f2bb 100644
--- a/src/gallium/drivers/svga/svga_tgsi_vgpu10.c
+++ b/src/gallium/drivers/svga/svga_tgsi_vgpu10.c
@@ -6735,7 +6735,7 @@ svga_tgsi_vgpu10_translate(struct svga_context *svga,
/*
* Create, initialize the 'variant' object.
*/
- variant = CALLOC_STRUCT(svga_shader_variant);
+ variant = svga_new_shader_variant(svga);
if (!variant)
goto cleanup;