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authorKeith Whitwell <keithw@vmware.com>2009-03-13 16:22:35 +0000
committerKeith Whitwell <keithw@vmware.com>2009-03-13 16:24:22 +0000
commitfa0f48504a32642d688d4b81f62eea54c693b23f (patch)
tree609b5def4528f347a2d531308eb95d3e08fcc14a /src
parentb3be1651f4a45660b447881f7c61c03a1b24302a (diff)
downloadexternal_mesa3d-fa0f48504a32642d688d4b81f62eea54c693b23f.zip
external_mesa3d-fa0f48504a32642d688d4b81f62eea54c693b23f.tar.gz
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gallium: no need to keep a copy of shader tokens in state tracker
Any driver who needs a copy of the shader tokens must organize to do so itself. This has been the case for a long time, but there was still defensive code in the state tracker, which is now removed. Any bugs resulting from this need to be fixed in the offending driver...
Diffstat (limited to 'src')
-rw-r--r--src/gallium/auxiliary/util/u_blit.c10
-rw-r--r--src/gallium/auxiliary/util/u_gen_mipmap.c10
-rw-r--r--src/gallium/auxiliary/util/u_simple_shaders.c76
-rw-r--r--src/gallium/auxiliary/util/u_simple_shaders.h13
-rw-r--r--src/gallium/drivers/softpipe/sp_fs_sse.c2
-rw-r--r--src/gallium/drivers/softpipe/sp_state.h2
-rw-r--r--src/gallium/drivers/softpipe/sp_state_fs.c26
-rw-r--r--src/mesa/state_tracker/st_atom_shader.c7
-rw-r--r--src/mesa/state_tracker/st_cb_bitmap.c4
-rw-r--r--src/mesa/state_tracker/st_cb_clear.c15
-rw-r--r--src/mesa/state_tracker/st_context.h3
11 files changed, 61 insertions, 107 deletions
diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c
index 3b3777b..98bb6a2 100644
--- a/src/gallium/auxiliary/util/u_blit.c
+++ b/src/gallium/auxiliary/util/u_blit.c
@@ -60,8 +60,6 @@ struct blit_state
struct pipe_sampler_state sampler;
struct pipe_viewport_state viewport;
- struct pipe_shader_state vert_shader;
- struct pipe_shader_state frag_shader;
void *vs;
void *fs;
@@ -134,12 +132,11 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso)
TGSI_SEMANTIC_GENERIC };
const uint semantic_indexes[] = { 0, 0 };
ctx->vs = util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
- semantic_indexes,
- &ctx->vert_shader);
+ semantic_indexes);
}
/* fragment shader */
- ctx->fs = util_make_fragment_tex_shader(pipe, &ctx->frag_shader);
+ ctx->fs = util_make_fragment_tex_shader(pipe);
ctx->vbuf = NULL;
/* init vertex data that doesn't change */
@@ -164,9 +161,6 @@ util_destroy_blit(struct blit_state *ctx)
pipe->delete_vs_state(pipe, ctx->vs);
pipe->delete_fs_state(pipe, ctx->fs);
- FREE((void*) ctx->vert_shader.tokens);
- FREE((void*) ctx->frag_shader.tokens);
-
pipe_buffer_reference(&ctx->vbuf, NULL);
FREE(ctx);
diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.c b/src/gallium/auxiliary/util/u_gen_mipmap.c
index 2b675e7..847b4a6 100644
--- a/src/gallium/auxiliary/util/u_gen_mipmap.c
+++ b/src/gallium/auxiliary/util/u_gen_mipmap.c
@@ -64,8 +64,6 @@ struct gen_mipmap_state
struct pipe_sampler_state sampler;
struct pipe_viewport_state viewport;
- struct pipe_shader_state vert_shader;
- struct pipe_shader_state frag_shader;
void *vs;
void *fs;
@@ -1322,12 +1320,11 @@ util_create_gen_mipmap(struct pipe_context *pipe,
TGSI_SEMANTIC_GENERIC };
const uint semantic_indexes[] = { 0, 0 };
ctx->vs = util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
- semantic_indexes,
- &ctx->vert_shader);
+ semantic_indexes);
}
/* fragment shader */
- ctx->fs = util_make_fragment_tex_shader(pipe, &ctx->frag_shader);
+ ctx->fs = util_make_fragment_tex_shader(pipe);
/* vertex data that doesn't change */
for (i = 0; i < 4; i++) {
@@ -1412,9 +1409,6 @@ util_destroy_gen_mipmap(struct gen_mipmap_state *ctx)
pipe->delete_vs_state(pipe, ctx->vs);
pipe->delete_fs_state(pipe, ctx->fs);
- FREE((void*) ctx->vert_shader.tokens);
- FREE((void*) ctx->frag_shader.tokens);
-
pipe_buffer_reference(&ctx->vbuf, NULL);
FREE(ctx);
diff --git a/src/gallium/auxiliary/util/u_simple_shaders.c b/src/gallium/auxiliary/util/u_simple_shaders.c
index 8da18d6..e519c35 100644
--- a/src/gallium/auxiliary/util/u_simple_shaders.c
+++ b/src/gallium/auxiliary/util/u_simple_shaders.c
@@ -55,12 +55,11 @@ void *
util_make_vertex_passthrough_shader(struct pipe_context *pipe,
uint num_attribs,
const uint *semantic_names,
- const uint *semantic_indexes,
- struct pipe_shader_state *shader)
+ const uint *semantic_indexes)
{
- uint maxTokens = 100;
- struct tgsi_token *tokens;
+ struct pipe_shader_state shader;
+ struct tgsi_token tokens[100];
struct tgsi_header *header;
struct tgsi_processor *processor;
struct tgsi_full_declaration decl;
@@ -68,8 +67,6 @@ util_make_vertex_passthrough_shader(struct pipe_context *pipe,
const uint procType = TGSI_PROCESSOR_VERTEX;
uint ti, i;
- tokens = (struct tgsi_token *) MALLOC(maxTokens * sizeof(tokens[0]));
-
/* shader header
*/
*(struct tgsi_version *) &tokens[0] = tgsi_build_version();
@@ -96,7 +93,7 @@ util_make_vertex_passthrough_shader(struct pipe_context *pipe,
ti += tgsi_build_full_declaration(&decl,
&tokens[ti],
header,
- maxTokens - ti);
+ Elements(tokens) - ti);
}
/* declare outputs */
@@ -111,7 +108,7 @@ util_make_vertex_passthrough_shader(struct pipe_context *pipe,
ti += tgsi_build_full_declaration(&decl,
&tokens[ti],
header,
- maxTokens - ti);
+ Elements(tokens) - ti);
}
/* emit MOV instructions */
@@ -128,7 +125,7 @@ util_make_vertex_passthrough_shader(struct pipe_context *pipe,
ti += tgsi_build_full_instruction(&inst,
&tokens[ti],
header,
- maxTokens - ti );
+ Elements(tokens) - ti );
}
/* END instruction */
@@ -139,16 +136,15 @@ util_make_vertex_passthrough_shader(struct pipe_context *pipe,
ti += tgsi_build_full_instruction(&inst,
&tokens[ti],
header,
- maxTokens - ti );
+ Elements(tokens) - ti );
#if 0 /*debug*/
tgsi_dump(tokens, 0);
#endif
- shader->tokens = tokens;
- /*shader->num_tokens = ti;*/
+ shader.tokens = tokens;
- return pipe->create_vs_state(pipe, shader);
+ return pipe->create_vs_state(pipe, &shader);
}
@@ -160,11 +156,10 @@ util_make_vertex_passthrough_shader(struct pipe_context *pipe,
* END;
*/
void *
-util_make_fragment_tex_shader(struct pipe_context *pipe,
- struct pipe_shader_state *shader)
+util_make_fragment_tex_shader(struct pipe_context *pipe)
{
- uint maxTokens = 100;
- struct tgsi_token *tokens;
+ struct pipe_shader_state shader;
+ struct tgsi_token tokens[100];
struct tgsi_header *header;
struct tgsi_processor *processor;
struct tgsi_full_declaration decl;
@@ -172,8 +167,6 @@ util_make_fragment_tex_shader(struct pipe_context *pipe,
const uint procType = TGSI_PROCESSOR_FRAGMENT;
uint ti;
- tokens = (struct tgsi_token *) MALLOC(maxTokens * sizeof(tokens[0]));
-
/* shader header
*/
*(struct tgsi_version *) &tokens[0] = tgsi_build_version();
@@ -199,7 +192,7 @@ util_make_fragment_tex_shader(struct pipe_context *pipe,
ti += tgsi_build_full_declaration(&decl,
&tokens[ti],
header,
- maxTokens - ti);
+ Elements(tokens) - ti);
/* declare color[0] output */
decl = tgsi_default_full_declaration();
@@ -212,7 +205,7 @@ util_make_fragment_tex_shader(struct pipe_context *pipe,
ti += tgsi_build_full_declaration(&decl,
&tokens[ti],
header,
- maxTokens - ti);
+ Elements(tokens) - ti);
/* declare sampler */
decl = tgsi_default_full_declaration();
@@ -222,7 +215,7 @@ util_make_fragment_tex_shader(struct pipe_context *pipe,
ti += tgsi_build_full_declaration(&decl,
&tokens[ti],
header,
- maxTokens - ti);
+ Elements(tokens) - ti);
/* TEX instruction */
inst = tgsi_default_full_instruction();
@@ -239,7 +232,7 @@ util_make_fragment_tex_shader(struct pipe_context *pipe,
ti += tgsi_build_full_instruction(&inst,
&tokens[ti],
header,
- maxTokens - ti );
+ Elements(tokens) - ti );
/* END instruction */
inst = tgsi_default_full_instruction();
@@ -249,16 +242,15 @@ util_make_fragment_tex_shader(struct pipe_context *pipe,
ti += tgsi_build_full_instruction(&inst,
&tokens[ti],
header,
- maxTokens - ti );
+ Elements(tokens) - ti );
#if 0 /*debug*/
tgsi_dump(tokens, 0);
#endif
- shader->tokens = tokens;
- /*shader->num_tokens = ti;*/
+ shader.tokens = tokens;
- return pipe->create_fs_state(pipe, shader);
+ return pipe->create_fs_state(pipe, &shader);
}
@@ -269,11 +261,10 @@ util_make_fragment_tex_shader(struct pipe_context *pipe,
* Make simple fragment color pass-through shader.
*/
void *
-util_make_fragment_passthrough_shader(struct pipe_context *pipe,
- struct pipe_shader_state *shader)
+util_make_fragment_passthrough_shader(struct pipe_context *pipe)
{
- uint maxTokens = 40;
- struct tgsi_token *tokens;
+ struct pipe_shader_state shader;
+ struct tgsi_token tokens[40];
struct tgsi_header *header;
struct tgsi_processor *processor;
struct tgsi_full_declaration decl;
@@ -281,8 +272,6 @@ util_make_fragment_passthrough_shader(struct pipe_context *pipe,
const uint procType = TGSI_PROCESSOR_FRAGMENT;
uint ti;
- tokens = (struct tgsi_token *) MALLOC(maxTokens * sizeof(tokens[0]));
-
/* shader header
*/
*(struct tgsi_version *) &tokens[0] = tgsi_build_version();
@@ -306,7 +295,7 @@ util_make_fragment_passthrough_shader(struct pipe_context *pipe,
ti += tgsi_build_full_declaration(&decl,
&tokens[ti],
header,
- maxTokens - ti);
+ Elements(tokens) - ti);
/* declare output */
decl = tgsi_default_full_declaration();
@@ -319,7 +308,7 @@ util_make_fragment_passthrough_shader(struct pipe_context *pipe,
ti += tgsi_build_full_declaration(&decl,
&tokens[ti],
header,
- maxTokens - ti);
+ Elements(tokens) - ti);
/* MOVE out[0], in[0]; */
@@ -334,7 +323,7 @@ util_make_fragment_passthrough_shader(struct pipe_context *pipe,
ti += tgsi_build_full_instruction(&inst,
&tokens[ti],
header,
- maxTokens - ti );
+ Elements(tokens) - ti );
/* END instruction */
inst = tgsi_default_full_instruction();
@@ -344,24 +333,17 @@ util_make_fragment_passthrough_shader(struct pipe_context *pipe,
ti += tgsi_build_full_instruction(&inst,
&tokens[ti],
header,
- maxTokens - ti );
+ Elements(tokens) - ti );
- assert(ti < maxTokens);
+ assert(ti < Elements(tokens));
#if 0 /*debug*/
tgsi_dump(tokens, 0);
#endif
- shader->tokens = tokens;
- /*shader->num_tokens = ti;*/
+ shader.tokens = tokens;
- return pipe->create_fs_state(pipe, shader);
+ return pipe->create_fs_state(pipe, &shader);
}
-void
-util_free_shader(struct pipe_shader_state *shader)
-{
- FREE((struct tgsi_token *)shader->tokens);
- shader->tokens = NULL;
-}
diff --git a/src/gallium/auxiliary/util/u_simple_shaders.h b/src/gallium/auxiliary/util/u_simple_shaders.h
index 99b8d90..6f8d96a 100644
--- a/src/gallium/auxiliary/util/u_simple_shaders.h
+++ b/src/gallium/auxiliary/util/u_simple_shaders.h
@@ -46,22 +46,15 @@ extern void *
util_make_vertex_passthrough_shader(struct pipe_context *pipe,
uint num_attribs,
const uint *semantic_names,
- const uint *semantic_indexes,
- struct pipe_shader_state *shader);
+ const uint *semantic_indexes);
extern void *
-util_make_fragment_tex_shader(struct pipe_context *pipe,
- struct pipe_shader_state *shader);
+util_make_fragment_tex_shader(struct pipe_context *pipe);
extern void *
-util_make_fragment_passthrough_shader(struct pipe_context *pipe,
- struct pipe_shader_state *shader);
-
-
-extern void
-util_free_shader(struct pipe_shader_state *shader);
+util_make_fragment_passthrough_shader(struct pipe_context *pipe);
#ifdef __cplusplus
diff --git a/src/gallium/drivers/softpipe/sp_fs_sse.c b/src/gallium/drivers/softpipe/sp_fs_sse.c
index abd3754..366abe2 100644
--- a/src/gallium/drivers/softpipe/sp_fs_sse.c
+++ b/src/gallium/drivers/softpipe/sp_fs_sse.c
@@ -145,7 +145,7 @@ softpipe_create_fs_sse(struct softpipe_context *softpipe,
return NULL;
}
- shader->base.shader = *templ;
+ shader->base.shader.tokens = NULL; /* don't hold reference to templ->tokens */
shader->base.prepare = fs_sse_prepare;
shader->base.run = fs_sse_run;
shader->base.delete = fs_sse_delete;
diff --git a/src/gallium/drivers/softpipe/sp_state.h b/src/gallium/drivers/softpipe/sp_state.h
index 6f558e6..9776e97 100644
--- a/src/gallium/drivers/softpipe/sp_state.h
+++ b/src/gallium/drivers/softpipe/sp_state.h
@@ -85,7 +85,7 @@ struct sp_fragment_shader {
/** Subclass of pipe_shader_state */
struct sp_vertex_shader {
- struct pipe_shader_state shader; /* Note: this field not actually used */
+ struct pipe_shader_state shader;
struct draw_vertex_shader *draw_data;
};
diff --git a/src/gallium/drivers/softpipe/sp_state_fs.c b/src/gallium/drivers/softpipe/sp_state_fs.c
index b63180b..4330c20 100644
--- a/src/gallium/drivers/softpipe/sp_state_fs.c
+++ b/src/gallium/drivers/softpipe/sp_state_fs.c
@@ -36,6 +36,7 @@
#include "draw/draw_context.h"
#include "tgsi/tgsi_dump.h"
#include "tgsi/tgsi_scan.h"
+#include "tgsi/tgsi_parse.h"
void *
@@ -97,17 +98,28 @@ softpipe_create_vs_state(struct pipe_context *pipe,
struct sp_vertex_shader *state;
state = CALLOC_STRUCT(sp_vertex_shader);
- if (state == NULL ) {
- return NULL;
- }
+ if (state == NULL )
+ goto fail;
+
+ /* copy shader tokens, the ones passed in will go away.
+ */
+ state->shader.tokens = tgsi_dup_tokens(templ->tokens);
+ if (state->shader.tokens == NULL)
+ goto fail;
state->draw_data = draw_create_vertex_shader(softpipe->draw, templ);
- if (state->draw_data == NULL) {
- FREE( state );
- return NULL;
- }
+ if (state->draw_data == NULL)
+ goto fail;
return state;
+
+fail:
+ if (state) {
+ FREE( (void *)state->shader.tokens );
+ FREE( state->draw_data );
+ FREE( state );
+ }
+ return NULL;
}
diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c
index 486582f..fc1ff5b 100644
--- a/src/mesa/state_tracker/st_atom_shader.c
+++ b/src/mesa/state_tracker/st_atom_shader.c
@@ -307,14 +307,9 @@ st_free_translated_vertex_programs(struct st_context *st,
static void *
get_passthrough_fs(struct st_context *st)
{
- struct pipe_shader_state shader;
-
if (!st->passthrough_fs) {
st->passthrough_fs =
- util_make_fragment_passthrough_shader(st->pipe, &shader);
-#if 0 /* We actually need to keep the tokens around at this time */
- util_free_shader(&shader);
-#endif
+ util_make_fragment_passthrough_shader(st->pipe);
}
return st->passthrough_fs;
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
index 3f503f1..f9f1780 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/src/mesa/state_tracker/st_cb_bitmap.c
@@ -740,8 +740,7 @@ st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
const uint semantic_indexes[] = { 0, 0, 0 };
st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
semantic_names,
- semantic_indexes,
- &st->bitmap.vert_shader);
+ semantic_indexes);
}
if (UseBitmapCache && accum_bitmap(st, x, y, width, height, unpack, bitmap))
@@ -830,7 +829,6 @@ st_destroy_bitmap(struct st_context *st)
cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
st->bitmap.vs = NULL;
}
- util_free_shader(&st->bitmap.vert_shader);
if (st->bitmap.vbuf) {
pipe_buffer_reference(&st->bitmap.vbuf, NULL);
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
index 7d4948a..8206733 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -77,7 +77,7 @@ st_init_clear(struct st_context *st)
/* fragment shader state: color pass-through program */
st->clear.fs =
- util_make_fragment_passthrough_shader(pipe, &st->clear.frag_shader);
+ util_make_fragment_passthrough_shader(pipe);
/* vertex shader state: color/position pass-through */
{
@@ -86,8 +86,7 @@ st_init_clear(struct st_context *st)
const uint semantic_indexes[] = { 0, 0 };
st->clear.vs = util_make_vertex_passthrough_shader(pipe, 2,
semantic_names,
- semantic_indexes,
- &st->clear.vert_shader);
+ semantic_indexes);
}
}
@@ -95,16 +94,6 @@ st_init_clear(struct st_context *st)
void
st_destroy_clear(struct st_context *st)
{
- if (st->clear.vert_shader.tokens) {
- util_free_shader(&st->clear.vert_shader);
- st->clear.vert_shader.tokens = NULL;
- }
-
- if (st->clear.frag_shader.tokens) {
- util_free_shader(&st->clear.frag_shader);
- st->clear.frag_shader.tokens = NULL;
- }
-
if (st->clear.fs) {
cso_delete_fragment_shader(st->cso_context, st->clear.fs);
st->clear.fs = NULL;
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index 3547925..d7518ab 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -149,7 +149,6 @@ struct st_context
struct {
struct pipe_rasterizer_state rasterizer;
struct pipe_sampler_state sampler;
- struct pipe_shader_state vert_shader;
enum pipe_format tex_format;
void *vs;
float vertices[4][3][4]; /**< vertex pos + color + texcoord */
@@ -166,8 +165,6 @@ struct st_context
/** for glClear */
struct {
- struct pipe_shader_state vert_shader;
- struct pipe_shader_state frag_shader;
struct pipe_rasterizer_state raster;
struct pipe_viewport_state viewport;
void *vs;