summaryrefslogtreecommitdiffstats
path: root/windows/VC6
diff options
context:
space:
mode:
authorMichal Krol <mjkrol@gmail.org>2006-02-21 12:35:06 +0000
committerMichal Krol <mjkrol@gmail.org>2006-02-21 12:35:06 +0000
commitcc1591667d55a6dbfafbd3d6a7afa9f9288c625d (patch)
treea3ef92d3a8667e830c94db9441089dbadb45e31a /windows/VC6
parent8986e36f368d11bcf3f1938d77b5df69aa2ee11b (diff)
downloadexternal_mesa3d-cc1591667d55a6dbfafbd3d6a7afa9f9288c625d.zip
external_mesa3d-cc1591667d55a6dbfafbd3d6a7afa9f9288c625d.tar.gz
external_mesa3d-cc1591667d55a6dbfafbd3d6a7afa9f9288c625d.tar.bz2
More GLSL code:
- uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos); - fix bugs and optimize array size handling; - 2D texture sampling (needs Enable(TEXTURE_2D) to work); - decrease built-in library assembly size by 30%.
Diffstat (limited to 'windows/VC6')
-rw-r--r--windows/VC6/mesa/mesa/mesa.dsp16
1 files changed, 16 insertions, 0 deletions
diff --git a/windows/VC6/mesa/mesa/mesa.dsp b/windows/VC6/mesa/mesa/mesa.dsp
index 6d846fc..4ed137f 100644
--- a/windows/VC6/mesa/mesa/mesa.dsp
+++ b/windows/VC6/mesa/mesa/mesa.dsp
@@ -522,10 +522,18 @@ SOURCE=..\..\..\..\src\mesa\shader\slang\slang_execute.c
# End Source File
# Begin Source File
+SOURCE=..\..\..\..\src\mesa\shader\slang\slang_export.c
+# End Source File
+# Begin Source File
+
SOURCE=..\..\..\..\src\mesa\shader\slang\slang_library_noise.c
# End Source File
# Begin Source File
+SOURCE=..\..\..\..\src\mesa\shader\slang\slang_link.c
+# End Source File
+# Begin Source File
+
SOURCE=..\..\..\..\src\mesa\shader\slang\slang_preprocess.c
# End Source File
# Begin Source File
@@ -1231,10 +1239,18 @@ SOURCE=..\..\..\..\src\mesa\shader\slang\slang_execute.h
# End Source File
# Begin Source File
+SOURCE=..\..\..\..\src\mesa\shader\slang\slang_export.h
+# End Source File
+# Begin Source File
+
SOURCE=..\..\..\..\src\mesa\shader\slang\slang_library_noise.h
# End Source File
# Begin Source File
+SOURCE=..\..\..\..\src\mesa\shader\slang\slang_link.h
+# End Source File
+# Begin Source File
+
SOURCE=..\..\..\..\src\mesa\shader\slang\slang_mesa.h
# End Source File
# Begin Source File