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-rw-r--r--src/mesa/swrast/s_fragprog.c4
-rw-r--r--src/mesa/swrast/s_span.c4
-rw-r--r--src/mesa/tnl/t_vb_program.c2
3 files changed, 10 insertions, 0 deletions
diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c
index 0949387..b150122 100644
--- a/src/mesa/swrast/s_fragprog.c
+++ b/src/mesa/swrast/s_fragprog.c
@@ -113,6 +113,10 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine,
/* Setup pointer to input attributes */
machine->Attribs = span->array->attribs;
+ machine->DerivX = (GLfloat (*)[4]) span->attrStepX;
+ machine->DerivY = (GLfloat (*)[4]) span->attrStepY;
+ machine->NumDeriv = FRAG_ATTRIB_MAX;
+
if (ctx->Shader.CurrentProgram) {
/* Store front/back facing value in register FOGC.Y */
machine->Attribs[FRAG_ATTRIB_FOGC][col][1] = (GLfloat) ctx->_Facing;
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index 0b17791..097d2c7 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -1357,7 +1357,11 @@ shade_texture_span(GLcontext *ctx, SWspan *span)
if ((inputsRead >= FRAG_BIT_VAR0) && (span->interpMask & SPAN_VARYING))
interpolate_varying(ctx, span);
+#if 0
if (inputsRead & FRAG_BIT_WPOS)
+#else
+ /* XXX always interpolate wpos so that DDX/DDY work */
+#endif
interpolate_wpos(ctx, span);
/* Run fragment program/shader now */
diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c
index 81e166b..9961af7 100644
--- a/src/mesa/tnl/t_vb_program.c
+++ b/src/mesa/tnl/t_vb_program.c
@@ -126,6 +126,8 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine)
}
}
+ machine->NumDeriv = 0;
+
/* init condition codes */
machine->CondCodes[0] = COND_EQ;
machine->CondCodes[1] = COND_EQ;