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-rw-r--r--docs/egl.html15
1 files changed, 7 insertions, 8 deletions
diff --git a/docs/egl.html b/docs/egl.html
index efc7b1e..0882598 100644
--- a/docs/egl.html
+++ b/docs/egl.html
@@ -32,10 +32,10 @@ cards.</p>
the Gallium driver for your hardware. For example</p>
<pre>
- $ ./configure --with-state-trackers=egl_g3d,es,vega --enable-gallium-intel
+ $ ./configure --with-state-trackers=egl,es,vega --enable-gallium-intel
</pre>
-<p>The main library will be enabled by default. The <code>egl_g3d</code> state
+<p>The main library will be enabled by default. The <code>egl</code> state
tracker is needed by a number of EGL drivers. EGL drivers will be covered
later. The <a href="opengles.html">es state tracker</a> provides OpenGL ES 1.x
and 2.x and the <a href="openvg.html">vega state tracker</a> provides OpenVG
@@ -77,9 +77,8 @@ bare KMS (kernel modesetting).</p>
<p>The argument is a comma separated string. It is usually used to specify the
rendering APIs, like OpenGL ES or OpenVG, to build. But it should be noted
-that a number of EGL drivers depend on the <code>egl_g3d</code> state tracker.
-They will <em>not</em> be built without the <code>egl_g3d</code> state
-tracker.</p>
+that a number of EGL drivers depend on the <code>egl</code> state tracker.
+They will <em>not</em> be built without the <code>egl</code> state tracker.</p>
</li>
@@ -160,7 +159,7 @@ variable to true forces the use of software rendering.</p>
<p>Gallium EGL drivers supports all rendering APIs specified in EGL 1.4. The
support for optional EGL functions and EGL extensions is usually more complete
-than the classic ones. These drivers depend on the <code>egl_g3d</code> state
+than the classic ones. These drivers depend on the <code>egl</code> state
tracker to build. The available drivers are</p>
<ul>
@@ -218,8 +217,8 @@ runtime.</p>
<h2>Developers</h2>
The sources of the main library and the classic drivers can be found at
-<code>src/egl/</code>. The sources of the <code>egl_g3d</code> state tracker
-can be found at <code>src/gallium/state_trackers/egl_g3d/</code>.
+<code>src/egl/</code>. The sources of the <code>egl</code> state tracker can
+be found at <code>src/gallium/state_trackers/egl/</code>.
<h3>TODOs</h3>