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Diffstat (limited to 'progs/gallium/python/tests/regress/fragment-shader/fragment-shader.py')
-rw-r--r-- | progs/gallium/python/tests/regress/fragment-shader/fragment-shader.py | 257 |
1 files changed, 257 insertions, 0 deletions
diff --git a/progs/gallium/python/tests/regress/fragment-shader/fragment-shader.py b/progs/gallium/python/tests/regress/fragment-shader/fragment-shader.py new file mode 100644 index 0000000..41dd69d --- /dev/null +++ b/progs/gallium/python/tests/regress/fragment-shader/fragment-shader.py @@ -0,0 +1,257 @@ +#!/usr/bin/env python +########################################################################## +# +# Copyright 2009 VMware, Inc. +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the +# "Software"), to deal in the Software without restriction, including +# without limitation the rights to use, copy, modify, merge, publish, +# distribute, sub license, and/or sell copies of the Software, and to +# permit persons to whom the Software is furnished to do so, subject to +# the following conditions: +# +# The above copyright notice and this permission notice (including the +# next paragraph) shall be included in all copies or substantial portions +# of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +# IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR +# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +# +########################################################################## + +import struct + +from gallium import * + +def make_image(surface): + data = surface.get_tile_rgba8(0, 0, surface.width, surface.height) + + import Image + outimage = Image.fromstring('RGBA', (surface.width, surface.height), data, "raw", 'RGBA', 0, 1) + return outimage + +def save_image(filename, surface): + outimage = make_image(surface) + outimage.save(filename, "PNG") + +def test(dev, name): + ctx = dev.context_create() + + width = 320 + height = 320 + minz = 0.0 + maxz = 1.0 + + # disabled blending/masking + blend = Blend() + blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE + blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE + blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO + blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO + blend.rt[0].colormask = PIPE_MASK_RGBA + ctx.set_blend(blend) + + # depth/stencil/alpha + depth_stencil_alpha = DepthStencilAlpha() + depth_stencil_alpha.depth.enabled = 0 + depth_stencil_alpha.depth.writemask = 1 + depth_stencil_alpha.depth.func = PIPE_FUNC_LESS + ctx.set_depth_stencil_alpha(depth_stencil_alpha) + + # rasterizer + rasterizer = Rasterizer() + rasterizer.front_winding = PIPE_WINDING_CW + rasterizer.cull_mode = PIPE_WINDING_NONE + rasterizer.scissor = 1 + ctx.set_rasterizer(rasterizer) + + # viewport + viewport = Viewport() + scale = FloatArray(4) + scale[0] = width / 2.0 + scale[1] = -height / 2.0 + scale[2] = (maxz - minz) / 2.0 + scale[3] = 1.0 + viewport.scale = scale + translate = FloatArray(4) + translate[0] = width / 2.0 + translate[1] = height / 2.0 + translate[2] = (maxz - minz) / 2.0 + translate[3] = 0.0 + viewport.translate = translate + ctx.set_viewport(viewport) + + # samplers + sampler = Sampler() + sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE + sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE + sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE + sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE + sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST + sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST + sampler.normalized_coords = 1 + ctx.set_fragment_sampler(0, sampler) + + # scissor + scissor = Scissor() + scissor.minx = 0 + scissor.miny = 0 + scissor.maxx = width + scissor.maxy = height + ctx.set_scissor(scissor) + + clip = Clip() + clip.nr = 0 + ctx.set_clip(clip) + + # framebuffer + cbuf = dev.texture_create( + PIPE_FORMAT_X8R8G8B8_UNORM, + width, height, + tex_usage=PIPE_TEXTURE_USAGE_RENDER_TARGET, + ).get_surface() + fb = Framebuffer() + fb.width = width + fb.height = height + fb.nr_cbufs = 1 + fb.set_cbuf(0, cbuf) + ctx.set_framebuffer(fb) + rgba = FloatArray(4); + rgba[0] = 0.5 + rgba[1] = 0.5 + rgba[2] = 0.5 + rgba[3] = 0.5 + ctx.clear(PIPE_CLEAR_COLOR, rgba, 0.0, 0) + + # vertex shader + vs = Shader(''' + VERT + DCL IN[0], POSITION + DCL IN[1], COLOR + DCL OUT[0], POSITION + DCL OUT[1], COLOR + MOV OUT[0], IN[0] + MOV OUT[1], IN[1] + END + ''') + ctx.set_vertex_shader(vs) + + # fragment shader + fs = Shader(file('frag-' + name + '.sh', 'rt').read()) + ctx.set_fragment_shader(fs) + + constbuf0 = dev.buffer_create(64, + (PIPE_BUFFER_USAGE_CONSTANT | + PIPE_BUFFER_USAGE_GPU_READ | + PIPE_BUFFER_USAGE_CPU_WRITE), + 4 * 4 * 4) + + cbdata = '' + cbdata += struct.pack('4f', 0.4, 0.0, 0.0, 1.0) + cbdata += struct.pack('4f', 1.0, 1.0, 1.0, 1.0) + cbdata += struct.pack('4f', 2.0, 2.0, 2.0, 2.0) + cbdata += struct.pack('4f', 4.0, 8.0, 16.0, 32.0) + + constbuf0.write(cbdata, 0) + + ctx.set_constant_buffer(PIPE_SHADER_FRAGMENT, + 0, + constbuf0) + + constbuf1 = dev.buffer_create(64, + (PIPE_BUFFER_USAGE_CONSTANT | + PIPE_BUFFER_USAGE_GPU_READ | + PIPE_BUFFER_USAGE_CPU_WRITE), + 4 * 4 * 4) + + cbdata = '' + cbdata += struct.pack('4f', 0.1, 0.1, 0.1, 0.1) + cbdata += struct.pack('4f', 0.25, 0.25, 0.25, 0.25) + cbdata += struct.pack('4f', 0.5, 0.5, 0.5, 0.5) + cbdata += struct.pack('4f', 0.75, 0.75, 0.75, 0.75) + + constbuf1.write(cbdata, 0) + + ctx.set_constant_buffer(PIPE_SHADER_FRAGMENT, + 1, + constbuf1) + + xy = [ + -0.8, -0.8, + 0.8, -0.8, + 0.0, 0.8, + ] + color = [ + 1.0, 0.0, 0.0, + 0.0, 1.0, 0.0, + 0.0, 0.0, 1.0, + ] + + nverts = 3 + nattrs = 2 + verts = FloatArray(nverts * nattrs * 4) + + for i in range(0, nverts): + verts[i * nattrs * 4 + 0] = xy[i * 2 + 0] # x + verts[i * nattrs * 4 + 1] = xy[i * 2 + 1] # y + verts[i * nattrs * 4 + 2] = 0.5 # z + verts[i * nattrs * 4 + 3] = 1.0 # w + verts[i * nattrs * 4 + 4] = color[i * 3 + 0] # r + verts[i * nattrs * 4 + 5] = color[i * 3 + 1] # g + verts[i * nattrs * 4 + 6] = color[i * 3 + 2] # b + verts[i * nattrs * 4 + 7] = 1.0 # a + + ctx.draw_vertices(PIPE_PRIM_TRIANGLES, + nverts, + nattrs, + verts) + + ctx.flush() + + save_image('frag-' + name + '.png', cbuf) + +def main(): + tests = [ + 'abs', + 'add', + 'cb-1d', + 'cb-2d', + 'dp3', + 'dp4', + 'dst', + 'ex2', + 'flr', + 'frc', + 'lg2', + 'lit', + 'lrp', + 'mad', + 'max', + 'min', + 'mov', + 'mul', + 'rcp', + 'rsq', + 'sge', + 'slt', + 'srcmod-abs', + 'srcmod-absneg', + 'srcmod-neg', + 'srcmod-swz', + 'sub', + 'xpd', + ] + + dev = Device() + for t in tests: + test(dev, t) + +if __name__ == '__main__': + main() |