diff options
Diffstat (limited to 'progs/vpglsl')
-rw-r--r-- | progs/vpglsl/SConscript | 11 | ||||
-rw-r--r-- | progs/vpglsl/psiz-mul.glsl | 2 | ||||
-rw-r--r-- | progs/vpglsl/vp-tris.c | 12 |
3 files changed, 9 insertions, 16 deletions
diff --git a/progs/vpglsl/SConscript b/progs/vpglsl/SConscript index 640c5dd..787cb79 100644 --- a/progs/vpglsl/SConscript +++ b/progs/vpglsl/SConscript @@ -1,13 +1,6 @@ -Import('env') +Import('*') -if not env['GLUT']: - Return() - -env = env.Clone() - -env.Prepend(LIBS = ['$GLUT_LIB']) - -env.Program( +progs_env.Program( target = 'vp-tris', source = ['vp-tris.c'], ) diff --git a/progs/vpglsl/psiz-mul.glsl b/progs/vpglsl/psiz-mul.glsl index 77f4a46..d2a90d8 100644 --- a/progs/vpglsl/psiz-mul.glsl +++ b/progs/vpglsl/psiz-mul.glsl @@ -1,6 +1,6 @@ void main() { gl_FrontColor = gl_Color; - gl_PointSize = 10 * gl_Color.x; + gl_PointSize = 10.0 * gl_Color.x; gl_Position = gl_Vertex; } diff --git a/progs/vpglsl/vp-tris.c b/progs/vpglsl/vp-tris.c index b2b0508..6a1fa3d 100644 --- a/progs/vpglsl/vp-tris.c +++ b/progs/vpglsl/vp-tris.c @@ -84,9 +84,9 @@ static void check_link(GLuint prog) static void setup_uniforms() { { - GLuint loc1f = glGetUniformLocationARB(program, "Offset1f"); - GLuint loc2f = glGetUniformLocationARB(program, "Offset2f"); - GLuint loc4f = glGetUniformLocationARB(program, "Offset4f"); + GLint loc1f = glGetUniformLocationARB(program, "Offset1f"); + GLint loc2f = glGetUniformLocationARB(program, "Offset2f"); + GLint loc4f = glGetUniformLocationARB(program, "Offset4f"); GLfloat vecKer[] = { 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, @@ -105,9 +105,9 @@ static void setup_uniforms() } { - GLuint loc1f = glGetUniformLocationARB(program, "KernelValue1f"); - GLuint loc2f = glGetUniformLocationARB(program, "KernelValue2f"); - GLuint loc4f = glGetUniformLocationARB(program, "KernelValue4f"); + GLint loc1f = glGetUniformLocationARB(program, "KernelValue1f"); + GLint loc2f = glGetUniformLocationARB(program, "KernelValue2f"); + GLint loc4f = glGetUniformLocationARB(program, "KernelValue4f"); GLfloat vecKer[] = { 1.0, 0.0, 0.0, 0.25, 0.0, 1.0, 0.0, 0.25, |