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Diffstat (limited to 'progs/xdemos/shape.c')
-rw-r--r-- | progs/xdemos/shape.c | 393 |
1 files changed, 0 insertions, 393 deletions
diff --git a/progs/xdemos/shape.c b/progs/xdemos/shape.c deleted file mode 100644 index 5ff0970..0000000 --- a/progs/xdemos/shape.c +++ /dev/null @@ -1,393 +0,0 @@ - -/* - * Example of using the X "shape" extension with OpenGL: render a spinning - * cube inside of a non-rectangular window. - * - * Press ESC to exit. Press up/down to change window shape. - * - * To compile add "shape" to the PROGS list in Makefile. - * - * Brian Paul - * June 16, 1997 - * - * This program is in the public domain. - */ - - -#include <math.h> -#include <stdio.h> -#include <stdlib.h> -#include <sys/time.h> -#include <time.h> -#include <unistd.h> -#include <X11/Xlib.h> -#include <X11/Xutil.h> -#include <X11/keysym.h> -#include <X11/extensions/shape.h> -#include <GL/glx.h> - -#ifndef PI -#define PI 3.1415926 -#endif - - -static int Width=500, Height=500; - -static float Xangle = 0.0, Yangle = 0.0; -static int Sides = 5; -static int MinSides = 3; -static int MaxSides = 20; - - -/* return current time (in seconds) */ -static double -current_time(void) -{ - struct timeval tv; -#ifdef __VMS - (void) gettimeofday(&tv, NULL ); -#else - struct timezone tz; - (void) gettimeofday(&tv, &tz); -#endif - return (double) tv.tv_sec + tv.tv_usec / 1000000.0; -} - - -/* - * Draw the OpenGL stuff and do a SwapBuffers. - */ -static void display(Display *dpy, Window win) -{ - float scale = 1.7; - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glPushMatrix(); - - glScalef(scale, scale, scale); - glRotatef(Xangle, 1.0, 0.0, 0.0); - glRotatef(Yangle, 0.0, 1.0, 0.0); - - /* - * wireframe box - */ - glColor3f(1.0, 1.0, 1.0); - glBegin(GL_LINE_LOOP); - glVertex3f(-1.0, -1.0, -1.0); - glVertex3f( 1.0, -1.0, -1.0); - glVertex3f( 1.0, 1.0, -1.0); - glVertex3f(-1.0, 1.0, -1.0); - glEnd(); - - glBegin(GL_LINE_LOOP); - glVertex3f(-1.0, -1.0, 1.0); - glVertex3f( 1.0, -1.0, 1.0); - glVertex3f( 1.0, 1.0, 1.0); - glVertex3f(-1.0, 1.0, 1.0); - glEnd(); - - glBegin(GL_LINES); - glVertex3f(-1.0, -1.0, -1.0); glVertex3f(-1.0, -1.0, 1.0); - glVertex3f( 1.0, -1.0, -1.0); glVertex3f( 1.0, -1.0, 1.0); - glVertex3f( 1.0, 1.0, -1.0); glVertex3f( 1.0, 1.0, 1.0); - glVertex3f(-1.0, 1.0, -1.0); glVertex3f(-1.0, 1.0, 1.0); - glEnd(); - - /* - * Solid box - */ - glPushMatrix(); - glScalef(0.75, 0.75, 0.75); - - glColor3f(1, 0, 0); - glBegin(GL_POLYGON); - glVertex3f(1, -1, -1); - glVertex3f(1, 1, -1); - glVertex3f(1, 1, 1); - glVertex3f(1, -1, 1); - glEnd(); - - glColor3f(0, 1, 1); - glBegin(GL_POLYGON); - glVertex3f(-1, -1, -1); - glVertex3f(-1, 1, -1); - glVertex3f(-1, 1, 1); - glVertex3f(-1, -1, 1); - glEnd(); - - glColor3f(0, 1, 0); - glBegin(GL_POLYGON); - glVertex3f(-1, 1, -1); - glVertex3f( 1, 1, -1); - glVertex3f( 1, 1, 1); - glVertex3f(-1, 1, 1); - glEnd(); - - glColor3f(1, 0, 1); - glBegin(GL_POLYGON); - glVertex3f(-1, -1, -1); - glVertex3f( 1, -1, -1); - glVertex3f( 1, -1, 1); - glVertex3f(-1, -1, 1); - glEnd(); - - glColor3f(0, 0, 1); - glBegin(GL_POLYGON); - glVertex3f(-1, -1, 1); - glVertex3f( 1, -1, 1); - glVertex3f( 1, 1, 1); - glVertex3f(-1, 1, 1); - glEnd(); - - glColor3f(1, 1, 0); - glBegin(GL_POLYGON); - glVertex3f(-1, -1, -1); - glVertex3f( 1, -1, -1); - glVertex3f( 1, 1, -1); - glVertex3f(-1, 1, -1); - glEnd(); - glPopMatrix(); - - - glPopMatrix(); - - glXSwapBuffers(dpy, win); -} - - -/* - * This is called when we have to recompute the window shape bitmask. - * We just generate an n-sided regular polygon here but any other shape - * would be possible. - */ -static void make_shape_mask(Display *dpy, Window win, int width, int height, - int sides) -{ - Pixmap shapeMask; - XGCValues xgcv; - GC gc; - - /* allocate 1-bit deep pixmap and a GC */ - shapeMask = XCreatePixmap(dpy, win, width, height, 1); - gc = XCreateGC(dpy, shapeMask, 0, &xgcv); - - /* clear shapeMask to zeros */ - XSetForeground(dpy, gc, 0); - XFillRectangle(dpy, shapeMask, gc, 0, 0, width, height); - - /* draw mask */ - XSetForeground(dpy, gc, 1); - { - int cx = width / 2; - int cy = height / 2; - float angle = 0.0; - float step = 2.0 * PI / sides; - float radius = width / 2; - int i; - XPoint points[100]; - for (i=0;i<sides;i++) { - int x = cx + radius * sin(angle); - int y = cy - radius * cos(angle); - points[i].x = x; - points[i].y = y; - angle += step; - } - XFillPolygon(dpy, shapeMask, gc, points, sides, Convex, CoordModeOrigin); - } - - /* This is the only SHAPE extension call- simple! */ - XShapeCombineMask(dpy, win, ShapeBounding, 0, 0, shapeMask, ShapeSet); - - XFreeGC(dpy, gc); - XFreePixmap(dpy, shapeMask); -} - - -/* - * Called when window is resized. Do OpenGL viewport and projection stuff. - */ -static void reshape(int width, int height) -{ - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-1.0, 1.0, -1.0, 1.0, 3.0, 20.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -10.0); - - glEnable(GL_DEPTH_TEST); -} - - -/* - * Process X events. - */ -static void event_loop(Display *dpy, Window win) -{ - while (1) { - XEvent event; - if (XPending(dpy)) { - XNextEvent(dpy, &event); - switch (event.type) { - case Expose: - display(dpy, event.xexpose.window); - break; - case ConfigureNotify: - Width = event.xconfigure.width; - Height = event.xconfigure.height, - make_shape_mask(dpy, win, Width, Height, Sides); - reshape(Width, Height); - break; - case KeyPress: - { - char buf[100]; - KeySym keySym; - XComposeStatus stat; - XLookupString(&event.xkey, buf, sizeof(buf), &keySym, &stat); - switch (keySym) { - case XK_Escape: - exit(0); - break; - case XK_Up: - Sides++; - if (Sides>MaxSides) Sides = MaxSides; - make_shape_mask(dpy, win, Width, Height, Sides); - break; - case XK_Down: - Sides--; - if (Sides<MinSides) Sides = MinSides; - make_shape_mask(dpy, win, Width, Height, Sides); - break; - } - } - break; - default: - ;; - } - } - else { - static double t0 = -1.0; - double dt, t = current_time(); - if (t0 < 0.0) - t0 = t; - dt = t - t0; - Xangle += 90.0 * dt; /* 90 degrees per second */ - Yangle += 70.0 * dt; - t0 = t; - display(dpy, win); - } - } -} - - -/* - * Allocate a "nice" colormap. This could be better (HP-CR support, etc). - */ -static Colormap alloc_colormap(Display *dpy, Window parent, Visual *vis) -{ - Screen *scr = DefaultScreenOfDisplay(dpy); - int scrnum = DefaultScreen(dpy); - - if (MaxCmapsOfScreen(scr)==1 && vis==DefaultVisual(dpy, scrnum)) { - /* The window and root are of the same visual type so */ - /* share the root colormap. */ - return DefaultColormap(dpy, scrnum); - } - else { - return XCreateColormap(dpy, parent, vis, AllocNone); - } -} - - -int main(int argc, char *argv[]) -{ - static int glAttribs[] = { - GLX_DOUBLEBUFFER, - GLX_RGBA, - GLX_DEPTH_SIZE, 1, - None - }; - Display *dpy; - XVisualInfo *visInfo; - int scrn; - Window root; - Colormap cmap; - Window win; - XSetWindowAttributes winAttribs; - unsigned long winAttribsMask; - GLXContext glCtx; - int ignore; - const char *name = "OpenGL in a Shaped Window"; - - dpy = XOpenDisplay(NULL); - if (!dpy) { - fprintf(stderr, "Couldn't open default display\n"); - return 1; - } - - /* check that we can use the shape extension */ - if (!XQueryExtension(dpy, "SHAPE", &ignore, &ignore, &ignore )) { - fprintf(stderr, "Display doesn't support shape extension\n"); - return 1; - } - - scrn = DefaultScreen(dpy); - - root = RootWindow(dpy, scrn); - - visInfo = glXChooseVisual(dpy, scrn, glAttribs); - if (!visInfo) { - fprintf(stderr, "Couldn't get RGB, DB, Z visual\n"); - return 1; - } - - glCtx = glXCreateContext(dpy, visInfo, 0, True); - if (!glCtx) { - fprintf(stderr, "Couldn't create GL context\n"); - return 1; - } - - cmap = alloc_colormap(dpy, root, visInfo->visual); - if (!cmap) { - fprintf(stderr, "Couln't create colormap\n"); - return 1; - } - - winAttribs.border_pixel = 0; - winAttribs.colormap = cmap; - winAttribs.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; - winAttribsMask = CWBorderPixel | CWColormap | CWEventMask; - win = XCreateWindow(dpy, root, 0, 0, Width, Height, 0, - visInfo->depth, InputOutput, - visInfo->visual, - winAttribsMask, &winAttribs); - - { - XSizeHints sizehints; - /* - sizehints.x = xpos; - sizehints.y = ypos; - sizehints.width = width; - sizehints.height = height; - */ - sizehints.flags = 0; - XSetNormalHints(dpy, win, &sizehints); - XSetStandardProperties(dpy, win, name, name, - None, (char **)NULL, 0, &sizehints); - } - - - XMapWindow(dpy, win); - - glXMakeCurrent(dpy, win, glCtx); - - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("Press ESC to exit.\n"); - printf("Press up/down to change window shape.\n"); - - event_loop(dpy, win); - - return 0; -} |