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path: root/src/compiler/glsl/link_uniforms.cpp
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Diffstat (limited to 'src/compiler/glsl/link_uniforms.cpp')
-rw-r--r--src/compiler/glsl/link_uniforms.cpp32
1 files changed, 17 insertions, 15 deletions
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index 7d8a4b4..8db60a3 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -462,7 +462,7 @@ public:
buffer_block_index = -1;
if (var->is_in_buffer_block()) {
- struct gl_uniform_block **blks = var->is_in_shader_storage_block() ?
+ struct gl_uniform_block *blks = var->is_in_shader_storage_block() ?
prog->ShaderStorageBlocks : prog->UniformBlocks;
unsigned num_blks = var->is_in_shader_storage_block() ?
prog->NumShaderStorageBlocks : prog->NumUniformBlocks;
@@ -471,15 +471,15 @@ public:
unsigned l = strlen(var->get_interface_type()->name);
for (unsigned i = 0; i < num_blks; i++) {
- if (strncmp(var->get_interface_type()->name, blks[i]->Name, l)
- == 0 && blks[i]->Name[l] == '[') {
+ if (strncmp(var->get_interface_type()->name, blks[i].Name, l)
+ == 0 && blks[i].Name[l] == '[') {
buffer_block_index = i;
break;
}
}
} else {
for (unsigned i = 0; i < num_blks; i++) {
- if (strcmp(var->get_interface_type()->name, blks[i]->Name) ==
+ if (strcmp(var->get_interface_type()->name, blks[i].Name) ==
0) {
buffer_block_index = i;
break;
@@ -500,7 +500,7 @@ public:
var->get_interface_type()->name);
} else {
const struct gl_uniform_block *const block =
- blks[buffer_block_index];
+ &blks[buffer_block_index];
assert(var->data.location != -1);
@@ -960,11 +960,16 @@ link_update_uniform_buffer_variables(struct gl_shader *shader)
sentinel = '[';
}
+ unsigned num_blocks = var->data.mode == ir_var_uniform ?
+ shader->NumUniformBlocks : shader->NumShaderStorageBlocks;
+ struct gl_uniform_block **blks = var->data.mode == ir_var_uniform ?
+ shader->UniformBlocks : shader->ShaderStorageBlocks;
+
const unsigned l = strlen(var->name);
- for (unsigned i = 0; i < shader->NumBufferInterfaceBlocks; i++) {
- for (unsigned j = 0; j < shader->BufferInterfaceBlocks[i]->NumUniforms; j++) {
+ for (unsigned i = 0; i < num_blocks; i++) {
+ for (unsigned j = 0; j < blks[i]->NumUniforms; j++) {
if (sentinel) {
- const char *begin = shader->BufferInterfaceBlocks[i]->Uniforms[j].Name;
+ const char *begin = blks[i]->Uniforms[j].Name;
const char *end = strchr(begin, sentinel);
if (end == NULL)
@@ -978,8 +983,7 @@ link_update_uniform_buffer_variables(struct gl_shader *shader)
var->data.location = j;
break;
}
- } else if (!strcmp(var->name,
- shader->BufferInterfaceBlocks[i]->Uniforms[j].Name)) {
+ } else if (!strcmp(var->name, blks[i]->Uniforms[j].Name)) {
found = true;
var->data.location = j;
break;
@@ -1104,11 +1108,9 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
sh->num_uniform_components = uniform_size.num_shader_uniform_components;
sh->num_combined_uniform_components = sh->num_uniform_components;
- for (unsigned i = 0; i < sh->NumBufferInterfaceBlocks; i++) {
- if (!sh->BufferInterfaceBlocks[i]->IsShaderStorage) {
- sh->num_combined_uniform_components +=
- sh->BufferInterfaceBlocks[i]->UniformBufferSize / 4;
- }
+ for (unsigned i = 0; i < sh->NumUniformBlocks; i++) {
+ sh->num_combined_uniform_components +=
+ sh->UniformBlocks[i]->UniformBufferSize / 4;
}
}