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-rw-r--r--src/compiler/glsl/main.cpp380
1 files changed, 15 insertions, 365 deletions
diff --git a/src/compiler/glsl/main.cpp b/src/compiler/glsl/main.cpp
index d253575..f65b185 100644
--- a/src/compiler/glsl/main.cpp
+++ b/src/compiler/glsl/main.cpp
@@ -20,6 +20,8 @@
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
+
+#include <stdio.h>
#include <getopt.h>
/** @file main.cpp
@@ -31,255 +33,16 @@
* offline compile GLSL code and examine the resulting GLSL IR.
*/
-#include "ast.h"
-#include "glsl_parser_extras.h"
-#include "ir_optimization.h"
-#include "program.h"
-#include "program/hash_table.h"
-#include "loop_analysis.h"
-#include "standalone_scaffolding.h"
-
-static int glsl_version = 330;
-
-static void
-initialize_context(struct gl_context *ctx, gl_api api)
-{
- initialize_context_to_defaults(ctx, api);
-
- /* The standalone compiler needs to claim support for almost
- * everything in order to compile the built-in functions.
- */
- ctx->Const.GLSLVersion = glsl_version;
- ctx->Extensions.ARB_ES3_compatibility = true;
- ctx->Const.MaxComputeWorkGroupCount[0] = 65535;
- ctx->Const.MaxComputeWorkGroupCount[1] = 65535;
- ctx->Const.MaxComputeWorkGroupCount[2] = 65535;
- ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
- ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
- ctx->Const.MaxComputeWorkGroupSize[2] = 64;
- ctx->Const.MaxComputeWorkGroupInvocations = 1024;
- ctx->Const.MaxComputeSharedMemorySize = 32768;
- ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
- ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
- ctx->Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents = 1024;
- ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */
- ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */
- ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = 8;
- ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = 8;
- ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms = 8;
- ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks = 12;
-
- switch (ctx->Const.GLSLVersion) {
- case 100:
- ctx->Const.MaxClipPlanes = 0;
- ctx->Const.MaxCombinedTextureImageUnits = 8;
- ctx->Const.MaxDrawBuffers = 2;
- ctx->Const.MinProgramTexelOffset = 0;
- ctx->Const.MaxProgramTexelOffset = 0;
- ctx->Const.MaxLights = 0;
- ctx->Const.MaxTextureCoordUnits = 0;
- ctx->Const.MaxTextureUnits = 8;
-
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 8;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 128 * 4;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 128 * 4;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
-
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
- ctx->Const.MaxCombinedTextureImageUnits;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 16 * 4;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 16 * 4;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
-
- ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
- break;
- case 110:
- case 120:
- ctx->Const.MaxClipPlanes = 6;
- ctx->Const.MaxCombinedTextureImageUnits = 2;
- ctx->Const.MaxDrawBuffers = 1;
- ctx->Const.MinProgramTexelOffset = 0;
- ctx->Const.MaxProgramTexelOffset = 0;
- ctx->Const.MaxLights = 8;
- ctx->Const.MaxTextureCoordUnits = 2;
- ctx->Const.MaxTextureUnits = 2;
-
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 512;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
-
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
- ctx->Const.MaxCombinedTextureImageUnits;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 64;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
-
- ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
- break;
- case 130:
- case 140:
- ctx->Const.MaxClipPlanes = 8;
- ctx->Const.MaxCombinedTextureImageUnits = 16;
- ctx->Const.MaxDrawBuffers = 8;
- ctx->Const.MinProgramTexelOffset = -8;
- ctx->Const.MaxProgramTexelOffset = 7;
- ctx->Const.MaxLights = 8;
- ctx->Const.MaxTextureCoordUnits = 8;
- ctx->Const.MaxTextureUnits = 2;
-
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
-
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
-
- ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
- break;
- case 150:
- case 330:
- ctx->Const.MaxClipPlanes = 8;
- ctx->Const.MaxDrawBuffers = 8;
- ctx->Const.MinProgramTexelOffset = -8;
- ctx->Const.MaxProgramTexelOffset = 7;
- ctx->Const.MaxLights = 8;
- ctx->Const.MaxTextureCoordUnits = 8;
- ctx->Const.MaxTextureUnits = 2;
-
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
-
- ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 16;
- ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents = 1024;
- ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents = 1024;
- ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents =
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
- ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
-
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
- ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
-
- ctx->Const.MaxCombinedTextureImageUnits =
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits
- + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits
- + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
-
- ctx->Const.MaxGeometryOutputVertices = 256;
- ctx->Const.MaxGeometryTotalOutputComponents = 1024;
-
- ctx->Const.MaxVarying = 60 / 4;
- break;
- case 300:
- ctx->Const.MaxClipPlanes = 8;
- ctx->Const.MaxCombinedTextureImageUnits = 32;
- ctx->Const.MaxDrawBuffers = 4;
- ctx->Const.MinProgramTexelOffset = -8;
- ctx->Const.MaxProgramTexelOffset = 7;
- ctx->Const.MaxLights = 0;
- ctx->Const.MaxTextureCoordUnits = 0;
- ctx->Const.MaxTextureUnits = 0;
-
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 16 * 4;
-
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 224;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 224;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 15 * 4;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
-
- ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents / 4;
- break;
- }
-
- ctx->Const.GenerateTemporaryNames = true;
- ctx->Const.MaxPatchVertices = 32;
-
- ctx->Driver.NewShader = _mesa_new_shader;
-}
-
-/* Returned string will have 'ctx' as its ralloc owner. */
-static char *
-load_text_file(void *ctx, const char *file_name)
-{
- char *text = NULL;
- size_t size;
- size_t total_read = 0;
- FILE *fp = fopen(file_name, "rb");
-
- if (!fp) {
- return NULL;
- }
-
- fseek(fp, 0L, SEEK_END);
- size = ftell(fp);
- fseek(fp, 0L, SEEK_SET);
-
- text = (char *) ralloc_size(ctx, size + 1);
- if (text != NULL) {
- do {
- size_t bytes = fread(text + total_read,
- 1, size - total_read, fp);
- if (bytes < size - total_read) {
- free(text);
- text = NULL;
- goto error;
- }
-
- if (bytes == 0) {
- break;
- }
-
- total_read += bytes;
- } while (total_read < size);
+#include "main/mtypes.h"
+#include "standalone.h"
- text[total_read] = '\0';
-error:;
- }
-
- fclose(fp);
-
- return text;
-}
-
-int dump_ast = 0;
-int dump_hir = 0;
-int dump_lir = 0;
-int do_link = 0;
+static struct standalone_options options;
const struct option compiler_opts[] = {
- { "dump-ast", no_argument, &dump_ast, 1 },
- { "dump-hir", no_argument, &dump_hir, 1 },
- { "dump-lir", no_argument, &dump_lir, 1 },
- { "link", no_argument, &do_link, 1 },
+ { "dump-ast", no_argument, &options.dump_ast, 1 },
+ { "dump-hir", no_argument, &options.dump_hir, 1 },
+ { "dump-lir", no_argument, &options.dump_lir, 1 },
+ { "link", no_argument, &options.do_link, 1 },
{ "version", required_argument, NULL, 'v' },
{ NULL, 0, NULL, 0 }
};
@@ -302,147 +65,34 @@ usage_fail(const char *name)
exit(EXIT_FAILURE);
}
-
-void
-compile_shader(struct gl_context *ctx, struct gl_shader *shader)
-{
- struct _mesa_glsl_parse_state *state =
- new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
-
- _mesa_glsl_compile_shader(ctx, shader, dump_ast, dump_hir);
-
- /* Print out the resulting IR */
- if (!state->error && dump_lir) {
- _mesa_print_ir(stdout, shader->ir, state);
- }
-
- return;
-}
-
int
-main(int argc, char **argv)
+main(int argc, char * const* argv)
{
int status = EXIT_SUCCESS;
- struct gl_context local_ctx;
- struct gl_context *ctx = &local_ctx;
- bool glsl_es = false;
int c;
int idx = 0;
while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1) {
switch (c) {
case 'v':
- glsl_version = strtol(optarg, NULL, 10);
- switch (glsl_version) {
- case 100:
- case 300:
- glsl_es = true;
- break;
- case 110:
- case 120:
- case 130:
- case 140:
- case 150:
- case 330:
- glsl_es = false;
- break;
- default:
- fprintf(stderr, "Unrecognized GLSL version `%s'\n", optarg);
- usage_fail(argv[0]);
- break;
- }
+ options.glsl_version = strtol(optarg, NULL, 10);
break;
default:
break;
}
}
-
if (argc <= optind)
usage_fail(argv[0]);
- initialize_context(ctx, (glsl_es) ? API_OPENGLES2 : API_OPENGL_COMPAT);
-
struct gl_shader_program *whole_program;
- whole_program = rzalloc (NULL, struct gl_shader_program);
- assert(whole_program != NULL);
- whole_program->InfoLog = ralloc_strdup(whole_program, "");
-
- /* Created just to avoid segmentation faults */
- whole_program->AttributeBindings = new string_to_uint_map;
- whole_program->FragDataBindings = new string_to_uint_map;
- whole_program->FragDataIndexBindings = new string_to_uint_map;
-
- for (/* empty */; argc > optind; optind++) {
- whole_program->Shaders =
- reralloc(whole_program, whole_program->Shaders,
- struct gl_shader *, whole_program->NumShaders + 1);
- assert(whole_program->Shaders != NULL);
+ whole_program = standalone_compile_shader(&options, argc - optind, &argv[optind]);
- struct gl_shader *shader = rzalloc(whole_program, gl_shader);
-
- whole_program->Shaders[whole_program->NumShaders] = shader;
- whole_program->NumShaders++;
-
- const unsigned len = strlen(argv[optind]);
- if (len < 6)
- usage_fail(argv[0]);
-
- const char *const ext = & argv[optind][len - 5];
- if (strncmp(".vert", ext, 5) == 0 || strncmp(".glsl", ext, 5) == 0)
- shader->Type = GL_VERTEX_SHADER;
- else if (strncmp(".tesc", ext, 5) == 0)
- shader->Type = GL_TESS_CONTROL_SHADER;
- else if (strncmp(".tese", ext, 5) == 0)
- shader->Type = GL_TESS_EVALUATION_SHADER;
- else if (strncmp(".geom", ext, 5) == 0)
- shader->Type = GL_GEOMETRY_SHADER;
- else if (strncmp(".frag", ext, 5) == 0)
- shader->Type = GL_FRAGMENT_SHADER;
- else if (strncmp(".comp", ext, 5) == 0)
- shader->Type = GL_COMPUTE_SHADER;
- else
- usage_fail(argv[0]);
- shader->Stage = _mesa_shader_enum_to_shader_stage(shader->Type);
-
- shader->Source = load_text_file(whole_program, argv[optind]);
- if (shader->Source == NULL) {
- printf("File \"%s\" does not exist.\n", argv[optind]);
- exit(EXIT_FAILURE);
- }
-
- compile_shader(ctx, shader);
-
- if (strlen(shader->InfoLog) > 0)
- printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog);
-
- if (!shader->CompileStatus) {
- status = EXIT_FAILURE;
- break;
- }
- }
-
- if ((status == EXIT_SUCCESS) && do_link) {
- _mesa_clear_shader_program_data(whole_program);
-
- link_shaders(ctx, whole_program);
- status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE;
-
- if (strlen(whole_program->InfoLog) > 0)
- printf("Info log for linking:\n%s\n", whole_program->InfoLog);
- }
-
- for (unsigned i = 0; i < MESA_SHADER_STAGES; i++)
- ralloc_free(whole_program->_LinkedShaders[i]);
-
- delete whole_program->AttributeBindings;
- delete whole_program->FragDataBindings;
- delete whole_program->FragDataIndexBindings;
+ if (!whole_program)
+ usage_fail(argv[0]);
- ralloc_free(whole_program);
- _mesa_glsl_release_types();
- _mesa_glsl_release_builtin_functions();
+ standalone_compiler_cleanup(whole_program);
return status;
}